Aggression

Aggression+

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Cost 1
Anger

Anger+

Deal 6 damage.
Add a copy of this card into your Discard Pile.

Deal 8 damage.
Add a copy of this card into your Discard Pile.

Cost 0
Armaments

Armaments+

Gain 5 Block.
Upgrade a card in your Hand.

Gain 5 Block.
Upgrade ALL cards in your Hand.

Cost 1
Ashen Strike

Ashen Strike+

Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.

Cost 1
Barricade

Barricade+

Block is not removed at the start of your turn.

Block is not removed at the start of your turn.

Cost 3
Bash

Bash+

Deal 8 damage.
Apply 2 Vulnerable.

Deal 10 damage.
Apply 3 Vulnerable.

Cost 2
Battle Trance

Battle Trance+

Draw 3 cards.
You cannot draw additional cards this turn.

Draw 4 cards.
You cannot draw additional cards this turn.

Cost 0
Blood Wall

Blood Wall+

Lose 2 HP.
Gain 16 Block.

Lose 2 HP.
Gain 20 Block.

Cost 2
Bloodletting

Bloodletting+

Lose 3 HP.
Gain energyenergy.

Lose 3 HP.
Gain energyenergyenergy.

Cost 0
Bludgeon

Bludgeon+

Deal 32 damage.

Deal 42 damage.

Cost 3
Body Slam

Body Slam+

Deal damage equal to your Block.

Deal damage equal to your Block.

Cost 1
Brand

Brand+

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.

Cost 0
Break
Attack

Break+

Deal 20 damage.
Apply 5 Vulnerable.

Deal 25 damage.
Apply 7 Vulnerable.

Cost 2
Breakthrough

Breakthrough+

Lose 1 HP.
Deal 9 damage to ALL enemies.

Lose 1 HP.
Deal 13 damage to ALL enemies.

Cost 1
Bully

Bully+

Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.

Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.

Cost 0
Burning Pact

Burning Pact+

Exhaust 1 card.
Draw 2 cards.

Exhaust 1 card.
Draw 3 cards.

Cost 1
Cascade

Cascade+

Play the top X cards of your Draw Pile.

Play the top X+1 cards of your Draw Pile.

Cost X
Cinder

Cinder+

Deal 17 damage.
Exhaust the top card of your Draw Pile.

Deal 22 damage.
Exhaust the top card of your Draw Pile.

Cost 2
Colossus

Colossus+

Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.

Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.

Cost 1
Conflagration

Conflagration+

Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.

Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.

Cost 1
Corruption
Power

Corruption+

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Cost 3
Crimson Mantle

Crimson Mantle+

At the start of your turn, lose 1 HP and gain 8 Block.

At the start of your turn, lose 1 HP and gain 10 Block.

Cost 1
Cruelty

Cruelty+

Vulnerable enemies take an additional 25% damage.

Vulnerable enemies take an additional 50% damage.

Cost 1
Dark Embrace

Dark Embrace+

Whenever a card is Exhausted, draw 1 card.

Whenever a card is Exhausted, draw 1 card.

Cost 2
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Demon Form

Demon Form+

At the start of your turn, gain 2 Strength.

At the start of your turn, gain 3 Strength.

Cost 3
Demonic Shield

Demonic Shield+

Lose 1 HP.
Give another player Block equal to your Block.

Lose 1 HP.
Give another player Block equal to your Block.

Cost 0
Dismantle

Dismantle+

Deal 8 damage.
If the enemy is Vulnerable, hits twice.

Deal 10 damage.
If the enemy is Vulnerable, hits twice.

Cost 1
Dominate

Dominate+

Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Gain 1 Strength for each Vulnerable on the enemy.

Cost 1
Drum of Battle

Drum of Battle+

Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Cost 0
Evil Eye

Evil Eye+

Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.

Cost 1
Expect a Fight

Expect a Fight+

Gain energy for each Attack in your Hand.

Gain energy for each Attack in your Hand.

Cost 2
Feed

Feed+

Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.

Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.

Cost 1
Feel No Pain

Feel No Pain+

Whenever a card is Exhausted, gain 3 Block.

Whenever a card is Exhausted, gain 4 Block.

Cost 1
Fiend Fire

Fiend Fire+

Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.

Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.

Cost 2
Fight Me!

Fight Me!+

Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.

Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.

Cost 2
Flame Barrier

Flame Barrier+

Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.

Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.

Cost 2
Forgotten Ritual

Forgotten Ritual+

If you Exhausted a card this turn, gain energy .

If you Exhausted a card this turn, gain 4energy.

Cost 1
Grapple

Grapple+

Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.

Deal 9 damage.
Whenever you gain Block this turn, deal 7 damage to the enemy.

Cost 1
Havoc

Havoc+

Play the top card of your Draw Pile and Exhaust it.

Play the top card of your Draw Pile and Exhaust it.

Cost 1
Headbutt

Headbutt+

Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Cost 1
Hellraiser

Hellraiser+

Whenever you draw a card containing "Strike", it is played against a random enemy.

Whenever you draw a card containing "Strike", it is played against a random enemy.

Cost 2
Hemokinesis

Hemokinesis+

Lose 2 HP.
Deal 14 damage.

Lose 2 HP.
Deal 19 damage.

Cost 1
Howl from Beyond

Howl from Beyond+

Deal 16 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.

Deal 21 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.

Cost 3
Impervious

Impervious+

Gain 30 Block.
Exhaust.

Gain 40 Block.
Exhaust.

Cost 2
Infernal Blade

Infernal Blade+

Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.

Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.

Cost 1
Inferno

Inferno+

At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.

Cost 1
Inflame

Inflame+

Gain 2 Strength.

Gain 3 Strength.

Cost 1
Iron Wave

Iron Wave+

Gain 5 Block.
Deal 5 damage.

Gain 7 Block.
Deal 7 damage.

Cost 1
Juggernaut

Juggernaut+

Whenever you gain Block, deal 5 damage to a random enemy.

Whenever you gain Block, deal 7 damage to a random enemy.

Cost 2
Juggling

Juggling+

Add a copy of the third Attack you play each turn into your Hand.

Innate.
Add a copy of the third Attack you play each turn into your Hand.

Cost 1
Mangle

Mangle+

Deal 15 damage.
Enemy loses 10 Strength this turn.

Deal 20 damage.
Enemy loses 15 Strength this turn.

Cost 3
Molten Fist

Molten Fist+

Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.

Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.

Cost 1
Offering

Offering+

Lose 6 HP.
Gain energyenergy.
Draw 3 cards.
Exhaust.

Lose 6 HP.
Gain energyenergy.
Draw 5 cards.
Exhaust.

Cost 0
One-Two Punch

One-Two Punch+

This turn, your next Attack is played an extra time.

This turn, your next Attack2 Attacks are played an extra time.

Cost 1
Pact's End

Pact's End+

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.

Cost 0
Perfected Strike

Perfected Strike+

Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".

Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".

Cost 2
Pillage

Pillage+

Deal 6 damage.
Draw cards until you draw a non-Attack card.

Deal 9 damage.
Draw cards until you draw a non-Attack card.

Cost 1
Pommel Strike

Pommel Strike+

Deal 9 damage.
Draw 1 card.

Deal 10 damage.
Draw 2 cards.

Cost 1
Primal Force

Primal Force+

Transform all Attacks in your Hand into Giant Rock.

Transform all Attacks in your Hand into Giant Rock+.

Cost 0
Pyre

Pyre+

Gain energy at the start of each turn.

Gain energyenergy at the start of each turn.

Cost 2
Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

Whenever you play an Attack this turn, gain 5 Block.

Cost 0
Rampage

Rampage+

Deal 9 damage.
Increase this card's damage by 5 this combat.

Deal 9 damage.
Increase this card's damage by 9 this combat.

Cost 1
Rupture

Rupture+

Whenever you lose HP on your turn, gain 1 Strength.

Whenever you lose HP on your turn, gain 2 Strength.

Cost 1
Second Wind

Second Wind+

Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.

Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.

Cost 1
Setup Strike

Setup Strike+

Deal 7 damage.
Gain 2 Strength this turn.

Deal 9 damage.
Gain 3 Strength this turn.

Cost 1
Shrug It Off

Shrug It Off+

Gain 8 Block.
Draw 1 card.

Gain 11 Block.
Draw 1 card.

Cost 1
Spite

Spite+

Deal 6 damage.
If you lost HP this turn, draw 1 card.

Deal 9 damage.
If you lost HP this turn, draw 1 card.

Cost 0
Stampede

Stampede+

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Cost 2
Stoke

Stoke+

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Cost 1
Stomp

Stomp+

Deal 12 damage to ALL enemies.
Costs 1 less energy for each Attack played this turn.

Deal 15 damage to ALL enemies.
Costs 1 less energy for each Attack played this turn.

Cost 3
Stone Armor

Stone Armor+

Gain 4 Plating.

Gain 6 Plating.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Sword Boomerang

Sword Boomerang+

Deal 3 damage to a random enemy 3 times.

Deal 3 damage to a random enemy 4 times.

Cost 1
Tank

Tank+

Take double damage from enemies.
Allies take half damage from enemies.

Take double damage from enemies.
Allies take half damage from enemies.

Cost 1
Taunt

Taunt+

Gain 7 Block.
Apply 1 Vulnerable.

