STS 2 Community Card Tier List
Ranked by player votes · Click a card to vote · Updated in real-time
This tier list is entirely based on player votes. Sign in with Google to get started — every vote shapes the rankings.
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Aggression+
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Anger+
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Deal 8 damage.
Add a copy of this card into your Discard Pile.
Armaments+
Gain 5 Block.
Upgrade a card in your Hand.
Gain 5 Block.
Upgrade ALL cards in your Hand.
Ashen Strike+
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Barricade+
Block is not removed at the start of your turn.
Block is not removed at the start of your turn.
Bash+
Deal 8 damage.
Apply 2 Vulnerable.
Deal 10 damage.
Apply 3 Vulnerable.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Bloodletting+
Lose 3 HP.
Gain 
.
Lose 3 HP.
Gain 

.
Bludgeon+
Deal 32 damage.
Deal 42 damage.
Body Slam+
Deal damage equal to your Block.
Deal damage equal to your Block.
Brand+
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Break+
Deal 20 damage.
Apply 5 Vulnerable.
Deal 25 damage.
Apply 7 Vulnerable.
Breakthrough+
Lose 1 HP.
Deal 9 damage to ALL enemies.
Lose 1 HP.
Deal 13 damage to ALL enemies.
Bully+
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Cascade+
Play the top X cards of your Draw Pile.
Play the top X+1 cards of your Draw Pile.
Cinder+
Deal 17 damage.
Exhaust the top card of your Draw Pile.
Deal 22 damage.
Exhaust the top card of your Draw Pile.
Colossus+
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration+
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.
Corruption+
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+
Vulnerable enemies take an additional 25% damage.
Vulnerable enemies take an additional 50% damage.
Dark Embrace+
Whenever a card is Exhausted, draw 1 card.
Whenever a card is Exhausted, draw 1 card.
Defend+
Gain 5 Block.
Gain 8 Block.
Demon Form+
At the start of your turn, gain 2 Strength.
At the start of your turn, gain 3 Strength.
Demonic Shield+
Lose 1 HP.
Give another player Block equal to your Block.
Lose 1 HP.
Give another player Block equal to your Block.
Dismantle+
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Deal 10 damage.
If the enemy is Vulnerable, hits twice.
Dominate+
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Expect a Fight+
Gain
for each Attack in your Hand.
Gain
for each Attack in your Hand.
Feed+
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Feel No Pain+
Whenever a card is Exhausted, gain 3 Block.
Whenever a card is Exhausted, gain 4 Block.
Fiend Fire+
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Fight Me!+
Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.
Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier+
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Forgotten Ritual+
If you Exhausted a card this turn, gain
.
If you Exhausted a card this turn, gain 4
.
Grapple+
Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.
Deal 9 damage.
Whenever you gain Block this turn, deal 7 damage to the enemy.
Havoc+
Play the top card of your Draw Pile and Exhaust it.
Play the top card of your Draw Pile and Exhaust it.
Headbutt+
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hellraiser+
Whenever you draw a card containing "Strike", it is played against a random enemy.
Whenever you draw a card containing "Strike", it is played against a random enemy.
Hemokinesis+
Lose 2 HP.
Deal 14 damage.
Lose 2 HP.
Deal 19 damage.
Howl from Beyond+
Deal 16 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.
Deal 21 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Infernal Blade+
Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.
Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.
Inferno+
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Inflame+
Gain 2 Strength.
Gain 3 Strength.
Iron Wave+
Gain 5 Block.
Deal 5 damage.
Gain 7 Block.
Deal 7 damage.
Juggernaut+
Whenever you gain Block, deal 5 damage to a random enemy.
Whenever you gain Block, deal 7 damage to a random enemy.
Juggling+
Add a copy of the third Attack you play each turn into your Hand.
Innate.
Add a copy of the third Attack you play each turn into your Hand.
Mangle+
Deal 15 damage.
Enemy loses 10 Strength this turn.
Deal 20 damage.
Enemy loses 15 Strength this turn.
Molten Fist+
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
One-Two Punch+
This turn, your next Attack is played an extra time.
This turn, your next Attack2 Attacks are played an extra time.
Pact's End+
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.
Perfected Strike+
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Pillage+
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Deal 9 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike+
Deal 9 damage.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Primal Force+
Transform all Attacks in your Hand into Giant Rock.
Transform all Attacks in your Hand into Giant Rock+.
Pyre+
Gain
at the start of each turn.
Gain 
at the start of each turn.
Rage+
Whenever you play an Attack this turn, gain 3 Block.
Whenever you play an Attack this turn, gain 5 Block.
Rampage+
Deal 9 damage.
Increase this card's damage by 5 this combat.
Deal 9 damage.
Increase this card's damage by 9 this combat.
Rupture+
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Second Wind+
Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.
Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.
Setup Strike+
Deal 7 damage.
Gain 2 Strength this turn.
Deal 9 damage.
Gain 3 Strength this turn.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Spite+
Deal 6 damage.
If you lost HP this turn, draw 1 card.
Deal 9 damage.
If you lost HP this turn, draw 1 card.
Stampede+
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stoke+
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Stomp+
Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Deal 15 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Stone Armor+
Gain 4 Plating.
Gain 6 Plating.
Strike+
Deal 6 damage.
Deal 9 damage.
Sword Boomerang+
Deal 3 damage to a random enemy 3 times.
Deal 3 damage to a random enemy 4 times.
Tank+
Take double damage from enemies.
Allies take half damage from enemies.
Take double damage from enemies.
Allies take half damage from enemies.
Taunt+
Gain 7 Block.
Apply 1 Vulnerable.
Gain 8 Block.
Apply 2 Vulnerable.
Tear Asunder+
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Thrash+
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thunderclap+
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal 7 damage and apply 1 Vulnerable to ALL enemies.
Tremble+
Apply 2 Vulnerable.
Apply 3 Vulnerable.
True Grit+
Gain 7 Block.
Exhaust 1 card .
Gain 9 Block.
Exhaust 1 card.
Twin Strike+
Deal 5 damage twice.
Deal 7 damage twice.
Unmovable+
The first time you gain Block from a card each turn, double the amount gained.
The first time you gain Block from a card each turn, double the amount gained.
Unrelenting+
Deal 12 damage.
The next Attack you play costs 0
.
Deal 18 damage.
The next Attack you play costs 0
.
Uppercut+
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Vicious+
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
Whirlwind+
Deal 5 damage to ALL enemies X times.
Deal 8 damage to ALL enemies X times.
Abrasive+
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Sly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+
Poison is triggered 1 additional time.
Poison is triggered 2 additional times.
Accuracy+
Shivs deal 4 additional damage.
Shivs deal 6 additional damage.
Acrobatics+
Draw 3 cards.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Adrenaline+
Gain
.
Draw 2 cards.
Exhaust.
Gain 
.
Draw 2 cards.
Exhaust.
Afterimage+
Whenever you play a card, gain 1 Block.
Innate.
Whenever you play a card, gain 1 Block.
Anticipate+
Gain 3 Dexterity this turn.
Gain 5 Dexterity this turn.
Assassinate+
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Innate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Backflip+
Gain 5 Block.
Draw 2 cards.
Gain 8 Block.
Draw 2 cards.
Backstab+
Innate.
Deal 11 damage.
Exhaust.
Innate.
Deal 15 damage.
Exhaust.
Blade Dance+
Add 3 Shivs into your Hand.
Exhaust.
Add 4 Shivs into your Hand.
Exhaust.
Blade of Ink+
This turn, whenever you play an Attack, gain 2 Strength this turn.
This turn, whenever you play an Attack, gain 3 Strength this turn.
Blur+
Gain 5 Block.
Block is not removed at the start of your next turn.
Gain 8 Block.
Block is not removed at the start of your next turn.
Bouncing Flask+
Apply 3 Poison to a random enemy 3 times.
Apply 3 Poison to a random enemy 4 times.
Bubble Bubble+
If the enemy has Poison, apply 9 Poison.
If the enemy has Poison, apply 12 Poison.
Bullet Time+
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
Burst+
