Aggression

Aggression+

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Cost 1
Anger

Anger+

Deal 6 damage.
Add a copy of this card into your Discard Pile.

Deal 8 damage.
Add a copy of this card into your Discard Pile.

Cost 0
Armaments

Armaments+

Gain 5 Block.
Upgrade a card in your Hand.

Gain 5 Block.
Upgrade ALL cards in your Hand.

Cost 1
Ashen Strike

Ashen Strike+

Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.

Cost 1
Barricade

Barricade+

Block is not removed at the start of your turn.

Block is not removed at the start of your turn.

Cost 3
Bash

Bash+

Deal 8 damage.
Apply 2 Vulnerable.

Deal 10 damage.
Apply 3 Vulnerable.

Cost 2
Battle Trance

Battle Trance+

Draw 3 cards.
You cannot draw additional cards this turn.

Draw 4 cards.
You cannot draw additional cards this turn.

Cost 0
Blood Wall

Blood Wall+

Lose 2 HP.
Gain 16 Block.

Lose 2 HP.
Gain 20 Block.

Cost 2
Bloodletting

Bloodletting+

Lose 3 HP.
Gain energyenergy.

Lose 3 HP.
Gain energyenergyenergy.

Cost 0
Bludgeon

Bludgeon+

Deal 32 damage.

Deal 42 damage.

Cost 3
Body Slam

Body Slam+

Deal damage equal to your Block.

Deal damage equal to your Block.

Cost 1
Brand

Brand+

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.

Cost 0
Break
Attack

Break+

Deal 20 damage.
Apply 5 Vulnerable.

Deal 25 damage.
Apply 7 Vulnerable.

Cost 2
Breakthrough

Breakthrough+

Lose 1 HP.
Deal 9 damage to ALL enemies.

Lose 1 HP.
Deal 13 damage to ALL enemies.

Cost 1
Bully

Bully+

Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.

Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.

Cost 0
Burning Pact

Burning Pact+

Exhaust 1 card.
Draw 2 cards.

Exhaust 1 card.
Draw 3 cards.

Cost 1
Cascade

Cascade+

Play the top X cards of your Draw Pile.

Play the top X+1 cards of your Draw Pile.

Cost X
Cinder

Cinder+

Deal 17 damage.
Exhaust the top card of your Draw Pile.

Deal 22 damage.
Exhaust the top card of your Draw Pile.

Cost 2
Colossus

Colossus+

Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.

Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.

Cost 1
Conflagration

Conflagration+

Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.

Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.

Cost 1
Corruption
Power

Corruption+

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Cost 3
Crimson Mantle

Crimson Mantle+

At the start of your turn, lose 1 HP and gain 8 Block.

At the start of your turn, lose 1 HP and gain 10 Block.

Cost 1
Cruelty

Cruelty+

Vulnerable enemies take an additional 25% damage.

Vulnerable enemies take an additional 50% damage.

Cost 1
Dark Embrace

Dark Embrace+

Whenever a card is Exhausted, draw 1 card.

Whenever a card is Exhausted, draw 1 card.

Cost 2
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Demon Form

Demon Form+

At the start of your turn, gain 2 Strength.

At the start of your turn, gain 3 Strength.

Cost 3
Demonic Shield

Demonic Shield+

Lose 1 HP.
Give another player Block equal to your Block.

Lose 1 HP.
Give another player Block equal to your Block.

Cost 0
Dismantle

Dismantle+

Deal 8 damage.
If the enemy is Vulnerable, hits twice.

Deal 10 damage.
If the enemy is Vulnerable, hits twice.

Cost 1
Dominate

Dominate+

Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Gain 1 Strength for each Vulnerable on the enemy.

Cost 1
Drum of Battle

Drum of Battle+

Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Cost 0
Evil Eye

Evil Eye+

Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.

Cost 1
Expect a Fight

Expect a Fight+

Gain energy for each Attack in your Hand.

Gain energy for each Attack in your Hand.

Cost 2
Feed

Feed+

Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.

Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.

Cost 1
Feel No Pain

Feel No Pain+

Whenever a card is Exhausted, gain 3 Block.

Whenever a card is Exhausted, gain 4 Block.

Cost 1
Fiend Fire

Fiend Fire+

Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.

Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.

Cost 2
Fight Me!

Fight Me!+

Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.

Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.

Cost 2
Flame Barrier

Flame Barrier+

Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.

Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.

Cost 2
Forgotten Ritual

Forgotten Ritual+

If you Exhausted a card this turn, gain energy .

If you Exhausted a card this turn, gain 4energy.

Cost 1
Grapple

Grapple+

Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.

Deal 9 damage.
Whenever you gain Block this turn, deal 7 damage to the enemy.

Cost 1
Havoc

Havoc+

Play the top card of your Draw Pile and Exhaust it.

Play the top card of your Draw Pile and Exhaust it.

Cost 1
Headbutt

Headbutt+

Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Cost 1
Hellraiser

Hellraiser+

Whenever you draw a card containing "Strike", it is played against a random enemy.

Whenever you draw a card containing "Strike", it is played against a random enemy.

Cost 2
Hemokinesis

Hemokinesis+

Lose 2 HP.
Deal 14 damage.

Lose 2 HP.
Deal 19 damage.

Cost 1
Howl from Beyond

Howl from Beyond+

Deal 16 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.

Deal 21 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.

Cost 3
Impervious

Impervious+

Gain 30 Block.
Exhaust.

Gain 40 Block.
Exhaust.