Gain 8 Block.
Apply 2 Vulnerable.

Cost 1
Tear Asunder

Tear Asunder+

Deal 5 damage.
Hits an additional time for each time you lost HP this combat.

Deal 7 damage.
Hits an additional time for each time you lost HP this combat.

Cost 2
Thrash

Thrash+

Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.

Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.

Cost 1
Thunderclap

Thunderclap+

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Deal 7 damage and apply 1 Vulnerable to ALL enemies.

Cost 1
Tremble

Tremble+

Apply 2 Vulnerable.

Apply 3 Vulnerable.

Cost 1
True Grit

True Grit+

Gain 7 Block.
Exhaust 1 card .

Gain 9 Block.
Exhaust 1 card.

Cost 1
Twin Strike

Twin Strike+

Deal 5 damage twice.

Deal 7 damage twice.

Cost 1
Unmovable

Unmovable+

The first time you gain Block from a card each turn, double the amount gained.

The first time you gain Block from a card each turn, double the amount gained.

Cost 2
Unrelenting

Unrelenting+

Deal 12 damage.
The next Attack you play costs 0 energy.

Deal 18 damage.
The next Attack you play costs 0 energy.

Cost 2
Uppercut

Uppercut+

Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Cost 2
Vicious

Vicious+

Whenever you apply Vulnerable, draw 1 card.

Whenever you apply Vulnerable, draw 2 cards.

Cost 1
Whirlwind

Whirlwind+

Deal 5 damage to ALL enemies X times.

Deal 8 damage to ALL enemies X times.

Cost X
Abrasive

Abrasive+

Sly.
Gain 1 Dexterity.
Gain 4 Thorns.

Sly.
Gain 1 Dexterity.
Gain 6 Thorns.

Cost 3
Accelerant

Accelerant+

Poison is triggered 1 additional time.

Poison is triggered 2 additional times.

Cost 1
Accuracy

Accuracy+

Shivs deal 4 additional damage.

Shivs deal 6 additional damage.

Cost 1
Acrobatics

Acrobatics+

Draw 3 cards.
Discard 1 card.

Draw 4 cards.
Discard 1 card.

Cost 1
Adrenaline

Adrenaline+

Gain energy.
Draw 2 cards.
Exhaust.

Gain energyenergy.
Draw 2 cards.
Exhaust.

Cost 0
Afterimage

Afterimage+

Whenever you play a card, gain 1 Block.

Innate.
Whenever you play a card, gain 1 Block.

Cost 1
Anticipate

Anticipate+

Gain 3 Dexterity this turn.

Gain 5 Dexterity this turn.

Cost 0
Assassinate

Assassinate+

Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.

Innate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.

Cost 0
Backflip

Backflip+

Gain 5 Block.
Draw 2 cards.

Gain 8 Block.
Draw 2 cards.

Cost 1
Backstab

Backstab+

Innate.
Deal 11 damage.
Exhaust.

Innate.
Deal 15 damage.
Exhaust.

Cost 0
Blade Dance

Blade Dance+

Add 3 Shivs into your Hand.
Exhaust.

Add 4 Shivs into your Hand.
Exhaust.

Cost 1
Blade of Ink

Blade of Ink+

This turn, whenever you play an Attack, gain 2 Strength this turn.

This turn, whenever you play an Attack, gain 3 Strength this turn.

Cost 1
Blur

Blur+

Gain 5 Block.
Block is not removed at the start of your next turn.

Gain 8 Block.
Block is not removed at the start of your next turn.

Cost 1
Bouncing Flask

Bouncing Flask+

Apply 3 Poison to a random enemy 3 times.

Apply 3 Poison to a random enemy 4 times.

Cost 2
Bubble Bubble

Bubble Bubble+

If the enemy has Poison, apply 9 Poison.

If the enemy has Poison, apply 12 Poison.

Cost 1
Bullet Time

Bullet Time+

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

Cost 3
Burst

Burst+

This turn, your next Skill is played an extra time.

This turn, your next 2 Skills are played an extra time.

Cost 1
Calculated Gamble

Calculated Gamble+

Discard your Hand, then draw that many cards.
Exhaust.

Retain.
Discard your Hand, then draw that many cards.
Exhaust.

Cost 0
Cloak and Dagger

Cloak and Dagger+

Gain 6 Block.
Add 1 Shiv into your Hand.

Gain 6 Block.
Add 2 ShivShivs into your Hand.

Cost 1
Corrosive Wave

Corrosive Wave+

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Whenever you draw a card this turn, apply 4 Poison to ALL enemies.

Cost 1
Dagger Spray

Dagger Spray+

Deal 4 damage to ALL enemies twice.

Deal 6 damage to ALL enemies twice.

Cost 1
Dagger Throw

Dagger Throw+

Deal 9 damage.
Draw 1 card.
Discard 1 card.

Deal 12 damage.
Draw 1 card.
Discard 1 card.

Cost 1
Dash

Dash+

Gain 10 Block.
Deal 10 damage.

Gain 13 Block.
Deal 13 damage.

Cost 2
Deadly Poison

Deadly Poison+

Apply 5 Poison.

Apply 7 Poison.

Cost 1
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Deflect

Deflect+

Gain 4 Block.

Gain 7 Block.

Cost 0
Dodge and Roll

Dodge and Roll+

Gain 4 Block.
Next turn, gain 4 Block.

Gain 6 Block.
Next turn, gain 6 Block.

Cost 1
Echoing Slash

Echoing Slash+

Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.

Deal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.

Cost 1
Envenom

Envenom+

Whenever an Attack deals unblocked damage, apply 1 Poison.

Whenever an Attack deals unblocked damage, apply 2 Poison.

Cost 2
Escape Plan

Escape Plan+

Draw 1 card.
If you draw a Skill, gain 3 Block.

Draw 1 card.
If you draw a Skill, gain 5 Block.

Cost 0
Expertise

Expertise+

Draw cards until you have 6 in your Hand.

Draw cards until you have 7 in your Hand.

Cost 1
Expose

Expose+

Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.

Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.

Cost 0
Fan of Knives

Fan of Knives+

Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.

Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.

Cost 2
Finisher

Finisher+

Deal 6 damage for each Attack already played this turn.

Deal 8 damage for each Attack already played this turn.

Cost 1
Flanking

Flanking+

The enemy takes double damage from other players this turn.

The enemy takes double damage from other players this turn.

Cost 2
Flechettes

Flechettes+

Deal 5 damage for each Skill in your Hand.

Deal 7 damage for each Skill in your Hand.

Cost 1
Flick-Flack

Flick-Flack+

Sly.
Deal 7 damage to ALL enemies.

Sly.
Deal 9 damage to ALL enemies.

Cost 1
Follow Through

Follow Through+

Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

Deal 8 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 2 Weak to ALL enemies.

Cost 1
Footwork

Footwork+

Gain 2 Dexterity.

Gain 3 Dexterity.

Cost 1
Grand Finale

Grand Finale+

Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.

Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.

Cost 0
Hand Trick

Hand Trick+

Gain 7 Block.
Add Sly to a Skill in your Hand this turn.

Gain 10 Block.
Add Sly to a Skill in your Hand this turn.

Cost 1
Haze

Haze+

Sly.
Apply 4 Poison to ALL enemies.

Sly.
Apply 6 Poison to ALL enemies.

Cost 3
Hidden Daggers

Hidden Daggers+

Discard 2 cards.
Add 2 Shivs into your Hand.

Discard 2 cards.
Add 2 Shivs+ into your Hand.

Cost 0
Infinite Blades

Infinite Blades+

At the start of your turn, add 1 Shiv into your Hand.

Innate.
At the start of your turn, add 1 Shiv into your Hand.

Cost 1
Knife Trap

Knife Trap+

Play every Shiv in your Exhaust Pile on the enemy.

Upgrade and play every Shiv in your Exhaust Pile on the enemy.

Cost 2
Leading Strike

Leading Strike+

Deal 7 damage.
Add 1 Shiv into your Hand.

Deal 10 damage.
Add 1 Shiv into your Hand.

Cost 1
Leg Sweep

Leg Sweep+

Apply 2 Weak.
Gain 11 Block.

Apply 3 Weak.
Gain 14 Block.

Cost 2
Malaise

Malaise+

Enemy loses X Strength.
Apply X Weak.
Exhaust.

Enemy loses X+1 Strength.
Apply X+1 Weak.
Exhaust.

Cost X
Master Planner

Master Planner+

When you play a Skill, it gains Sly.

When you play a Skill, it gains Sly.

Cost 2
Memento Mori

Memento Mori+

Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.

Deal 10 damage.
Deals 5 additional damage for each card discarded this turn.

Cost 1
Mirage

Mirage+

Gain Block equal to Poison on ALL enemies.
Exhaust.

Gain Block equal to Poison on ALL enemies.
Exhaust.

Cost 1
Murder

Murder+

Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.

Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.

Cost 3
Neutralize

Neutralize+

Deal 3 damage.
Apply 1 Weak.

Deal 4 damage.
Apply 2 Weak.

Cost 0
Nightmare

Nightmare+

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Cost 3
Noxious Fumes

Noxious Fumes+

At the start of your turn, apply 2 Poison to ALL enemies.

At the start of your turn, apply 3 Poison to ALL enemies.

Cost 1
Outbreak

Outbreak+

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Every 3 times you apply Poison, deal 15 damage to ALL enemies.