This turn, your next Skill is played an extra time.
This turn, your next 2 Skills are played an extra time.
Calculated Gamble+
Discard your Hand, then draw that many cards.
Exhaust.
Retain.
Discard your Hand, then draw that many cards.
Exhaust.
Cloak and Dagger+
Gain 6 Block.
Add 1 Shiv into your Hand.
Gain 6 Block.
Add 2 ShivShivs into your Hand.
Corrosive Wave+
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Whenever you draw a card this turn, apply 4 Poison to ALL enemies.
Dagger Spray+
Deal 4 damage to ALL enemies twice.
Deal 6 damage to ALL enemies twice.
Dagger Throw+
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Deal 12 damage.
Draw 1 card.
Discard 1 card.
Dash+
Gain 10 Block.
Deal 10 damage.
Gain 13 Block.
Deal 13 damage.
Deadly Poison+
Apply 5 Poison.
Apply 7 Poison.
Defend+
Gain 5 Block.
Gain 8 Block.
Deflect+
Gain 4 Block.
Gain 7 Block.
Dodge and Roll+
Gain 4 Block.
Next turn, gain 4 Block.
Gain 6 Block.
Next turn, gain 6 Block.
Echoing Slash+
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Deal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.
Envenom+
Whenever an Attack deals unblocked damage, apply 1 Poison.
Whenever an Attack deals unblocked damage, apply 2 Poison.
Escape Plan+
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw 1 card.
If you draw a Skill, gain 5 Block.
Expertise+
Draw cards until you have 6 in your Hand.
Draw cards until you have 7 in your Hand.
Expose+
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Fan of Knives+
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Finisher+
Deal 6 damage for each Attack already played this turn.
Deal 8 damage for each Attack already played this turn.
Flanking+
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.
Flechettes+
Deal 5 damage for each Skill in your Hand.
Deal 7 damage for each Skill in your Hand.
Flick-Flack+
Sly.
Deal 7 damage to ALL enemies.
Sly.
Deal 9 damage to ALL enemies.
Follow Through+
Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Deal 8 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 2 Weak to ALL enemies.
Footwork+
Gain 2 Dexterity.
Gain 3 Dexterity.
Grand Finale+
Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.
Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.
Hand Trick+
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Gain 10 Block.
Add Sly to a Skill in your Hand this turn.
Haze+
Sly.
Apply 4 Poison to ALL enemies.
Sly.
Apply 6 Poison to ALL enemies.
Hidden Daggers+
Discard 2 cards.
Add 2 Shivs into your Hand.
Discard 2 cards.
Add 2 Shivs+ into your Hand.
Infinite Blades+
At the start of your turn, add 1 Shiv into your Hand.
Innate.
At the start of your turn, add 1 Shiv into your Hand.
Knife Trap+
Play every Shiv in your Exhaust Pile on the enemy.
Upgrade and play every Shiv in your Exhaust Pile on the enemy.
Leading Strike+
Deal 7 damage.
Add 1 Shiv into your Hand.
Deal 10 damage.
Add 1 Shiv into your Hand.
Leg Sweep+
Apply 2 Weak.
Gain 11 Block.
Apply 3 Weak.
Gain 14 Block.
Malaise+
Enemy loses X Strength.
Apply X Weak.
Exhaust.
Enemy loses X+1 Strength.
Apply X+1 Weak.
Exhaust.
Master Planner+
When you play a Skill, it gains Sly.
When you play a Skill, it gains Sly.
Memento Mori+
Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.
Deal 10 damage.
Deals 5 additional damage for each card discarded this turn.
Mirage+
Gain Block equal to Poison on ALL enemies.
Exhaust.
Gain Block equal to Poison on ALL enemies.
Exhaust.
Murder+
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Neutralize+
Deal 3 damage.
Apply 1 Weak.
Deal 4 damage.
Apply 2 Weak.
Nightmare+
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Noxious Fumes+
At the start of your turn, apply 2 Poison to ALL enemies.
At the start of your turn, apply 3 Poison to ALL enemies.
Outbreak+
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Every 3 times you apply Poison, deal 15 damage to ALL enemies.
Phantom Blades+
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Shivs gain Retain.
The first Shiv you play each turn deals 12 additional damage.
Piercing Wail+
ALL enemies lose 6 Strength this turn.
Exhaust.
ALL enemies lose 8 Strength this turn.
Exhaust.
Pinpoint+
Deal 17 damage.
Costs 1 less
for each Skill played this turn.
Deal 22 damage.
Costs 1 less
for each Skill played this turn.
Poisoned Stab+
Deal 6 damage.
Apply 3 Poison.
Deal 8 damage.
Apply 4 Poison.
Pounce+
Deal 12 damage.
The next Skill you play costs 0
.
Deal 18 damage.
The next Skill you play costs 0
.
Precise Cut+
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deal 16 damage.
Deals 2 less damage for each other card in your Hand.
Predator+
Deal 15 damage.
Next turn, draw 2 cards.
Deal 20 damage.
Next turn, draw 2 cards.
Prepared+
Draw 1 card.
Discard 1 card.
Draw 2 cards.
Discard 2 cards.
Reflex+
Sly.
Draw 2 cards.
Sly.
Draw 3 cards.
Ricochet+
Sly.
Deal 3 damage to a random enemy 4 times.
Sly.
Deal 3 damage to a random enemy 5 times.
Serpent Form+
Whenever you play a card, deal 4 damage to a random enemy.
Whenever you play a card, deal 5 damage to a random enemy.
Shadow Step+
Discard your Hand.
Next turn, Attacks deal double damage.
Discard your Hand.
Next turn, Attacks deal double damage.
Shadowmeld+
Double your Block gain this turn.
Double your Block gain this turn.
Skewer+
Deal 7 damage X times.
Deal 10 damage X times.
Slice+
Deal 6 damage.
Deal 9 damage.
Snakebite+
Retain.
Apply 7 Poison.
Retain.
Apply 10 Poison.
Sneaky+
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Sly.
Whenever another player attacks an enemy, gain 2 Block.
Speedster+
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you draw a card during your turn, deal 3 damage to ALL enemies.
Storm of Steel+
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.
Strangle+
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Strike+
Deal 6 damage.
Deal 9 damage.
Sucker Punch+
Deal 8 damage.
Apply 1 Weak.
Deal 10 damage.
Apply 2 Weak.
Suppress+
Innate.
Deal 11 damage.
Apply 3 Weak.
Innate.
Deal 17 damage.
Apply 5 Weak.
Survivor+
Gain 8 Block.
Discard 1 card.
Gain 11 Block.
Discard 1 card.
Tactician+
Sly.
Gain
.
Sly.
Gain 
.
The Hunt+
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
Deal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.
Tools of the Trade+
At the start of your turn, draw 1 card and discard 1 card.
At the start of your turn, draw 1 card and discard 1 card.
Tracking+
Weak enemies take double damage from Attacks.
Weak enemies take double damage from Attacks.
Untouchable+
Sly.
Gain 9 Block.
Sly.
Gain 12 Block.
Up My Sleeve+
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Add 4 Shivs into your Hand.
Reduce this card's cost by 1.
Well-Laid Plans+
At the end of your turn, Retain up to 1 card.
At the end of your turn, Retain up to 2 cards.
Wraith Form+
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.
Adaptive Strike+
Deal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
All for One+
Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Ball Lightning+
Deal 7 damage.
Channel 1 Lightning.
Deal 10 damage.
Channel 1 Lightning.
Barrage+
Deal 5 damage for each Channeled Orb.
Deal 7 damage for each Channeled Orb.
Beam Cell+
Deal 3 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Apply 2 Vulnerable.
Biased Cognition+
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Boost Away+
Gain 6 Block.
Add a Dazed into your Discard Pile.
Gain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+
Innate.
Gain 10 Block.
Exhaust.
Innate.
Gain 13 Block.
Exhaust.
Buffer+
Prevent the next time you would lose HP.
Prevent the next 2 times you would lose HP.
Bulk Up+
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Capacitor+
Gain 2 Orb Slots.
Gain 3 Orb Slots.
Chaos+
Channel 1 random Orb.
Channel 2 random Orbs.
Charge Battery+
Gain 7 Block.
Next turn, gain
.
Gain 10 Block.
Next turn, gain
.
Chill+
Channel 1 Frost for each enemy.
Exhaust.
Channel 1 Frost for each enemy.
Claw+
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap+
Deal 6 damage.
Channel 1 Frost.
Deal 9 damage.
Channel 1 Frost.
Compact+
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Deal 10 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow+
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+
Channel 1 Frost.
Draw 1 card.
Channel 1 Frost.
Draw 2 cards.
Creative AI+
At the start of your turn, add a random Power into your Hand.
At the start of your turn, add a random Power into your Hand.
Darkness+
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Channel 1 Dark.
Trigger the passive ability of all Dark twice.
Defend+
Gain 5 Block.
Gain 8 Block.
Defragment+
Gain 1 Focus.
Gain 2 Focus.
Double Energy+
Double your Energy.
Exhaust.
Double your Energy.
Exhaust.
Dualcast+
Evoke your rightmost Orb twice.
Evoke your rightmost Orb twice.
Echo Form+
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Energy Surge+
ALL players gain 
.
Exhaust.
ALL players gain 