Cost 2
Infernal Blade

Infernal Blade+

Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.

Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.

Cost 1
Inferno

Inferno+

At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.

Cost 1
Inflame

Inflame+

Gain 2 Strength.

Gain 3 Strength.

Cost 1
Iron Wave

Iron Wave+

Gain 5 Block.
Deal 5 damage.

Gain 7 Block.
Deal 7 damage.

Cost 1
Juggernaut

Juggernaut+

Whenever you gain Block, deal 5 damage to a random enemy.

Whenever you gain Block, deal 7 damage to a random enemy.

Cost 2
Juggling

Juggling+

Add a copy of the third Attack you play each turn into your Hand.

Innate.
Add a copy of the third Attack you play each turn into your Hand.

Cost 1
Mangle

Mangle+

Deal 15 damage.
Enemy loses 10 Strength this turn.

Deal 20 damage.
Enemy loses 15 Strength this turn.

Cost 3
Molten Fist

Molten Fist+

Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.

Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.

Cost 1
Offering

Offering+

Lose 6 HP.
Gain energyenergy.
Draw 3 cards.
Exhaust.

Lose 6 HP.
Gain energyenergy.
Draw 5 cards.
Exhaust.

Cost 0
One-Two Punch

One-Two Punch+

This turn, your next Attack is played an extra time.

This turn, your next Attack2 Attacks are played an extra time.

Cost 1
Pact's End

Pact's End+

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.

Cost 0
Perfected Strike

Perfected Strike+

Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".

Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".

Cost 2
Pillage

Pillage+

Deal 6 damage.
Draw cards until you draw a non-Attack card.

Deal 9 damage.
Draw cards until you draw a non-Attack card.

Cost 1
Pommel Strike

Pommel Strike+

Deal 9 damage.
Draw 1 card.

Deal 10 damage.
Draw 2 cards.

Cost 1
Primal Force

Primal Force+

Transform all Attacks in your Hand into Giant Rock.

Transform all Attacks in your Hand into Giant Rock+.

Cost 0
Pyre

Pyre+

Gain energy at the start of each turn.

Gain energyenergy at the start of each turn.

Cost 2
Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

Whenever you play an Attack this turn, gain 5 Block.

Cost 0
Rampage

Rampage+

Deal 9 damage.
Increase this card's damage by 5 this combat.

Deal 9 damage.
Increase this card's damage by 9 this combat.

Cost 1
Rupture

Rupture+

Whenever you lose HP on your turn, gain 1 Strength.

Whenever you lose HP on your turn, gain 2 Strength.

Cost 1
Second Wind

Second Wind+

Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.

Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.

Cost 1
Setup Strike

Setup Strike+

Deal 7 damage.
Gain 2 Strength this turn.

Deal 9 damage.
Gain 3 Strength this turn.

Cost 1
Shrug It Off

Shrug It Off+

Gain 8 Block.
Draw 1 card.

Gain 11 Block.
Draw 1 card.

Cost 1
Spite

Spite+

Deal 6 damage.
If you lost HP this turn, draw 1 card.

Deal 9 damage.
If you lost HP this turn, draw 1 card.

Cost 0
Stampede

Stampede+

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Cost 2
Stoke

Stoke+

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Cost 1
Stomp

Stomp+

Deal 12 damage to ALL enemies.
Costs 1 less energy for each Attack played this turn.

Deal 15 damage to ALL enemies.
Costs 1 less energy for each Attack played this turn.

Cost 3
Stone Armor

Stone Armor+

Gain 4 Plating.

Gain 6 Plating.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Sword Boomerang

Sword Boomerang+

Deal 3 damage to a random enemy 3 times.

Deal 3 damage to a random enemy 4 times.

Cost 1
Tank

Tank+

Take double damage from enemies.
Allies take half damage from enemies.

Take double damage from enemies.
Allies take half damage from enemies.

Cost 1
Taunt

Taunt+

Gain 7 Block.
Apply 1 Vulnerable.

Gain 8 Block.
Apply 2 Vulnerable.

Cost 1
Tear Asunder

Tear Asunder+

Deal 5 damage.
Hits an additional time for each time you lost HP this combat.

Deal 7 damage.
Hits an additional time for each time you lost HP this combat.

Cost 2
Thrash

Thrash+

Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.

Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.

Cost 1
Thunderclap

Thunderclap+

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Deal 7 damage and apply 1 Vulnerable to ALL enemies.

Cost 1
Tremble

Tremble+

Apply 2 Vulnerable.

Apply 3 Vulnerable.

Cost 1
True Grit

True Grit+

Gain 7 Block.
Exhaust 1 card .

Gain 9 Block.
Exhaust 1 card.

Cost 1
Twin Strike

Twin Strike+

Deal 5 damage twice.

Deal 7 damage twice.

Cost 1
Unmovable

Unmovable+

The first time you gain Block from a card each turn, double the amount gained.

The first time you gain Block from a card each turn, double the amount gained.

Cost 2
Unrelenting

Unrelenting+

Deal 12 damage.
The next Attack you play costs 0 energy.

Deal 18 damage.
The next Attack you play costs 0 energy.

Cost 2
Uppercut

Uppercut+

Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Cost 2
Vicious

Vicious+

Whenever you apply Vulnerable, draw 1 card.

Whenever you apply Vulnerable, draw 2 cards.

Cost 1
Whirlwind

Whirlwind+

Deal 5 damage to ALL enemies X times.

Deal 8 damage to ALL enemies X times.

Cost X