Cost 1
Phantom Blades

Phantom Blades+

Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.

Shivs gain Retain.
The first Shiv you play each turn deals 12 additional damage.

Cost 1
Piercing Wail

Piercing Wail+

ALL enemies lose 6 Strength this turn.
Exhaust.

ALL enemies lose 8 Strength this turn.
Exhaust.

Cost 1
Pinpoint

Pinpoint+

Deal 17 damage.
Costs 1 less energy for each Skill played this turn.

Deal 22 damage.
Costs 1 less energy for each Skill played this turn.

Cost 3
Poisoned Stab

Poisoned Stab+

Deal 6 damage.
Apply 3 Poison.

Deal 8 damage.
Apply 4 Poison.

Cost 1
Pounce

Pounce+

Deal 12 damage.
The next Skill you play costs 0 energy.

Deal 18 damage.
The next Skill you play costs 0 energy.

Cost 2
Precise Cut

Precise Cut+

Deal 13 damage.
Deals 2 less damage for each other card in your Hand.

Deal 16 damage.
Deals 2 less damage for each other card in your Hand.

Cost 0
Predator

Predator+

Deal 15 damage.
Next turn, draw 2 cards.

Deal 20 damage.
Next turn, draw 2 cards.

Cost 2
Prepared

Prepared+

Draw 1 card.
Discard 1 card.

Draw 2 cards.
Discard 2 cards.

Cost 0
Reflex

Reflex+

Sly.
Draw 2 cards.

Sly.
Draw 3 cards.

Cost 3
Ricochet

Ricochet+

Sly.
Deal 3 damage to a random enemy 4 times.

Sly.
Deal 3 damage to a random enemy 5 times.

Cost 2
Serpent Form

Serpent Form+

Whenever you play a card, deal 4 damage to a random enemy.

Whenever you play a card, deal 5 damage to a random enemy.

Cost 3
Shadow Step

Shadow Step+

Discard your Hand.
Next turn, Attacks deal double damage.

Discard your Hand.
Next turn, Attacks deal double damage.

Cost 1
Shadowmeld

Shadowmeld+

Double your Block gain this turn.

Double your Block gain this turn.

Cost 1
Skewer

Skewer+

Deal 7 damage X times.

Deal 10 damage X times.

Cost X
Slice

Slice+

Deal 6 damage.

Deal 9 damage.

Cost 0
Snakebite

Snakebite+

Retain.
Apply 7 Poison.

Retain.
Apply 10 Poison.

Cost 2
Sneaky

Sneaky+

Sly.
Whenever another player attacks an enemy, gain 1 Block.

Sly.
Whenever another player attacks an enemy, gain 2 Block.

Cost 2
Speedster

Speedster+

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Whenever you draw a card during your turn, deal 3 damage to ALL enemies.

Cost 2
Storm of Steel

Storm of Steel+

Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.

Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.

Cost 1
Strangle

Strangle+

Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.

Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Sucker Punch

Sucker Punch+

Deal 8 damage.
Apply 1 Weak.

Deal 10 damage.
Apply 2 Weak.

Cost 1
Suppress
Attack

Suppress+

Innate.
Deal 11 damage.
Apply 3 Weak.

Innate.
Deal 17 damage.
Apply 5 Weak.

Cost 0
Survivor

Survivor+

Gain 8 Block.
Discard 1 card.

Gain 11 Block.
Discard 1 card.

Cost 1
Tactician

Tactician+

Sly.
Gain energy.

Sly.
Gain energyenergy.

Cost 3
The Hunt

The Hunt+

Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.

Deal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.

Cost 1
Tools of the Trade

Tools of the Trade+

At the start of your turn, draw 1 card and discard 1 card.

At the start of your turn, draw 1 card and discard 1 card.

Cost 1
Tracking

Tracking+

Weak enemies take double damage from Attacks.

Weak enemies take double damage from Attacks.

Cost 2
Untouchable

Untouchable+

Sly.
Gain 9 Block.

Sly.
Gain 12 Block.

Cost 2
Up My Sleeve

Up My Sleeve+

Add 3 Shivs into your Hand.
Reduce this card's cost by 1.

Add 4 Shivs into your Hand.
Reduce this card's cost by 1.

Cost 2
Well-Laid Plans

Well-Laid Plans+

At the end of your turn, Retain up to 1 card.

At the end of your turn, Retain up to 2 cards.

Cost 1
Wraith Form
Power

Wraith Form+

Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.

Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.

Cost 3
Adaptive Strike

Adaptive Strike+

Deal 18 damage.
Add a 0energy copy of this card into your Discard Pile.

Deal 23 damage.
Add a 0energy copy of this card into your Discard Pile.

Cost 2
All for One

All for One+

Deal 10 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Deal 14 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Cost 2
Ball Lightning

Ball Lightning+

Deal 7 damage.
Channel 1 Lightning.

Deal 10 damage.
Channel 1 Lightning.

Cost 1
Barrage

Barrage+

Deal 5 damage for each Channeled Orb.

Deal 7 damage for each Channeled Orb.

Cost 1
Beam Cell

Beam Cell+

Deal 3 damage.
Apply 1 Vulnerable.

Deal 4 damage.
Apply 2 Vulnerable.

Cost 0
Biased Cognition
Power

Biased Cognition+

Gain 4 Focus.
At the start of your turn, lose 1 Focus.

Gain 5 Focus.
At the start of your turn, lose 1 Focus.

Cost 1
Boost Away

Boost Away+

Gain 6 Block.
Add a Dazed into your Discard Pile.

Gain 9 Block.
Add a Dazed into your Discard Pile.

Cost 0
Boot Sequence

Boot Sequence+

Innate.
Gain 10 Block.
Exhaust.

Innate.
Gain 13 Block.
Exhaust.

Cost 0
Buffer

Buffer+

Prevent the next time you would lose HP.

Prevent the next 2 times you would lose HP.

Cost 2
Bulk Up

Bulk Up+

Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.

Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.

Cost 2
Capacitor

Capacitor+

Gain 2 Orb Slots.

Gain 3 Orb Slots.

Cost 1
Chaos

Chaos+

Channel 1 random Orb.

Channel 2 random Orbs.

Cost 1
Charge Battery

Charge Battery+

Gain 7 Block.
Next turn, gain energy.

Gain 10 Block.
Next turn, gain energy.

Cost 1
Chill

Chill+

Channel 1 Frost for each enemy.
Exhaust.

Channel 1 Frost for each enemy.

Cost 0
Claw

Claw+

Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.

Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.

Cost 0
Cold Snap

Cold Snap+

Deal 6 damage.
Channel 1 Frost.

Deal 9 damage.
Channel 1 Frost.

Cost 1
Compact

Compact+

Gain 6 Block.
Transform all Status cards in your Hand into Fuel.

Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.

Cost 1
Compile Driver

Compile Driver+

Deal 7 damage.
Draw 1 card for each unique Orb you have.

Deal 10 damage.
Draw 1 card for each unique Orb you have.

Cost 1
Consuming Shadow

Consuming Shadow+

Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.

Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.

Cost 2
Coolant

Coolant+

At the start of your turn, gain 2 Block for each unique Orb you have.

At the start of your turn, gain 3 Block for each unique Orb you have.

Cost 1
Coolheaded

Coolheaded+

Channel 1 Frost.
Draw 1 card.

Channel 1 Frost.
Draw 2 cards.

Cost 1
Creative AI

Creative AI+

At the start of your turn, add a random Power into your Hand.

At the start of your turn, add a random Power into your Hand.

Cost 3
Darkness

Darkness+

Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.

Channel 1 Dark.
Trigger the passive ability of all Dark twice.

Cost 1
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Defragment

Defragment+

Gain 1 Focus.

Gain 2 Focus.

Cost 1
Double Energy

Double Energy+

Double your Energy.
Exhaust.

Double your Energy.
Exhaust.

Cost 1
Dualcast

Dualcast+

Evoke your rightmost Orb twice.

Evoke your rightmost Orb twice.

Cost 1
Echo Form

Echo Form+

Ethereal.
The first card you play each turn is played an extra time.

The first card you play each turn is played an extra time.

Cost 3
Energy Surge

Energy Surge+

ALL players gain energyenergy.
Exhaust.

ALL players gain energyenergyenergy.
Exhaust.

Cost 1
Feral

Feral+

The first time you play a 0energy Attack each turn, return it to your Hand.

The first time you play a 0energy Attack each turn, return it to your Hand.

Cost 2
Fight Through

Fight Through+

Gain 13 Block.
Add 2 Wounds into your Discard Pile.

Gain 17 Block.
Add 2 Wounds into your Discard Pile.

Cost 1
Flak Cannon

Flak Cannon+

Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.

Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.

Cost 2
Focused Strike

Focused Strike+

Deal 9 damage.
Gain 1 Focus this turn.

Deal 11 damage.
Gain 2 Focus this turn.

Cost 1
FTL

FTL+

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.

Cost 0
Fusion

Fusion+

Channel 1 Plasma.

Channel 1 Plasma.

Cost 2
Genetic Algorithm

Genetic Algorithm+

Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.

Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.

Cost 1
Glacier

Glacier+

Gain 6 Block.
Channel 2 Frost.

Gain 9 Block.
Channel 2 Frost.