.
Exhaust.
Feral+
The first time you play a 0
Attack each turn, return it to your Hand.
The first time you play a 0
Attack each turn, return it to your Hand.
Fight Through+
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Flak Cannon+
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Focused Strike+
Deal 9 damage.
Gain 1 Focus this turn.
Deal 11 damage.
Gain 2 Focus this turn.
FTL+
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Fusion+
Channel 1 Plasma.
Channel 1 Plasma.
Genetic Algorithm+
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Glacier+
Gain 6 Block.
Channel 2 Frost.
Gain 9 Block.
Channel 2 Frost.
Glasswork+
Gain 5 Block.
Channel 1 Glass.
Gain 8 Block.
Channel 1 Glass.
Go for the Eyes+
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Gunk Up+
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm+
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Helix Drill+
Deal 3 damage for each
previously spent this turn.
Deal 5 damage for each
previously spent this turn.
Hologram+
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Hotfix+
Gain 2 Focus this turn.
Gain 3 Focus this turn.
Hyperbeam+
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Deal 34 damage to ALL enemies.
Lose 3 Focus.
Ice Lance+
Deal 19 damage.
Channel 3 Frost.
Deal 24 damage.
Channel 3 Frost.
Ignition+
Another player Channels Plasma.
Exhaust.
Another player Channels Plasma.
Iteration+
The first time you draw a Status card each turn, draw 2 cards.
The first time you draw a Status card each turn, draw 3 cards.
Leap+
Gain 9 Block.
Gain 12 Block.
Lightning Rod+
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop+
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost 2 times.
Machine Learning+
At the start of your turn, draw 1 additional card.
Innate.
At the start of your turn, draw 1 additional card.
Meteor Strike+
Deal 24 damage.
Channel 3 Plasma.
Deal 30 damage.
Channel 3 Plasma.
Modded+
Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.
Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.
Momentum Strike+
Deal 10 damage.
Reduce this card's cost to 0
.
Deal 13 damage.
Reduce this card's cost to 0
.
Multi-Cast+
Evoke your rightmost Orb X times.
Evoke your rightmost Orb X+1 times.
Null+
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Overclock+
Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Quadcast+
Evoke your rightmost Orb 4 times.
Evoke your rightmost Orb 4 times.
Rainbow+
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Reboot+
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Refract+
Deal 9 damage twice.
Channel 2 Glass.
Deal 12 damage twice.
Channel 2 Glass.
Rip and Tear+
Deal 7 damage to a random enemy twice.
Deal 9 damage to a random enemy twice.
Rocket Punch+
Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0
this turn.
Deal 14 damage.
Draw 2 cards.
When a Status card is created, reduce this card's cost to 0
this turn.
Scavenge+
Exhaust a card.
Next turn, gain 
.
Exhaust a card.
Next turn, gain 

