Dark Embrace+
Whenever a card is Exhausted, draw 1 card.
Whenever a card is Exhausted, draw 1 card.
Dark Embrace
Base
Whenever a card is Exhausted, draw 1 card.
Upgraded +
Whenever a card is Exhausted, draw 1 card.
Card Synergies 4
Corruption+
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Fiend Fire+
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Second Wind+
Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.
Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.
Relic Synergies 3