Cost 2
Glasswork

Glasswork+

Gain 5 Block.
Channel 1 Glass.

Gain 8 Block.
Channel 1 Glass.

Cost 1
Go for the Eyes

Go for the Eyes+

Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.

Cost 0
Gunk Up

Gunk Up+

Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.

Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.

Cost 1
Hailstorm

Hailstorm+

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.

Cost 1
Helix Drill

Helix Drill+

Deal 3 damage for each energy previously spent this turn.

Deal 5 damage for each energy previously spent this turn.

Cost 0
Hologram

Hologram+

Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

Gain 5 Block.
Put a card from your Discard Pile into your Hand.

Cost 1
Hotfix

Hotfix+

Gain 2 Focus this turn.

Gain 3 Focus this turn.

Cost 0
Hyperbeam

Hyperbeam+

Deal 26 damage to ALL enemies.
Lose 3 Focus.

Deal 34 damage to ALL enemies.
Lose 3 Focus.

Cost 2
Ice Lance

Ice Lance+

Deal 19 damage.
Channel 3 Frost.

Deal 24 damage.
Channel 3 Frost.

Cost 3
Ignition

Ignition+

Another player Channels Plasma.
Exhaust.

Another player Channels Plasma.

Cost 1
Iteration

Iteration+

The first time you draw a Status card each turn, draw 2 cards.

The first time you draw a Status card each turn, draw 3 cards.

Cost 1
Leap

Leap+

Gain 9 Block.

Gain 12 Block.

Cost 1
Lightning Rod

Lightning Rod+

Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.

Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.

Cost 1
Loop

Loop+

At the start of your turn, trigger the passive ability of your rightmost Orb.

At the start of your turn, trigger the passive ability of your rightmost 2 times.

Cost 1
Machine Learning

Machine Learning+

At the start of your turn, draw 1 additional card.

Innate.
At the start of your turn, draw 1 additional card.

Cost 1
Meteor Strike

Meteor Strike+

Deal 24 damage.
Channel 3 Plasma.

Deal 30 damage.
Channel 3 Plasma.

Cost 5
Modded

Modded+

Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.

Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.

Cost 0
Momentum Strike

Momentum Strike+

Deal 10 damage.
Reduce this card's cost to 0 energy.

Deal 13 damage.
Reduce this card's cost to 0 energy.

Cost 1
Multi-Cast

Multi-Cast+

Evoke your rightmost Orb X times.

Evoke your rightmost Orb X+1 times.

Cost X
Null

Null+

Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.

Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.

Cost 2
Overclock

Overclock+

Draw 2 cards.
Add a Burn into your Discard Pile.

Draw 3 cards.
Add a Burn into your Discard Pile.

Cost 0
Quadcast
Skill

Quadcast+

Evoke your rightmost Orb 4 times.

Evoke your rightmost Orb 4 times.

Cost 1
Rainbow

Rainbow+

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.

Cost 2
Reboot

Reboot+

Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.

Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.

Cost 0
Refract

Refract+

Deal 9 damage twice.
Channel 2 Glass.

Deal 12 damage twice.
Channel 2 Glass.

Cost 3
Rip and Tear

Rip and Tear+

Deal 7 damage to a random enemy twice.

Deal 9 damage to a random enemy twice.

Cost 1
Rocket Punch

Rocket Punch+

Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0 energy this turn.

Deal 14 damage.
Draw 2 cards.
When a Status card is created, reduce this card's cost to 0 energy this turn.

Cost 2
Scavenge

Scavenge+

Exhaust a card.
Next turn, gain energyenergy.

Exhaust a card.
Next turn, gain energyenergyenergy.

Cost 1
Scrape

Scrape+

Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 energy.

Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 energy.

Cost 1
Shadow Shield

Shadow Shield+

Gain 11 Block.
Channel 1 Dark.

Gain 15 Block.
Channel 1 Dark.

Cost 2
Shatter

Shatter+

Deal 11 damage to ALL enemies.
Evoke all of your Orbs.

Deal 15 damage to ALL enemies.
Evoke all of your Orbs.

Cost 1
Signal Boost

Signal Boost+

The next Power you play is played an additional time.
Exhaust.

The next Power you play is played an additional time.
Exhaust.

Cost 1
Skim

Skim+

Draw 3 cards.

Draw 4 cards.

Cost 1
Smokestack

Smokestack+

Whenever you create a Status, deal 5 damage to ALL enemies.

Whenever you create a Status, deal 7 damage to ALL enemies.

Cost 1
Spinner

Spinner+

At the start of your turn, Channel 1 Glass.

Channel 1 Glass.
At the start of your turn, Channel 1 Glass.

Cost 1
Storm

Storm+

Whenever you play a Power, Channel 1 Lightning.

Whenever you play a Power, Channel 2 Lightning.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Subroutine

Subroutine+

Whenever you play a Power, gain energy.

Whenever you play a Power, gain energy.

Cost 1
Sunder

Sunder+

Deal 24 damage.
If this kills an enemy, gain energyenergyenergy.

Deal 32 damage.
If this kills an enemy, gain energyenergyenergy.

Cost 3
Supercritical

Supercritical+

Gain 4energy.
Exhaust.

Gain 6energy.
Exhaust.

Cost 0
Sweeping Beam

Sweeping Beam+

Deal 6 damage to ALL enemies.
Draw 1 card.

Deal 9 damage to ALL enemies.
Draw 1 card.

Cost 1
Synchronize

Synchronize+

Gain 2 Focus this turn for each unique Orb you have.
Exhaust.

Gain 2 Focus this turn for each unique Orb you have.

Cost 1
Synthesis

Synthesis+

Deal 12 damage.
The next Power you play costs 0 energy.

Deal 18 damage.
The next Power you play costs 0 energy.

Cost 2
Tempest

Tempest+

Channel X Lightning.

Channel X+1 Lightning.

Cost X
Tesla Coil

Tesla Coil+

Deal 3 damage.
Trigger all Lightning against the enemy.

Deal 6 damage.
Trigger all Lightning against the enemy.

Cost 0
Thunder

Thunder+

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

Cost 1
Trash to Treasure

Trash to Treasure+

Whenever you create a Status card, Channel 1 random Orb.

Innate.
Whenever you create a Status card, Channel 1 random Orb.

Cost 1
TURBO

TURBO+

Gain energyenergy.
Add a Void into your Discard Pile.

Gain energyenergyenergy.
Add a Void into your Discard Pile.

Cost 0
Uproar

Uproar+

Deal 5 damage twice.
Play a random Attack from your Draw Pile.

Deal 7 damage twice.
Play a random Attack from your Draw Pile.

Cost 2
Voltaic

Voltaic+

Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.

Channel Lightning equal to the Lightning already Channeled this combat.

Cost 2
White Noise

White Noise+

Add a random Power into your Hand.
It's free to play this turn.
Exhaust.

Add a random Power into your Hand.
It's free to play this turn.
Exhaust.

Cost 1
Zap

Zap+

Channel 1 Lightning.

Channel 1 Lightning.

Cost 1
Afterlife

Afterlife+

Summon 6.
Exhaust.

Summon 9.
Exhaust.

Cost 1
Banshee's Cry

Banshee's Cry+

Deal 33 damage to ALL enemies.
Costs energyenergy less for each Ethereal card played this combat.

Deal 39 damage to ALL enemies.
Costs energyenergy less for each Ethereal card played this combat.

Cost 6
Blight Strike

Blight Strike+

Deal 8 damage.
Apply Doom equal to damage dealt.

Deal 10 damage.
Apply Doom equal to damage dealt.

Cost 1
Bodyguard

Bodyguard+

Summon 5.

Summon 7.

Cost 1
Bone Shards

Bone Shards+

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.

If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.

Cost 1
Borrowed Time

Borrowed Time+

Apply 3 Doom to yourself.
Gain energy.

Apply 3 Doom to yourself.
Gain energyenergy.

Cost 0
Bury

Bury+

Deal 52 damage.

Deal 63 damage.

Cost 4
Calcify

Calcify+

Osty's attacks deal 4 additional damage.

Osty's attacks deal 6 additional damage.

Cost 1
Call of the Void

Call of the Void+

At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.

Innate.
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.

Cost 1
Capture Spirit

Capture Spirit+

Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.

Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.

Cost 1
Cleanse

Cleanse+

Summon 3.
Exhaust 1 card from your Draw Pile.

Summon 5.
Exhaust 1 card from your Draw Pile.

Cost 1
Countdown

Countdown+

At the start of your turn, apply 6 Doom to a random enemy.

At the start of your turn, apply 9 Doom to a random enemy.

Cost 1
Danse Macabre

Danse Macabre+

Whenever you play a card that costs energyenergy or more, gain 3 Block.

Whenever you play a card that costs energyenergy or more, gain 4 Block.

Cost 1
Death March

Death March+

Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.

Deal 9 damage.
Deals 4 additional damage for each card drawn during your turn.

Cost 1
Death's Door

Death's Door+

Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.

Gain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.

Cost 1
Deathbringer

Deathbringer+

Apply 21 Doom and 1 Weak to ALL enemies.

Apply 26 Doom and 1 Weak to ALL enemies.

Cost 2
Debilitate

Debilitate+

Deal 7 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Deal 9 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.

Cost 1
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Defile

Defile+

Ethereal.
Deal 13 damage.