.
Scrape+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Shadow Shield+
Gain 11 Block.
Channel 1 Dark.
Gain 15 Block.
Channel 1 Dark.
Shatter+
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
Deal 15 damage to ALL enemies.
Evoke all of your Orbs.
Signal Boost+
The next Power you play is played an additional time.
Exhaust.
The next Power you play is played an additional time.
Exhaust.
Skim+
Draw 3 cards.
Draw 4 cards.
Smokestack+
Whenever you create a Status, deal 5 damage to ALL enemies.
Whenever you create a Status, deal 7 damage to ALL enemies.
Spinner+
At the start of your turn, Channel 1 Glass.
Channel 1 Glass.
At the start of your turn, Channel 1 Glass.
Storm+
Whenever you play a Power, Channel 1 Lightning.
Whenever you play a Power, Channel 2 Lightning.
Strike+
Deal 6 damage.
Deal 9 damage.
Subroutine+
Whenever you play a Power, gain
.
Whenever you play a Power, gain
.
Sunder+
Deal 24 damage.
If this kills an enemy, gain 

.
Deal 32 damage.
If this kills an enemy, gain 

.
Supercritical+
Gain 4
.
Exhaust.
Gain 6
.
Exhaust.
Sweeping Beam+
Deal 6 damage to ALL enemies.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Synchronize+
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Gain 2 Focus this turn for each unique Orb you have.
Synthesis+
Deal 12 damage.
The next Power you play costs 0
.
Deal 18 damage.
The next Power you play costs 0
.
Tempest+
Channel X Lightning.
Channel X+1 Lightning.
Tesla Coil+
Deal 3 damage.
Trigger all Lightning against the enemy.
Deal 6 damage.
Trigger all Lightning against the enemy.
Thunder+
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Trash to Treasure+
Whenever you create a Status card, Channel 1 random Orb.
Innate.
Whenever you create a Status card, Channel 1 random Orb.
TURBO+
Gain 
.
Add a Void into your Discard Pile.
Gain 

.
Add a Void into your Discard Pile.
Uproar+
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
Deal 7 damage twice.
Play a random Attack from your Draw Pile.
Voltaic+
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Channel Lightning equal to the Lightning already Channeled this combat.
White Noise+
Add a random Power into your Hand.
It's free to play this turn.
Exhaust.
Add a random Power into your Hand.
It's free to play this turn.
Exhaust.
Zap+
Channel 1 Lightning.
Channel 1 Lightning.
Afterlife+
Summon 6.
Exhaust.
Summon 9.
Exhaust.
Banshee's Cry+
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat.
Deal 39 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat.
Blight Strike+
Deal 8 damage.
Apply Doom equal to damage dealt.
Deal 10 damage.
Apply Doom equal to damage dealt.
Bodyguard+
Summon 5.
Summon 7.
Bone Shards+
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.
Borrowed Time+
Apply 3 Doom to yourself.
Gain
.
Apply 3 Doom to yourself.
Gain 
.
Bury+
Deal 52 damage.
Deal 63 damage.
Calcify+
Osty's attacks deal 4 additional damage.
Osty's attacks deal 6 additional damage.
Call of the Void+
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.
Innate.
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.
Capture Spirit+
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Cleanse+
Summon 3.
Exhaust 1 card from your Draw Pile.
Summon 5.
Exhaust 1 card from your Draw Pile.
Countdown+
At the start of your turn, apply 6 Doom to a random enemy.
At the start of your turn, apply 9 Doom to a random enemy.
Danse Macabre+
Whenever you play a card that costs 
or more, gain 3 Block.
Whenever you play a card that costs 
or more, gain 4 Block.
Death March+
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Deal 9 damage.
Deals 4 additional damage for each card drawn during your turn.
Death's Door+
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Gain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Deathbringer+
Apply 21 Doom and 1 Weak to ALL enemies.
Apply 26 Doom and 1 Weak to ALL enemies.
Debilitate+
Deal 7 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Deal 9 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.
Defend+
Gain 5 Block.
Gain 8 Block.
Defile+
Ethereal.
Deal 13 damage.
Ethereal.
Deal 17 damage.
Defy+
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Ethereal.
Gain 7 Block.
Apply 2 Weak.
Delay+
Gain 11 Block.
Next turn, gain
.
Gain 13 Block.
Next turn, gain 
.
Demesne+
Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Devour Life+
Whenever you play a Soul, Summon 1.
Whenever you play a Soul, Summon 2.
Dirge+
Summon 3 X times.
Add X Souls into your Draw Pile.
Summon 4 X times.
Add X Souls+ into your Draw Pile.
Drain Power+
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Dredge+
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Eidolon+
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days+
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Enfeebling Touch+
Ethereal.
Enemy loses 8 Strength this turn.
Ethereal.
Enemy loses 11 Strength this turn.
Eradicate+
Retain.
Deal 11 damage X times.
Retain.
Deal 14 damage X times.
Fear+
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.
Fetch+
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Flatten+
Osty deals 12 damage.
This card costs 0
if Osty has attacked this turn.
Osty deals 16 damage.
This card costs 0
if Osty has attacked this turn.
Forbidden Grimoire+
At the end of combat, you may remove a card from your Deck.
Eternal.
At the end of combat, you may remove a card from your Deck.
Eternal.
Friendship+
Lose 2 Strength.
Gain
at the start of each turn.
Lose 1 Strength.
Gain
at the start of each turn.
Glimpse Beyond+
ALL players add 3 Souls into their Draw Pile.
Exhaust.
ALL players add 4 Souls into their Draw Pile.
Exhaust.
Grave Warden+
Gain 8 Block.
Add a Soul into your Draw Pile.
Gain 10 Block.
Add a Soul+ into your Draw Pile.
Graveblast+
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Deal 6 damage.
Put a card from your Discard Pile into your Hand.
Hang+
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt+
Whenever you play a Soul, a random enemy loses 6 HP.
Whenever you play a Soul, a random enemy loses 8 HP.
High Five+
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Osty deals 13 damage and applies 3 Vulnerable to ALL enemies.
Invoke+
Next turn, Summon 2 and gain 
.
Next turn, Summon 3 and gain 

