Regent Card Tier List
Ranked by player votes · Click a card to vote · Updated in real-time
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Alignment+
Gain 
.
Gain 

.
2
Arsenal+
Whenever you play a Colorless card, gain 1 Strength.
Whenever you play a Colorless card, gain 2 Strength.
Astral Pulse+
Deal 14 damage to ALL enemies.
Deal 18 damage to ALL enemies.
3
Beat into Shape+
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
BEGONE!+
Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.
Deal 5 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb+.
Big Bang+
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Black Hole+
Whenever you spend or gain
, deal 3 damage to ALL enemies.
Whenever you spend or gain
, deal 4 damage to ALL enemies.
Bombardment+
Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Bulwark+
Gain 13 Block.
Forge 10.
Gain 16 Block.
Forge 13.
Bundle of Joy+
Add 3 random Colorless cards into your Hand.
Exhaust.
Add 4 random Colorless cards into your Hand.
Exhaust.
Celestial Might+
Deal 6 damage 3 times.
Deal 8 damage 3 times.
CHARGE!!+
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.
Child of the Stars+
Whenever you spend
, gain 2 Block for each
spent.
Whenever you spend
, gain 3 Block for each
spent.
Cloak of Stars+
Gain 7 Block.
Gain 10 Block.
1
Collision Course+
Deal 9 damage.
Add a Debris into your Hand.
Deal 12 damage.
Add a Debris into your Hand.
Comet+
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
5
Conqueror+
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Convergence+
Next turn, gain
and
.
Retain your Hand this turn.
Next turn, gain
and 
.
Retain your Hand this turn.
Cosmic Indifference+
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing+
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear+
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a
cost.
Deal 6 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
1
Crush Under+
Deal 7 damage to ALL enemies.
All enemies lose 1 Strength this turn.
Deal 8 damage to ALL enemies.
All enemies lose 2 Strength this turn.
Decisions, Decisions+
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
6
Defend+
Gain 5 Block.
Gain 8 Block.
Devastate+
Deal 30 damage.
Deal 40 damage.
4
Dying Star+
Ethereal.
Deal 9 damage to ALL enemies.
ALL enemies lose 9 Strength this turn.
Ethereal.
Deal 11 damage to ALL enemies.
ALL enemies lose 11 Strength this turn.
3
Falling Star+
Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 11 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
2
Foregone Conclusion+
Next turn, put 2 cards from your Draw Pile into your Hand.
Next turn, put 3 cards from your Draw Pile into your Hand.
Furnace+
At the start of your turn, Forge 4.
At the start of your turn, Forge 6.
Gamma Blast+
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
3
Gather Light+
Gain 7 Block.
Gain
.
Gain 10 Block.
Gain
.
Genesis+
At the start of your turn, gain 
.
At the start of your turn, gain 

.
Glimmer+
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glitterstream+
Gain 11 Block.
Next turn, gain 4 Block.
Gain 13 Block.
Next turn, gain 6 Block.
Glow+
Gain
.
Draw 2 cards.
Gain 
.
Draw 2 cards.
GUARDS!!!+
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Guiding Star+
Deal 12 damage.
Next turn, draw 2 cards.
Deal 13 damage.
Next turn, draw 3 cards.
2
Hammer Time+
Whenever you Forge, all allies Forge as well.
Whenever you Forge, all allies Forge as well.
Heavenly Drill+
Deal 8 damage X times.
Double X if it's 4 or more.
Deal 10 damage X times.
Double X if it's 4 or more.
Hegemony+
Deal 15 damage.
Next turn, gain 
.
Deal 18 damage.
Next turn, gain 

.
Heirloom Hammer+
Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Hidden Cache+
Gain
.
Next turn, gain 

.
Gain
.
Next turn, gain 


.
I Am Invincible+
Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Kick+
Deal 24 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 30 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch+
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.
Knockout Blow+
Deal 30 damage.
If this kills an enemy, gain 



.
Deal 38 damage.
If this kills an enemy, gain 



.
Know Thy Place+
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Largesse+
Another player adds 1 random Colorless card to their Hand.
Another player adds 1 random Upgraded Colorless card to their Hand.
Lunar Blast+
Deal 4 damage for each Skill already played this turn.
Deal 5 damage for each Skill already played this turn.
Make It So+
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Manifest Authority+
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Gain 8 Block.
Add 1 random Upgraded Colorless card into your Hand.
Meteor Shower+
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
2
Monarch's Gaze+
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you attack an enemy, it loses 1 Strength this turn.
Monologue+
Whenever you play a card this turn, gain 1 Strength this turn.
Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Neutron Aegis+
Gain 8 Plating.
Gain 11 Plating.
5
Orbit+
Every 4
you spend, gain
.
Every 4
you spend, gain
.
Pale Blue Dot+
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Parry+
Whenever you play Sovereign Blade, gain 6 Block.
Whenever you play Sovereign Blade, gain 9 Block.
Particle Wall+
Gain 9 Block.
Return this card to your Hand.
Gain 12 Block.
Return this card to your Hand.
2
Patter+
Gain 8 Block.
Gain 2 Vigor.
Gain 10 Block.
Gain 3 Vigor.
Photon Cut+
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Pillar of Creation+
Whenever you create a card, gain 3 Block.
Whenever you create a card, gain 4 Block.
Prophesize+
Draw 6 cards.
Draw 9 cards.
Quasar+
Choose 1 of 3 random Colorless cards to add into your Hand.
Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
2
Radiate+
Deal 3 damage to ALL enemies for each
gained this turn.
Deal 4 damage to ALL enemies for each
gained this turn.
Refine Blade+
Forge 6.
Next turn, gain
.
Forge 10.
Next turn, gain
.
Reflect+
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.
3
Resonance+
Gain 1 Strength.
ALL enemies lose 1 Strength.
Gain 2 Strength.
ALL enemies lose 1 Strength.
3
Royal Gamble+
Gain 9
.
Exhaust.
Retain.
Gain 9
.
Exhaust.
5
Royalties+
At the end of combat, gain 30 Gold.
At the end of combat, gain 35 Gold.
Seeking Edge+
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Forge 11.
Sovereign Blade now deals damage to ALL enemies.
Seven Stars+
Deal 7 damage to ALL enemies 7 times.
Deal 7 damage to ALL enemies 7 times.
7
Shining Strike+
Deal 8 damage.
Gain 
.
Put this card on top of your Draw Pile.
Deal 11 damage.
Gain 
.
Put this card on top of your Draw Pile.
Solar Strike+
Deal 8 damage.
Gain
.
Deal 9 damage.
Gain 
.
Spectrum Shift+
At the start of your turn, add 1 random Colorless card into your Hand.
At the start of your turn, add 1 random Colorless card into your Hand.
Spoils of Battle+
Forge 10.
Forge 15.
Stardust+
Deal 5 damage to a random enemy X times.
Deal 7 damage to a random enemy X times.
Strike+
Deal 6 damage.
Deal 9 damage.
Summon Forth+
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Forge 11.
Put Sovereign Blade into your Hand from anywhere.
Supermassive+
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Sword Sage+
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Terraforming+
Gain 6 Vigor.
Gain 8 Vigor.
The Sealed Throne+
Whenever you play a card, gain
.
Innate.
Whenever you play a card, gain
.
3
The Smith+
Forge 30.
Forge 40.
4
Tyranny+
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Venerate+
Gain 
.
Gain 

.
Void Form+
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 3 cards you play each turn are free to play.
Wrought in War+
Deal 7 damage.
Forge 5.
Deal 9 damage.
Forge 7.