Ethereal.
Deal 17 damage.

Cost 1
Defy

Defy+

Ethereal.
Gain 6 Block.
Apply 1 Weak.

Ethereal.
Gain 7 Block.
Apply 2 Weak.

Cost 1
Delay

Delay+

Gain 11 Block.
Next turn, gain energy.

Gain 13 Block.
Next turn, gain energyenergy.

Cost 2
Demesne

Demesne+

Ethereal.
At the start of your turn, gain energy and draw 1 additional card.

Ethereal.
At the start of your turn, gain energy and draw 1 additional card.

Cost 3
Devour Life

Devour Life+

Whenever you play a Soul, Summon 1.

Whenever you play a Soul, Summon 2.

Cost 1
Dirge

Dirge+

Summon 3 X times.
Add X Souls into your Draw Pile.

Summon 4 X times.
Add X Souls+ into your Draw Pile.

Cost X
Drain Power

Drain Power+

Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.

Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.

Cost 1
Dredge

Dredge+

Put 3 cards from your Discard Pile into your Hand.
Exhaust.

Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.

Cost 1
Eidolon

Eidolon+

Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.

Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.

Cost 2
End of Days

End of Days+

Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.

Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.

Cost 3
Enfeebling Touch

Enfeebling Touch+

Ethereal.
Enemy loses 8 Strength this turn.

Ethereal.
Enemy loses 11 Strength this turn.

Cost 1
Eradicate

Eradicate+

Retain.
Deal 11 damage X times.

Retain.
Deal 14 damage X times.

Cost X
Fear

Fear+

Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.

Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.

Cost 1
Fetch

Fetch+

Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.

Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.

Cost 0
Flatten

Flatten+

Osty deals 12 damage.
This card costs 0 energy if Osty has attacked this turn.

Osty deals 16 damage.
This card costs 0 energy if Osty has attacked this turn.

Cost 2
Forbidden Grimoire
Power

Forbidden Grimoire+

At the end of combat, you may remove a card from your Deck.
Eternal.

At the end of combat, you may remove a card from your Deck.
Eternal.

Cost 2
Friendship

Friendship+

Lose 2 Strength.
Gain energy at the start of each turn.

Lose 1 Strength.
Gain energy at the start of each turn.

Cost 1
Glimpse Beyond

Glimpse Beyond+

ALL players add 3 Souls into their Draw Pile.
Exhaust.

ALL players add 4 Souls into their Draw Pile.
Exhaust.

Cost 1
Grave Warden

Grave Warden+

Gain 8 Block.
Add a Soul into your Draw Pile.

Gain 10 Block.
Add a Soul+ into your Draw Pile.

Cost 1
Graveblast

Graveblast+

Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.

Deal 6 damage.
Put a card from your Discard Pile into your Hand.

Cost 1
Hang

Hang+

Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.

Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.

Cost 1
Haunt

Haunt+

Whenever you play a Soul, a random enemy loses 6 HP.

Whenever you play a Soul, a random enemy loses 8 HP.

Cost 1
High Five

High Five+

Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Osty deals 13 damage and applies 3 Vulnerable to ALL enemies.

Cost 2
Invoke

Invoke+

Next turn, Summon 2 and gain energyenergy.

Next turn, Summon 3 and gain energyenergyenergy.

Cost 1
Legion of Bone

Legion of Bone+

ALL players Summon 6.
Exhaust.

ALL players Summon 8.
Exhaust.

Cost 2
Lethality

Lethality+

Ethereal.
The first Attack each turn deals 50% additional damage.

Ethereal.
The first Attack each turn deals 75% additional damage.

Cost 1
Melancholy

Melancholy+

Gain 13 Block.
Reduce this card's cost by energy whenever ANYONE dies.

Gain 17 Block.
Reduce this card's cost by energy whenever ANYONE dies.

Cost 3
Misery

Misery+

Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.

Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.

Cost 0
Necro Mastery

Necro Mastery+

Summon 5.
Whenever Osty loses HP, ALL enemies lose that much HP as well.

Summon 8.
Whenever Osty loses HP, ALL enemies lose that much HP as well.

Cost 2
Negative Pulse

Negative Pulse+

Gain 5 Block.
Apply 7 Doom to ALL enemies.

Gain 6 Block.
Apply 11 Doom to ALL enemies.

Cost 1
Neurosurge

Neurosurge+

Gainenergyenergyenergy .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Gain 4energy.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Cost 0
No Escape

No Escape+

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Apply 15 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Cost 1
Oblivion

Oblivion+

Whenever you play a card this turn, apply 3 Doom to the enemy.

Whenever you play a card this turn, apply 4 Doom to the enemy.

Cost 0
Pagestorm

Pagestorm+

Whenever you draw an Ethereal card, draw 1 card.

Whenever you draw an Ethereal card, draw 1 card.

Cost 1
Parse

Parse+

Ethereal.
Draw 3 cards.

Ethereal.
Draw 4 cards.

Cost 1
Poke

Poke+

Osty deals 6 damage.

Osty deals 9 damage.

Cost 0
Protector
Attack

Protector+

Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.

Osty deals 15 damage.
Deals additional damage equal to Osty's Max HP.

Cost 1
Pull Aggro

Pull Aggro+

Summon 4.
Gain 7 Block.

Summon 5.
Gain 9 Block.

Cost 2
Pull from Below

Pull from Below+

Deal 5 damage for each Ethereal card played this combat.

Deal 7 damage for each Ethereal card played this combat.

Cost 1
Putrefy

Putrefy+

Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.

Apply 3 Weak.
Apply 3 Vulnerable.
Exhaust.

Cost 1
Rattle

Rattle+

Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.

Osty deals 9 damage.
Hits an additional time for each other time he has attacked this turn.

Cost 1
Reanimate

Reanimate+

Summon 20.
Exhaust.

Summon 25.
Exhaust.

Cost 3
Reap

Reap+

Retain.
Deal 27 damage.

Retain.
Deal 33 damage.

Cost 3
Reaper Form

Reaper Form+

Whenever Attacks deal damage, they also apply that much Doom.

Retain.
Whenever Attacks deal damage, they also apply that much Doom.

Cost 3
Reave

Reave+

Deal 9 damage.
Add a Soul into your Draw Pile.

Deal 11 damage.
Add a Soul+ into your Draw Pile.

Cost 1
Right Hand Hand

Right Hand Hand+

Osty deals 4 damage.
Whenever you play a card that costs energyenergy or more, return this to your Hand from the Discard Pile.

Osty deals 6 damage.
Whenever you play a card that costs energyenergy or more, return this to your Hand from the Discard Pile.

Cost 0
Sacrifice

Sacrifice+

Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Cost 1
Scourge

Scourge+

Apply 13 Doom.
Draw 1 card.

Apply 16 Doom.
Draw 2 cards.

Cost 1
Sculpting Strike

Sculpting Strike+

Deal 8 damage.
Add Ethereal to a card in your Hand.

Deal 11 damage.
Add Ethereal to a card in your Hand.

Cost 1
Seance

Seance+

Ethereal.
Transform a card in your Draw Pile into Soul.

Ethereal.
Transform a card in your Draw Pile into Soul+.

Cost 0
Sentry Mode

Sentry Mode+

At the start of your turn, add 1 Sweeping Gaze into your Hand.

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Cost 2
Severance

Severance+

Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

Deal 18 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

Cost 2
Shared Fate

Shared Fate+

Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.

Lose 2 Strength.
Enemy loses 3 Strength.
Exhaust.

Cost 0
Shroud

Shroud+

Whenever you apply Doom, gain 2 Block.

Whenever you apply Doom, gain 3 Block.

Cost 1
Sic 'Em

Sic 'Em+

Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.

Osty deals 6 damage.
Whenever Osty hits this enemy this turn, Summon 3.

Cost 1
Sleight of Flesh

Sleight of Flesh+

Whenever you apply a debuff to an enemy, they take 9 damage.

Whenever you apply a debuff to an enemy, they take 13 damage.

Cost 2
Snap

Snap+

Osty deals 7 damage.
Add Retain to a card in your Hand.

Osty deals 10 damage.
Add Retain to a card in your Hand.

Cost 1
Soul Storm

Soul Storm+

Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.

Deal 9 damage.
Deals 3 additional damage for each Soul in your Exhaust Pile.

Cost 1
Sow

Sow+

Retain.
Deal 8 damage to ALL enemies.

Retain.
Deal 11 damage to ALL enemies.

Cost 1
Spirit of Ash

Spirit of Ash+

Whenever you play an Ethereal card, gain 4 Block.

Whenever you play an Ethereal card, gain 5 Block.

Cost 1
Spur

Spur+

Retain.
Summon 3.
Osty heals 5 HP.

Retain.
Summon 5.
Osty heals 7 HP.

Cost 1
Squeeze

Squeeze+

Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.

Osty deals 30 damage.
Deals 6 additional damage for ALL your other Osty Attacks.

Cost 3
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
The Scythe

The Scythe+

Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.

Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.

Cost 2
Time's Up

Time's Up+

Deal damage equal to the enemy's Doom.
Exhaust.

Retain.
Deal damage equal to the enemy's Doom.
Exhaust.

Cost 2
Transfigure

Transfigure+

Add Replay to a card in your Hand.
It costs an extra energy.
Exhaust.

Add Replay to a card in your Hand.
It costs an extra energy.