.
Legion of Bone+
ALL players Summon 6.
Exhaust.
ALL players Summon 8.
Exhaust.
Lethality+
Ethereal.
The first Attack each turn deals 50% additional damage.
Ethereal.
The first Attack each turn deals 75% additional damage.
Melancholy+
Gain 13 Block.
Reduce this card's cost by
whenever ANYONE dies.
Gain 17 Block.
Reduce this card's cost by
whenever ANYONE dies.
Misery+
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Necro Mastery+
Summon 5.
Whenever Osty loses HP, ALL enemies lose that much HP as well.
Summon 8.
Whenever Osty loses HP, ALL enemies lose that much HP as well.
Negative Pulse+
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Gain 6 Block.
Apply 11 Doom to ALL enemies.
Neurosurge+
Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Gain 4
.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
No Escape+
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Apply 15 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Oblivion+
Whenever you play a card this turn, apply 3 Doom to the enemy.
Whenever you play a card this turn, apply 4 Doom to the enemy.
Pagestorm+
Whenever you draw an Ethereal card, draw 1 card.
Whenever you draw an Ethereal card, draw 1 card.
Parse+
Ethereal.
Draw 3 cards.
Ethereal.
Draw 4 cards.
Poke+
Osty deals 6 damage.
Osty deals 9 damage.
Protector+
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Osty deals 15 damage.
Deals additional damage equal to Osty's Max HP.
Pull Aggro+
Summon 4.
Gain 7 Block.
Summon 5.
Gain 9 Block.
Pull from Below+
Deal 5 damage for each Ethereal card played this combat.
Deal 7 damage for each Ethereal card played this combat.
Putrefy+
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 3 Weak.
Apply 3 Vulnerable.
Exhaust.
Rattle+
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Osty deals 9 damage.
Hits an additional time for each other time he has attacked this turn.
Reanimate+
Summon 20.
Exhaust.
Summon 25.
Exhaust.
Reap+
Retain.
Deal 27 damage.
Retain.
Deal 33 damage.
Reaper Form+
Whenever Attacks deal damage, they also apply that much Doom.
Retain.
Whenever Attacks deal damage, they also apply that much Doom.
Reave+
Deal 9 damage.
Add a Soul into your Draw Pile.
Deal 11 damage.
Add a Soul+ into your Draw Pile.
Right Hand Hand+
Osty deals 4 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile.
Osty deals 6 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile.
Sacrifice+
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Scourge+
Apply 13 Doom.
Draw 1 card.
Apply 16 Doom.
Draw 2 cards.
Sculpting Strike+
Deal 8 damage.
Add Ethereal to a card in your Hand.
Deal 11 damage.
Add Ethereal to a card in your Hand.
Seance+
Ethereal.
Transform a card in your Draw Pile into Soul.
Ethereal.
Transform a card in your Draw Pile into Soul+.
Sentry Mode+
At the start of your turn, add 1 Sweeping Gaze into your Hand.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Severance+
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Deal 18 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shared Fate+
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Lose 2 Strength.
Enemy loses 3 Strength.
Exhaust.
Shroud+
Whenever you apply Doom, gain 2 Block.
Whenever you apply Doom, gain 3 Block.
Sic 'Em+
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Osty deals 6 damage.
Whenever Osty hits this enemy this turn, Summon 3.
Sleight of Flesh+
Whenever you apply a debuff to an enemy, they take 9 damage.
Whenever you apply a debuff to an enemy, they take 13 damage.
Snap+
Osty deals 7 damage.
Add Retain to a card in your Hand.
Osty deals 10 damage.
Add Retain to a card in your Hand.
Soul Storm+
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deal 9 damage.
Deals 3 additional damage for each Soul in your Exhaust Pile.
Sow+
Retain.
Deal 8 damage to ALL enemies.
Retain.
Deal 11 damage to ALL enemies.
Spirit of Ash+
Whenever you play an Ethereal card, gain 4 Block.
Whenever you play an Ethereal card, gain 5 Block.
Spur+
Retain.
Summon 3.
Osty heals 5 HP.
Retain.
Summon 5.
Osty heals 7 HP.
Squeeze+
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Osty deals 30 damage.
Deals 6 additional damage for ALL your other Osty Attacks.
Strike+
Deal 6 damage.
Deal 9 damage.
The Scythe+
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Time's Up+
Deal damage equal to the enemy's Doom.
Exhaust.
Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Transfigure+
Add Replay to a card in your Hand.
It costs an extra
.
Exhaust.
Add Replay to a card in your Hand.
It costs an extra
.
Undeath+
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Gain 9 Block.
Add a copy of this card into your Discard Pile.
Unleash+
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Osty deals 9 damage.
Deals additional damage equal to Osty's current HP.
Veilpiercer+
Deal 10 damage.
The next Ethereal card you play costs 0
.
Deal 13 damage.
The next Ethereal card you play costs 0
.
Wisp+
Gain
.
Exhaust.
Retain.
Gain
.
Exhaust.
Alignment+
Gain 
.
Gain 