Cost 1
Undeath

Undeath+

Gain 7 Block.
Add a copy of this card into your Discard Pile.

Gain 9 Block.
Add a copy of this card into your Discard Pile.

Cost 0
Unleash

Unleash+

Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.

Osty deals 9 damage.
Deals additional damage equal to Osty's current HP.

Cost 1
Veilpiercer

Veilpiercer+

Deal 10 damage.
The next Ethereal card you play costs 0 energy.

Deal 13 damage.
The next Ethereal card you play costs 0 energy.

Cost 1
Wisp

Wisp+

Gain energy.
Exhaust.

Retain.
Gain energy.
Exhaust.

Cost 0
Alignment

Alignment+

Gain energyenergy.

Gain energyenergyenergy.

Cost 0
Star Cost 2
Arsenal

Arsenal+

Whenever you play a Colorless card, gain 1 Strength.

Whenever you play a Colorless card, gain 2 Strength.

Cost 1
Astral Pulse

Astral Pulse+

Deal 14 damage to ALL enemies.

Deal 18 damage to ALL enemies.

Cost 0
Star Cost 3
Beat into Shape

Beat into Shape+

Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.

Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.

Cost 1
BEGONE!

BEGONE!+

Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.

Deal 5 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb+.

Cost 1
Big Bang

Big Bang+

Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Innate.
Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Cost 0
Black Hole

Black Hole+

Whenever you spend or gain energy, deal 3 damage to ALL enemies.

Whenever you spend or gain energy, deal 4 damage to ALL enemies.

Cost 1
Bombardment

Bombardment+

Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Cost 3
Bulwark

Bulwark+

Gain 13 Block.
Forge 10.

Gain 16 Block.
Forge 13.

Cost 2
Bundle of Joy

Bundle of Joy+

Add 3 random Colorless cards into your Hand.
Exhaust.

Add 4 random Colorless cards into your Hand.
Exhaust.

Cost 2
Celestial Might

Celestial Might+

Deal 6 damage 3 times.

Deal 8 damage 3 times.

Cost 2
CHARGE!!

CHARGE!!+

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.

Cost 1
Child of the Stars

Child of the Stars+

Whenever you spend energy, gain 2 Block for each energy spent.

Whenever you spend energy, gain 3 Block for each energy spent.

Cost 1
Cloak of Stars

Cloak of Stars+

Gain 7 Block.

Gain 10 Block.

Cost 0
Star Cost 1
Collision Course

Collision Course+

Deal 9 damage.
Add a Debris into your Hand.

Deal 12 damage.
Add a Debris into your Hand.

Cost 0
Comet

Comet+

Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Cost 0
Star Cost 5
Conqueror

Conqueror+

Forge 3.
Sovereign Blade deals double damage to the enemy this turn.

Forge 5.
Sovereign Blade deals double damage to the enemy this turn.

Cost 1
Convergence

Convergence+

Next turn, gain energy and energy.
Retain your Hand this turn.

Next turn, gain energy and energyenergy.
Retain your Hand this turn.

Cost 1
Cosmic Indifference

Cosmic Indifference+

Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Cost 1
Crash Landing

Crash Landing+

Deal 21 damage to ALL enemies.
Fill your Hand with Debris.

Deal 26 damage to ALL enemies.
Fill your Hand with Debris.

Cost 1
Crescent Spear

Crescent Spear+

Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a energy cost.

Deal 6 damage.
Deals 3 additional damage for ALL your cards that have a energy cost.

Cost 1
Star Cost 1
Crush Under

Crush Under+

Deal 7 damage to ALL enemies.
All enemies lose 1 Strength this turn.

Deal 8 damage to ALL enemies.
All enemies lose 2 Strength this turn.

Cost 1
Decisions, Decisions

Decisions, Decisions+

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Cost 0
Star Cost 6
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Devastate

Devastate+

Deal 30 damage.

Deal 40 damage.

Cost 1
Star Cost 4
Dying Star

Dying Star+

Ethereal.
Deal 9 damage to ALL enemies.
ALL enemies lose 9 Strength this turn.

Ethereal.
Deal 11 damage to ALL enemies.
ALL enemies lose 11 Strength this turn.

Cost 1
Star Cost 3
Falling Star

Falling Star+

Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Deal 11 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Cost 0
Star Cost 2
Foregone Conclusion

Foregone Conclusion+

Next turn, put 2 cards from your Draw Pile into your Hand.

Next turn, put 3 cards from your Draw Pile into your Hand.

Cost 1
Furnace

Furnace+

At the start of your turn, Forge 4.

At the start of your turn, Forge 6.

Cost 1
Gamma Blast

Gamma Blast+

Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Cost 0
Star Cost 3
Gather Light

Gather Light+

Gain 7 Block.
Gain energy.

Gain 10 Block.
Gain energy.

Cost 1
Genesis

Genesis+

At the start of your turn, gain energyenergy.

At the start of your turn, gain energyenergyenergy.

Cost 2
Glimmer

Glimmer+

Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.

Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
Glitterstream

Glitterstream+

Gain 11 Block.
Next turn, gain 4 Block.

Gain 13 Block.
Next turn, gain 6 Block.

Cost 2
Glow

Glow+

Gain energy.
Draw 2 cards.

Gain energyenergy.
Draw 2 cards.

Cost 1
GUARDS!!!

GUARDS!!!+

Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.

Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.

Cost 2
Guiding Star

Guiding Star+

Deal 12 damage.
Next turn, draw 2 cards.

Deal 13 damage.
Next turn, draw 3 cards.

Cost 1
Star Cost 2
Hammer Time

Hammer Time+

Whenever you Forge, all allies Forge as well.

Whenever you Forge, all allies Forge as well.

Cost 2
Heavenly Drill

Heavenly Drill+

Deal 8 damage X times.
Double X if it's 4 or more.

Deal 10 damage X times.
Double X if it's 4 or more.

Cost X
Hegemony

Hegemony+

Deal 15 damage.
Next turn, gain energyenergy.

Deal 18 damage.
Next turn, gain energyenergyenergy.

Cost 2
Heirloom Hammer

Heirloom Hammer+

Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Cost 2
Hidden Cache

Hidden Cache+

Gain energy.
Next turn, gain energyenergyenergy.

Gain energy.
Next turn, gain energyenergyenergyenergy.

Cost 1
I Am Invincible

I Am Invincible+

Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Cost 1
Kingly Kick

Kingly Kick+

Deal 24 damage.
Whenever you draw this card, reduce its cost by 1.

Deal 30 damage.
Whenever you draw this card, reduce its cost by 1.

Cost 4
Kingly Punch

Kingly Punch+

Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.

Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.

Cost 1
Knockout Blow

Knockout Blow+

Deal 30 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Deal 38 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Cost 3
Know Thy Place

Know Thy Place+

Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.

Apply 1 Weak.
Apply 1 Vulnerable.

Cost 0
Largesse

Largesse+

Another player adds 1 random Colorless card to their Hand.

Another player adds 1 random Upgraded Colorless card to their Hand.

Cost 0
Lunar Blast

Lunar Blast+

Deal 4 damage for each Skill already played this turn.

Deal 5 damage for each Skill already played this turn.

Cost 0
Make It So

Make It So+

Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.

Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.

Cost 0
Manifest Authority

Manifest Authority+

Gain 7 Block.
Add 1 random Colorless card into your Hand.

Gain 8 Block.
Add 1 random Upgraded Colorless card into your Hand.

Cost 1
Meteor Shower
Attack

Meteor Shower+

Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Cost 0
Star Cost 2
Monarch's Gaze

Monarch's Gaze+

Whenever you attack an enemy, it loses 1 Strength this turn.

Whenever you attack an enemy, it loses 1 Strength this turn.

Cost 3
Monologue

Monologue+

Whenever you play a card this turn, gain 1 Strength this turn.

Retain.
Whenever you play a card this turn, gain 1 Strength this turn.

Cost 0
Neutron Aegis

Neutron Aegis+

Gain 8 Plating.

Gain 11 Plating.

Cost 1
Star Cost 5
Orbit

Orbit+

Every 4energy you spend, gain energy.

Every 4energy you spend, gain energy.

Cost 2
Pale Blue Dot

Pale Blue Dot+

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.

Cost 1
Parry

Parry+

Whenever you play Sovereign Blade, gain 6 Block.

Whenever you play Sovereign Blade, gain 9 Block.

Cost 1
Particle Wall

Particle Wall+

Gain 9 Block.
Return this card to your Hand.

Gain 12 Block.
Return this card to your Hand.

Cost 0
Star Cost 2
Patter

Patter+

Gain 8 Block.
Gain 2 Vigor.

Gain 10 Block.
Gain 3 Vigor.

Cost 1
Photon Cut

Photon Cut+

Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
Pillar of Creation

Pillar of Creation+

Whenever you create a card, gain 3 Block.

Whenever you create a card, gain 4 Block.

Cost 1
Prophesize

Prophesize+

Draw 6 cards.

Draw 9 cards.

Cost 2
Quasar

Quasar+

Choose 1 of 3 random Colorless cards to add into your Hand.

Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.

Cost 0
Star Cost 2
Radiate

Radiate+

Deal 3 damage to ALL enemies for each energy gained this turn.

Deal 4 damage to ALL enemies for each energy gained this turn.

Cost 0
Refine Blade

Refine Blade+

Forge 6.
Next turn, gain energy.

Forge 10.
Next turn, gain energy.

Cost 1
Reflect

Reflect+

Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.

Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.

Cost 1
Star Cost 3
Resonance

Resonance+

Gain 1 Strength.
ALL enemies lose 1 Strength.

Gain 2 Strength.
ALL enemies lose 1 Strength.

Cost 1
Star Cost 3
Royal Gamble

Royal Gamble+

Gain 9 energy.
Exhaust.

Retain.
Gain 9 energy.
Exhaust.

Cost 0
Star Cost 5
Royalties

Royalties+

At the end of combat, gain 30 Gold.

At the end of combat, gain 35 Gold.

Cost 1
Seeking Edge

Seeking Edge+

Forge 7.
Sovereign Blade now deals damage to ALL enemies.

Forge 11.
Sovereign Blade now deals damage to ALL enemies.

Cost 1
Seven Stars

Seven Stars+

Deal 7 damage to ALL enemies 7 times.

Deal 7 damage to ALL enemies 7 times.

Cost 2
Star Cost 7
Shining Strike

Shining Strike+

Deal 8 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Deal 11 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Cost 1
Solar Strike

Solar Strike+

Deal 8 damage.
Gain energy.

Deal 9 damage.
Gain energyenergy.

Cost 1
Spectrum Shift

Spectrum Shift+

At the start of your turn, add 1 random Colorless card into your Hand.

At the start of your turn, add 1 random Colorless card into your Hand.

Cost 2
Spoils of Battle

Spoils of Battle+

Forge 10.

Forge 15.

Cost 1
Stardust

Stardust+

Deal 5 damage to a random enemy X times.

Deal 7 damage to a random enemy X times.

Cost 0
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Summon Forth

Summon Forth+

Forge 8.
Put Sovereign Blade into your Hand from anywhere.

Forge 11.
Put Sovereign Blade into your Hand from anywhere.

Cost 1
Supermassive

Supermassive+

Deal 5 damage.
Deals 3 additional damage for each card you created this combat.

Deal 5 damage.
Deals 4 additional damage for each card you created this combat.

Cost 1
Sword Sage

Sword Sage+

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Cost 2
Terraforming

Terraforming+

Gain 6 Vigor.

Gain 8 Vigor.

Cost 1
The Sealed Throne
Power

The Sealed Throne+

Whenever you play a card, gain energy.

Innate.
Whenever you play a card, gain energy.

Cost 1
Star Cost 3
The Smith

The Smith+

Forge 30.

Forge 40.

Cost 1
Star Cost 4
Tyranny

Tyranny+

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Cost 1
Venerate

Venerate+

Gain energyenergy.

Gain energyenergyenergy.

Cost 1
Void Form

Void Form+

End your turn.
The first 2 cards you play each turn are free to play.

End your turn.
The first 3 cards you play each turn are free to play.

Cost 3
Wrought in War

Wrought in War+

Deal 7 damage.
Forge 5.

Deal 9 damage.
Forge 7.

Cost 1
Alchemize

Alchemize+

Procure a random potion.
Exhaust.

Procure a random potion.
Exhaust.

Cost 1
Anointed

Anointed+

Put every Rare card from your Draw Pile into your Hand.
Exhaust.

Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.

Cost 1
Automation

Automation+

Every 10 cards you draw, gain energy.

Every 10 cards you draw, gain energy.

Cost 1
Beacon of Hope

Beacon of Hope+

Whenever you gain Block on your turn, other players gain half that much Block.

Innate.
Whenever you gain Block on your turn, other players gain half that much Block.

Cost 1
Beat Down

Beat Down+

Play 3 random Attacks from your Discard Pile.

Play 4 random Attacks from your Discard Pile.

Cost 3
Believe in You

Believe in You+

Another player gainsenergyenergyenergy .

Another player gains 4energy.

Cost 0
Bolas

Bolas+

Deal 3 damage.
At the start of your next turn, return this to your Hand.

Deal 4 damage.
At the start of your next turn, return this to your Hand.

Cost 0
Calamity

Calamity+

Whenever you play an Attack, add a random Attack into your Hand.

Whenever you play an Attack, add a random Attack into your Hand.

Cost 3
Catastrophe

Catastrophe+

Play 2 random cards from your Draw Pile.

Play 3 random cards from your Draw Pile.

Cost 2
Coordinate

Coordinate+

Give another player 5 Strength this turn.

Give another player 8 Strength this turn.

Cost 1
Dark Shackles

Dark Shackles+

Enemy loses 9 Strength this turn.
Exhaust.

Enemy loses 15 Strength this turn.
Exhaust.

Cost 0
Discovery

Discovery+

Choose 1 of 3 random cards to add into your Hand.
It costs 0 energy this turn.
Exhaust.

Choose 1 of 3 random cards to add into your Hand.
It costs 0 energy this turn.

Cost 1
Dramatic Entrance

Dramatic Entrance+

Innate.
Deal 11 damage to ALL enemies.
Exhaust.

Innate.
Deal 15 damage to ALL enemies.
Exhaust.

Cost 0
Entropy

Entropy+

At the start of your turn, Transform 1 card in your Hand.

Innate.
At the start of your turn, Transform 1 card in your Hand.

Cost 1
Equilibrium

Equilibrium+

Gain 13 Block.
Retain your Hand this turn.

Gain 16 Block.
Retain your Hand this turn.

Cost 2
Eternal Armor

Eternal Armor+

Gain 7 Plating.

Gain 9 Plating.

Cost 3
Fasten

Fasten+

Gain an additional 5 Block from Defend cards.

Gain an additional 7 Block from Defend cards.

Cost 1
Finesse

Finesse+

Gain 4 Block.
Draw 1 card.

Gain 7 Block.
Draw 1 card.

Cost 0
Fisticuffs

Fisticuffs+

Deal 7 damage.
Gain Block equal to damage dealt.

Deal 9 damage.
Gain Block equal to damage dealt.

Cost 1
Flash of Steel

Flash of Steel+

Deal 5 damage.
Draw 1 card.

Deal 8 damage.
Draw 1 card.

Cost 0
Gang Up

Gang Up+

Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.

Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.

Cost 1
Gold Axe

Gold Axe+

Deal damage equal to the number of cards played this combat.

Retain.
Deal damage equal to the number of cards played this combat.

Cost 1
Hand of Greed

Hand of Greed+

Deal 20 damage.
If Fatal, gain 20 Gold.

Deal 25 damage.
If Fatal, gain 25 Gold.

Cost 2
Hidden Gem

Hidden Gem+

A random card in your Draw Pile gains Replay 2.

A random card in your Draw Pile gains Replay 3.

Cost 1
Huddle Up

Huddle Up+

ALL allies draw 2 cards.

ALL allies draw 3 cards.

Cost 1
Impatience

Impatience+

If you have no Attacks in your Hand, draw 2 cards.

If you have no Attacks in your Hand, draw 3 cards.

Cost 0
Intercept

Intercept+

Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Cost 1
Jack of All Trades

Jack of All Trades+

Add 1 random Colorless card into your Hand.
Exhaust.

Add 2 random Colorless cards into your Hand.
Exhaust.

Cost 0
Jackpot

Jackpot+

Deal 25 damage.
Add 3 random 0energy cards into your Hand.

Deal 30 damage.
Add 3 random Upgraded 0energy cards into your Hand.

Cost 3
Knockdown

Knockdown+

Deal 10 damage.
The enemy takes double damage from other players this turn.

Deal 14 damage.
The enemy takes triple damage from other players this turn.

Cost 3
Lift

Lift+

Give another player 11 Block.

Give another player 16 Block.

Cost 1
Master of Strategy

Master of Strategy+

Draw 3 cards.
Exhaust.

Draw 4 cards.
Exhaust.

Cost 0
Mayhem

Mayhem+

At the start of your turn, play the top card of your Draw Pile.

At the start of your turn, play the top card of your Draw Pile.

Cost 2
Mimic

Mimic+

Gain Block equal to the Block on another player.
Exhaust.

Gain Block equal to the Block on another player.

Cost 1
Mind Blast

Mind Blast+

Innate.
Deal damage equal to the number of cards in your Draw Pile.

Innate.
Deal damage equal to the number of cards in your Draw Pile.

Cost 1
Nostalgia

Nostalgia+

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Cost 1
Omnislice

Omnislice+

Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.

Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.

Cost 0
Panache

Panache+

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.

Cost 0
Panic Button

Panic Button+

Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.

Gain 40 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.

Cost 0
Prep Time

Prep Time+

At the start of your turn, gain 4 Vigor.

At the start of your turn, gain 6 Vigor.

Cost 1
Production

Production+

Gain energyenergy.
Exhaust.

Gain energyenergy.

Cost 0
Prolong

Prolong+

Next turn, gain Block equal to your current Block.
Exhaust.

Next turn, gain Block equal to your current Block.

Cost 0
Prowess

Prowess+

Gain 1 Strength.
Gain 1 Dexterity.

Gain 2 Strength.
Gain 2 Dexterity.

Cost 1
Purity

Purity+

Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.

Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.

Cost 0
Rally

Rally+

ALL players gain 12 Block.

ALL players gain 17 Block.

Cost 2
Rend

Rend+

Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.

Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.