.
2
Arsenal+
Whenever you play a Colorless card, gain 1 Strength.
Whenever you play a Colorless card, gain 2 Strength.
Astral Pulse+
Deal 14 damage to ALL enemies.
Deal 18 damage to ALL enemies.
3
Beat into Shape+
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
BEGONE!+
Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.
Deal 5 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb+.
Big Bang+
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Black Hole+
Whenever you spend or gain
, deal 3 damage to ALL enemies.
Whenever you spend or gain
, deal 4 damage to ALL enemies.
Bombardment+
Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Bulwark+
Gain 13 Block.
Forge 10.
Gain 16 Block.
Forge 13.
Bundle of Joy+
Add 3 random Colorless cards into your Hand.
Exhaust.
Add 4 random Colorless cards into your Hand.
Exhaust.
Celestial Might+
Deal 6 damage 3 times.
Deal 8 damage 3 times.
CHARGE!!+
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.
Child of the Stars+
Whenever you spend
, gain 2 Block for each
spent.
Whenever you spend
, gain 3 Block for each
spent.
Cloak of Stars+
Gain 7 Block.
Gain 10 Block.
1
Collision Course+
Deal 9 damage.
Add a Debris into your Hand.
Deal 12 damage.
Add a Debris into your Hand.
Comet+
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
5
Conqueror+
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Convergence+
Next turn, gain
and
.
Retain your Hand this turn.
Next turn, gain
and 
.
Retain your Hand this turn.
Cosmic Indifference+
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing+
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear+
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a
cost.
Deal 6 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
1
Crush Under+
Deal 7 damage to ALL enemies.
All enemies lose 1 Strength this turn.
Deal 8 damage to ALL enemies.
All enemies lose 2 Strength this turn.
Decisions, Decisions+
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
6
Defend+
Gain 5 Block.
Gain 8 Block.
Devastate+
Deal 30 damage.
Deal 40 damage.
4
Dying Star+
Ethereal.
Deal 9 damage to ALL enemies.
ALL enemies lose 9 Strength this turn.
Ethereal.
Deal 11 damage to ALL enemies.
ALL enemies lose 11 Strength this turn.
3
Falling Star+
Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 11 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
2
Foregone Conclusion+
Next turn, put 2 cards from your Draw Pile into your Hand.
Next turn, put 3 cards from your Draw Pile into your Hand.
Furnace+
At the start of your turn, Forge 4.
At the start of your turn, Forge 6.
Gamma Blast+
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
3
Gather Light+
Gain 7 Block.
Gain
.
Gain 10 Block.
Gain
.
Genesis+
At the start of your turn, gain 
.
At the start of your turn, gain 

.
Glimmer+
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glitterstream+
Gain 11 Block.
Next turn, gain 4 Block.
Gain 13 Block.
Next turn, gain 6 Block.
Glow+
Gain
.
Draw 2 cards.
Gain 
.
Draw 2 cards.
GUARDS!!!+
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Guiding Star+
Deal 12 damage.
Next turn, draw 2 cards.
Deal 13 damage.
Next turn, draw 3 cards.
2
Hammer Time+
Whenever you Forge, all allies Forge as well.
Whenever you Forge, all allies Forge as well.
Heavenly Drill+
Deal 8 damage X times.
Double X if it's 4 or more.
Deal 10 damage X times.
Double X if it's 4 or more.
Hegemony+
Deal 15 damage.
Next turn, gain 
.
Deal 18 damage.
Next turn, gain 

.
Heirloom Hammer+
Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Hidden Cache+
Gain
.
Next turn, gain 

.
Gain
.
Next turn, gain 


.
I Am Invincible+
Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Kick+
Deal 24 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 30 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch+
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.
Knockout Blow+
Deal 30 damage.
If this kills an enemy, gain 



.
Deal 38 damage.
If this kills an enemy, gain 



.
Know Thy Place+
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Largesse+
Another player adds 1 random Colorless card to their Hand.
Another player adds 1 random Upgraded Colorless card to their Hand.
Lunar Blast+
Deal 4 damage for each Skill already played this turn.
Deal 5 damage for each Skill already played this turn.
Make It So+
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Manifest Authority+
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Gain 8 Block.
Add 1 random Upgraded Colorless card into your Hand.
Meteor Shower+
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
2
Monarch's Gaze+
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you attack an enemy, it loses 1 Strength this turn.
Monologue+
Whenever you play a card this turn, gain 1 Strength this turn.
Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Neutron Aegis+
Gain 8 Plating.
Gain 11 Plating.
5
Orbit+
Every 4
you spend, gain
.
Every 4
you spend, gain
.
Pale Blue Dot+
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Parry+
Whenever you play Sovereign Blade, gain 6 Block.
Whenever you play Sovereign Blade, gain 9 Block.
Particle Wall+
Gain 9 Block.
Return this card to your Hand.
Gain 12 Block.
Return this card to your Hand.
2
Patter+
Gain 8 Block.
Gain 2 Vigor.
Gain 10 Block.
Gain 3 Vigor.
Photon Cut+
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Pillar of Creation+
Whenever you create a card, gain 3 Block.
Whenever you create a card, gain 4 Block.
Prophesize+
Draw 6 cards.
Draw 9 cards.
Quasar+
Choose 1 of 3 random Colorless cards to add into your Hand.
Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
2
Radiate+
Deal 3 damage to ALL enemies for each
gained this turn.
Deal 4 damage to ALL enemies for each
gained this turn.
Refine Blade+
Forge 6.
Next turn, gain
.
Forge 10.
Next turn, gain
.
Reflect+
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.
3
Resonance+
Gain 1 Strength.
ALL enemies lose 1 Strength.
Gain 2 Strength.
ALL enemies lose 1 Strength.
3
Royal Gamble+
Gain 9
.
Exhaust.
Retain.
Gain 9
.
Exhaust.
5
Royalties+
At the end of combat, gain 30 Gold.
At the end of combat, gain 35 Gold.
Seeking Edge+
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Forge 11.
Sovereign Blade now deals damage to ALL enemies.
Seven Stars+
Deal 7 damage to ALL enemies 7 times.
Deal 7 damage to ALL enemies 7 times.
7
Shining Strike+
Deal 8 damage.
Gain 
.
Put this card on top of your Draw Pile.
Deal 11 damage.
Gain 
.
Put this card on top of your Draw Pile.
Solar Strike+
Deal 8 damage.
Gain
.
Deal 9 damage.
Gain 
.
Spectrum Shift+
At the start of your turn, add 1 random Colorless card into your Hand.
At the start of your turn, add 1 random Colorless card into your Hand.
Spoils of Battle+
Forge 10.
Forge 15.
Stardust+
Deal 5 damage to a random enemy X times.
Deal 7 damage to a random enemy X times.
Strike+
Deal 6 damage.
Deal 9 damage.
Summon Forth+
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Forge 11.
Put Sovereign Blade into your Hand from anywhere.
Supermassive+
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Sword Sage+
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Terraforming+
Gain 6 Vigor.
Gain 8 Vigor.
The Sealed Throne+
Whenever you play a card, gain
.
Innate.
Whenever you play a card, gain
.
3
The Smith+
Forge 30.
Forge 40.
4
Tyranny+
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Venerate+
Gain 
.
Gain 

.
Void Form+
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 3 cards you play each turn are free to play.
Wrought in War+
Deal 7 damage.
Forge 5.
Deal 9 damage.
Forge 7.
Alchemize+
Procure a random potion.
Exhaust.
Procure a random potion.
Exhaust.
Anointed+
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation+
Every 10 cards you draw, gain
.
Every 10 cards you draw, gain
.
Beacon of Hope+
Whenever you gain Block on your turn, other players gain half that much Block.
Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+
Play 3 random Attacks from your Discard Pile.
Play 4 random Attacks from your Discard Pile.
Believe in You+
Another player gains

.
Another player gains 4
.
Bolas+
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal 4 damage.
At the start of your next turn, return this to your Hand.
Calamity+
Whenever you play an Attack, add a random Attack into your Hand.
Whenever you play an Attack, add a random Attack into your Hand.
Catastrophe+
Play 2 random cards from your Draw Pile.
Play 3 random cards from your Draw Pile.
Coordinate+
Give another player 5 Strength this turn.
Give another player 8 Strength this turn.
Dark Shackles+
Enemy loses 9 Strength this turn.
Exhaust.
Enemy loses 15 Strength this turn.
Exhaust.
Discovery+
Choose 1 of 3 random cards to add into your Hand.
It costs 0
this turn.
Exhaust.
Choose 1 of 3 random cards to add into your Hand.
It costs 0
this turn.
Dramatic Entrance+
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Entropy+
At the start of your turn, Transform 1 card in your Hand.
Innate.
At the start of your turn, Transform 1 card in your Hand.
Equilibrium+
Gain 13 Block.
Retain your Hand this turn.
Gain 16 Block.
Retain your Hand this turn.
Eternal Armor+
Gain 7 Plating.
Gain 9 Plating.
Fasten+
Gain an additional 5 Block from Defend cards.
Gain an additional 7 Block from Defend cards.
Finesse+
Gain 4 Block.
Draw 1 card.
Gain 7 Block.
Draw 1 card.
Fisticuffs+
Deal 7 damage.
Gain Block equal to damage dealt.
Deal 9 damage.
Gain Block equal to damage dealt.
Flash of Steel+
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Draw 1 card.
Gang Up+
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Gold Axe+
Deal damage equal to the number of cards played this combat.
Retain.
Deal damage equal to the number of cards played this combat.
Hand of Greed+
Deal 20 damage.
If Fatal, gain 20 Gold.
Deal 25 damage.
If Fatal, gain 25 Gold.
Hidden Gem+
A random card in your Draw Pile gains Replay 2.
A random card in your Draw Pile gains Replay 3.
Huddle Up+
ALL allies draw 2 cards.
ALL allies draw 3 cards.
Impatience+
If you have no Attacks in your Hand, draw 2 cards.
If you have no Attacks in your Hand, draw 3 cards.
Intercept+
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades+
Add 1 random Colorless card into your Hand.
Exhaust.
Add 2 random Colorless cards into your Hand.
Exhaust.
Jackpot+
Deal 25 damage.
Add 3 random 0
cards into your Hand.
Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Knockdown+
Deal 10 damage.
The enemy takes double damage from other players this turn.
Deal 14 damage.
The enemy takes triple damage from other players this turn.
Lift+
Give another player 11 Block.
Give another player 16 Block.
Master of Strategy+
Draw 3 cards.
Exhaust.
Draw 4 cards.
Exhaust.
Mayhem+
At the start of your turn, play the top card of your Draw Pile.
At the start of your turn, play the top card of your Draw Pile.
Mimic+
Gain Block equal to the Block on another player.
Exhaust.
Gain Block equal to the Block on another player.
Mind Blast+
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Nostalgia+
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice+
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.
Panache+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Panic Button+
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Gain 40 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Prep Time+
At the start of your turn, gain 4 Vigor.
At the start of your turn, gain 6 Vigor.
Production+
Gain 
.
Exhaust.
Gain 
.
Prolong+
Next turn, gain Block equal to your current Block.
Exhaust.
Next turn, gain Block equal to your current Block.
Prowess+
Gain 1 Strength.
Gain 1 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Purity+
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.
Rally+
ALL players gain 12 Block.
ALL players gain 17 Block.
Rend+
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Restlessness+
Retain.
If your Hand is empty, draw 2 cards and gain 
.
Retain.
If your Hand is empty, draw 3 cards and gain 