Cost 2
Restlessness

Restlessness+

Retain.
If your Hand is empty, draw 2 cards and gain energyenergy.

Retain.
If your Hand is empty, draw 3 cards and gain energyenergyenergy.

Cost 0
Rolling Boulder

Rolling Boulder+

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.

Cost 3
Salvo

Salvo+

Deal 12 damage.
Retain your Hand this turn.

Deal 16 damage.
Retain your Hand this turn.

Cost 1
Scrawl

Scrawl+

Draw cards until your Hand is full.
Exhaust.

Retain.
Draw cards until your Hand is full.
Exhaust.

Cost 1
Secret Technique

Secret Technique+

Put a Skill from your Draw Pile into your Hand.
Exhaust.

Put a Skill from your Draw Pile into your Hand.

Cost 0
Secret Weapon

Secret Weapon+

Put an Attack from your Draw Pile into your Hand.
Exhaust.

Put an Attack from your Draw Pile into your Hand.

Cost 0
Seeker Strike

Seeker Strike+

Deal 6 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Cost 1
Shockwave

Shockwave+

Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.

Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.

Cost 2
Splash

Splash+

Choose 1 of 3 random Attacks from another character to add into your Hand.
It's free to play this turn.

Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand.
It's free to play this turn.

Cost 1
Stratagem

Stratagem+

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Cost 1
Tag Team

Tag Team+

Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.

Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.

Cost 2
The Bomb

The Bomb+

At the end of 3 turns, deal 40 damage to ALL enemies.

At the end of 3 turns, deal 50 damage to ALL enemies.

Cost 2
The Gambit

The Gambit+

Gain 50 Block.
If you take unblocked attack damage this combat, die.

Gain 75 Block.
If you take unblocked attack damage this combat, die.

Cost 0
Thinking Ahead

Thinking Ahead+

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 0
Thrumming Hatchet

Thrumming Hatchet+

Deal 11 damage.
At the start of your next turn, return this to your Hand.

Deal 14 damage.
At the start of your next turn, return this to your Hand.

Cost 1
Ultimate Defend

Ultimate Defend+

Gain 11 Block.

Gain 15 Block.

Cost 1
Ultimate Strike

Ultimate Strike+

Deal 14 damage.

Deal 20 damage.

Cost 1
Volley

Volley+

Deal 10 damage to a random enemy X times.

Deal 14 damage to a random enemy X times.

Cost X
Apotheosis
Skill

Apotheosis+

Innate.
Upgrade ALL your cards.
Exhaust.

Innate.
Upgrade ALL your cards.
Exhaust.

Cost 2
Apparition
Skill

Apparition+

Ethereal.
Gain 1 Intangible.
Exhaust.

Gain 1 Intangible.
Exhaust.

Cost 1
Brightest Flame
Skill

Brightest Flame+

Gain energy energy.
Draw 2 cards.
Lose 1 Max HP.

Gain energy energy energy.
Draw 3 cards.
Lose 1 Max HP.

Cost 0
Enlightenment
Skill

Enlightenment+

Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.

Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.

Cost 0
Fuel
Skill

Fuel+

Gain energy.
Draw 1 card.
Exhaust.

Gain energy.
Draw 2 cards.
Exhaust.

Cost 0
Luminesce
Skill

Luminesce+

Retain.
Gain energy energy.
Exhaust.

Retain.
Gain energy energy energy.
Exhaust.

Cost 0
Metamorphosis
Skill

Metamorphosis+

Add 3 random Attacks into your Draw Pile.
They're free to play this combat.
Exhaust.

Add 5 random Attacks into your Draw Pile.
They're free to play this combat.
Exhaust.

Cost 2
Relax
Skill

Relax+

Gain 15 Block.
Next turn, draw 2 cards and gain energy energy.
Exhaust.

Gain 17 Block.
Next turn, draw 3 cards and gain energy energy energy.
Exhaust.

Cost 3
Soul
Skill

Soul+

Draw 2 cards.
Exhaust.

Draw 3 cards.
Exhaust.

Cost 0
Toric Toughness
Skill

Toric Toughness+

Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.

Gain 7 Block.
Gain 7 Block at the start of the next 2 turns.

Cost 2
Wish
Skill

Wish+

Put a card from your Draw Pile into your Hand.
Exhaust.

Retain.
Put a card from your Draw Pile into your Hand.
Exhaust.

Cost 0
Exterminate
Attack

Exterminate+

Deal 3 damage 4 times to ALL enemies.

Deal 4 damage 4 times to ALL enemies.

Cost 1
Feeding Frenzy
Skill

Feeding Frenzy+

Gain 5 Strength this turn.

Gain 7 Strength this turn.

Cost 0
Giant Rock
Attack

Giant Rock+

Deal 16 damage.

Deal 20 damage.

Cost 1
Maul
Attack

Maul+

Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.

Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.

Cost 1
Neow's Fury
Attack

Neow's Fury+

Deal 10 damage.
Put 2 random cards from your Discard Pile into your Hand.
Exhaust.

Deal 14 damage.
Put 2 random cards from your Discard Pile into your Hand.
Exhaust.

Cost 1
Peck
Attack

Peck+

Deal 2 damage 3 times.

Deal 2 damage 4 times.

Cost 1
Shiv
Attack

Shiv+

Deal 4 damage.
Exhaust.

Deal 6 damage.
Exhaust.

Cost 0
Sovereign Blade
Attack

Sovereign Blade+

Retain.
Deal 10 damage.

Retain.
Deal 10 damage.

Cost 2
Squash
Attack

Squash+

Deal 10 damage.
Apply 2 Vulnerable.

Deal 12 damage.
Apply 3 Vulnerable.

Cost 1
Whistle
Attack

Whistle+

Deal 33 damage.
Stun the enemy.
Exhaust.

Deal 44 damage.
Stun the enemy.
Exhaust.

Cost 3
Byrd Swoop
Attack

Byrd Swoop+

Deal 14 damage.

Deal 18 damage.

Cost 0
Minion Dive Bomb
Attack

Minion Dive Bomb+

Deal 13 damage.
Exhaust.

Deal 16 damage.
Exhaust.

Cost 1
Minion Sacrifice
Skill

Minion Sacrifice+

Gain 9 Block.
Exhaust.

Gain 12 Block.
Exhaust.

Cost 0
Minion Strike
Attack

Minion Strike+

Deal 7 damage.
Draw 1 card.
Exhaust.

Deal 10 damage.
Draw 1 card.
Exhaust.

Cost 0
Sweeping Gaze
Attack

Sweeping Gaze+

Ethereal.
Osty deals 10 damage to a random enemy.
Exhaust.

Ethereal.
Osty deals 15 damage to a random enemy.
Exhaust.

Cost 0
Byrdonis Egg
Quest

Byrdonis Egg+

Unplayable.
Can be hatched at a Rest Site.

Lantern Key
Quest

Lantern Key+

Unplayable.
Unlocks a special event in the next Act.

Spoils Map
Quest

Spoils Map+

Unplayable.
Marks a site of 600 extra Gold in the next Act.

Ascender's Bane
Curse

Ascender's Bane+

Unplayable.
Ethereal.
Eternal.

Bad Luck
Curse

Bad Luck+

Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.

Clumsy
Curse

Clumsy+

Unplayable.
Ethereal.

Curse of the Bell
Curse

Curse of the Bell+

Unplayable.
Eternal.

Debt
Curse

Debt+

Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.

Decay
Curse

Decay+

Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.

Doubt
Curse

Doubt+

Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.

Enthralled
Curse

Enthralled+

If this is in your Hand, it must be played before other cards.
Eternal.

Cost 2
Folly
Curse

Folly+

Unplayable.
Innate.
Eternal.

Greed
Curse

Greed+

Unplayable.
Eternal.

Guilty
Curse

Guilty+

Unplayable.
Removed from your Deck after 5 combats.

Injury
Curse

Injury+

Unplayable.

Normality
Curse

Normality+

Unplayable.
You cannot play more than 3 cards this turn.

Poor Sleep
Curse

Poor Sleep+

Unplayable.
Retain.

Regret
Curse

Regret+

Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

Shame
Curse

Shame+

Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.

Spore Mind
Curse

Spore Mind+

Exhaust.

Cost 1
Writhe
Curse

Writhe+

Unplayable.
Innate.

Beckon
Status

Beckon+

At the end of your turn, if this is in your Hand, lose 6 HP.

Cost 1
Burn
Status

Burn+

Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.

Dazed
Status

Dazed+

Unplayable.
Ethereal.

Debris
Status

Debris+

Exhaust.

Cost 1
Disintegration
Status

Disintegration+

At the end of your turn, take 6 damage.

Frantic Escape
Status

Frantic Escape+

Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.

Cost 1
Infection
Status

Infection+

Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.

Mind Rot
Status

Mind Rot+

Draw 1 fewer card each turn.

Slimed
Status

Slimed+

Draw 1 card.
Exhaust.

Cost 1
Sloth
Status

Sloth+

You cannot play more than 3 cards each turn.

Soot
Status

Soot+

Unplayable.

Toxic
Status

Toxic+

At the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.

Cost 1
Void
Status

Void+

Unplayable.
Ethereal.
Whenever you draw this card, lose energy.

Waste Away
Status

Waste Away+

Gain 1 less energy per turn.

Wound
Status

Wound+

Unplayable.