.
Rolling Boulder+
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Salvo+
Deal 12 damage.
Retain your Hand this turn.
Deal 16 damage.
Retain your Hand this turn.
Scrawl+
Draw cards until your Hand is full.
Exhaust.
Retain.
Draw cards until your Hand is full.
Exhaust.
Secret Technique+
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Secret Weapon+
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Seeker Strike+
Deal 6 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Shockwave+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.
Splash+
Choose 1 of 3 random Attacks from another character to add into your Hand.
It's free to play this turn.
Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand.
It's free to play this turn.
Stratagem+
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Tag Team+
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
The Bomb+
At the end of 3 turns, deal 40 damage to ALL enemies.
At the end of 3 turns, deal 50 damage to ALL enemies.
The Gambit+
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Gain 75 Block.
If you take unblocked attack damage this combat, die.
Thinking Ahead+
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Thrumming Hatchet+
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Deal 14 damage.
At the start of your next turn, return this to your Hand.
Ultimate Defend+
Gain 11 Block.
Gain 15 Block.
Ultimate Strike+
Deal 14 damage.
Deal 20 damage.
Volley+
Deal 10 damage to a random enemy X times.
Deal 14 damage to a random enemy X times.
Apotheosis+
Innate.
Upgrade ALL your cards.
Exhaust.
Innate.
Upgrade ALL your cards.
Exhaust.
Apparition+
Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 1 Intangible.
Exhaust.
Brightest Flame+
Gain
.
Draw 2 cards.
Lose 1 Max HP.
Gain
.
Draw 3 cards.
Lose 1 Max HP.
Skill Enlightenment+
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill Fuel+
Gain
.
Draw 1 card.
Exhaust.
Gain
.
Draw 2 cards.
Exhaust.
Skill Luminesce+
Retain.
Gain
.
Exhaust.
Retain.
Gain
.
Exhaust.
Skill Metamorphosis+
Add 3 random Attacks into your Draw Pile.
They're free to play this combat.
Exhaust.
Add 5 random Attacks into your Draw Pile.
They're free to play this combat.
Exhaust.
Relax+
Gain 15 Block.
Next turn, draw 2 cards and gain
.
Exhaust.
Gain 17 Block.
Next turn, draw 3 cards and gain
.
Exhaust.
Skill Soul+
Draw 2 cards.
Exhaust.
Draw 3 cards.
Exhaust.
Skill Toric Toughness+
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 7 Block.
Gain 7 Block at the start of the next 2 turns.
Wish+
Put a card from your Draw Pile into your Hand.
Exhaust.
Retain.
Put a card from your Draw Pile into your Hand.
Exhaust.
Attack Exterminate+
Deal 3 damage 4 times to ALL enemies.
Deal 4 damage 4 times to ALL enemies.
Skill Feeding Frenzy+
Gain 5 Strength this turn.
Gain 7 Strength this turn.
Attack Giant Rock+
Deal 16 damage.
Deal 20 damage.
Maul+
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Neow's Fury+
Deal 10 damage.
Put 2 random cards from your Discard Pile into your Hand.
Exhaust.
Deal 14 damage.
Put 2 random cards from your Discard Pile into your Hand.
Exhaust.
Attack Peck+
Deal 2 damage 3 times.
Deal 2 damage 4 times.
Attack Shiv+
Deal 4 damage.
Exhaust.
Deal 6 damage.
Exhaust.
Attack Sovereign Blade+
Retain.
Deal 10 damage.
Retain.
Deal 10 damage.
Attack Squash+
Deal 10 damage.
Apply 2 Vulnerable.
Deal 12 damage.
Apply 3 Vulnerable.
Whistle+
Deal 33 damage.
Stun the enemy.
Exhaust.
Deal 44 damage.
Stun the enemy.
Exhaust.
Attack Byrd Swoop+
Deal 14 damage.
Deal 18 damage.
Attack Minion Dive Bomb+
Deal 13 damage.
Exhaust.
Deal 16 damage.
Exhaust.
Skill Minion Sacrifice+
Gain 9 Block.
Exhaust.
Gain 12 Block.
Exhaust.
Attack Minion Strike+
Deal 7 damage.
Draw 1 card.
Exhaust.
Deal 10 damage.
Draw 1 card.
Exhaust.
Attack Sweeping Gaze+
Ethereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Ethereal.
Osty deals 15 damage to a random enemy.
Exhaust.
Quest Byrdonis Egg+
Unplayable.
Can be hatched at a Rest Site.
Quest Lantern Key+
Unplayable.
Unlocks a special event in the next Act.
Quest Spoils Map+
Unplayable.
Marks a site of 600 extra Gold in the next Act.
Curse Ascender's Bane+
Unplayable.
Ethereal.
Eternal.
Curse Bad Luck+
Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Curse Clumsy+
Unplayable.
Ethereal.
Curse Curse of the Bell+
Unplayable.
Eternal.
Curse Debt+
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
Curse Decay+
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Curse Doubt+
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Curse Enthralled+
If this is in your Hand, it must be played before other cards.
Eternal.
Curse Folly+
Unplayable.
Innate.
Eternal.
Curse Greed+
Unplayable.
Eternal.
Curse Guilty+
Unplayable.
Removed from your Deck after 5 combats.
Curse Injury+
Unplayable.
Curse Normality+
Unplayable.
You cannot play more than 3 cards this turn.
Curse Poor Sleep+
Unplayable.
Retain.
Curse Regret+
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Curse Shame+
Unplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Curse Spore Mind+
Exhaust.
Curse Writhe+
Unplayable.
Innate.
Status Beckon+
At the end of your turn, if this is in your Hand, lose 6 HP.
Status Burn+
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Status Dazed+
Unplayable.
Ethereal.
Status Debris+
Exhaust.
Status Disintegration+
At the end of your turn, take 6 damage.
Status Frantic Escape+
Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Status Infection+
Unplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Status Mind Rot+
Draw 1 fewer card each turn.
Status Slimed+
Draw 1 card.
Exhaust.
Status Sloth+
You cannot play more than 3 cards each turn.
Status Soot+
Unplayable.
Status Toxic+
At the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status Void+
Unplayable.
Ethereal.
Whenever you draw this card, lose
.
Status Waste Away+
Gain 1 less
per turn.
Status Wound+
Unplayable.