Fiddle
At the start of each turn, draw 2 additional cards.
You may not draw cards during your turn.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Bullet Time+
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
Expertise+
Draw cards until you have 6 in your Hand.
Draw cards until you have 7 in your Hand.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Dark Embrace+
Whenever a card is Exhausted, draw 1 card.
Whenever a card is Exhausted, draw 1 card.
Hellraiser+
Whenever you draw a card containing "Strike", it is played against a random enemy.
Whenever you draw a card containing "Strike", it is played against a random enemy.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Pommel Strike+
Deal 9 damage.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Spite+
Deal 6 damage.
If you lost HP this turn, draw 1 card.
Deal 9 damage.
If you lost HP this turn, draw 1 card.
Stoke+
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Vicious+
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
Acrobatics+
Draw 3 cards.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Adrenaline+
Gain
.
Draw 2 cards.
Exhaust.
Gain 
.
Draw 2 cards.
Exhaust.
Backflip+
Gain 5 Block.
Draw 2 cards.
Gain 8 Block.
Draw 2 cards.
Bullet Time+
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
Corrosive Wave+
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Whenever you draw a card this turn, apply 4 Poison to ALL enemies.
Dagger Throw+
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Deal 12 damage.
Draw 1 card.
Discard 1 card.
Escape Plan+
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw 1 card.
If you draw a Skill, gain 5 Block.
Predator+
Deal 15 damage.
Next turn, draw 2 cards.
Deal 20 damage.
Next turn, draw 2 cards.
Prepared+
Draw 1 card.
Discard 1 card.
Draw 2 cards.
Discard 2 cards.
Reflex+
Sly.
Draw 2 cards.
Sly.
Draw 3 cards.
Speedster+
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you draw a card during your turn, deal 3 damage to ALL enemies.
Compile Driver+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Deal 10 damage.
Draw 1 card for each unique Orb you have.
Coolheaded+
Channel 1 Frost.
Draw 1 card.
Channel 1 Frost.
Draw 2 cards.
FTL+
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Iteration+
The first time you draw a Status card each turn, draw 2 cards.
The first time you draw a Status card each turn, draw 3 cards.
Modded+
Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.
Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.
Overclock+
Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Reboot+
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Rocket Punch+
Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0
this turn.
Deal 14 damage.
Draw 2 cards.
When a Status card is created, reduce this card's cost to 0
this turn.
Scrape+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Skim+
Draw 3 cards.
Draw 4 cards.
Sweeping Beam+
Deal 6 damage to ALL enemies.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Fetch+
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Pagestorm+
Whenever you draw an Ethereal card, draw 1 card.
Whenever you draw an Ethereal card, draw 1 card.
Parse+
Ethereal.
Draw 3 cards.
Ethereal.
Draw 4 cards.
Scourge+
Apply 13 Doom.
Draw 1 card.
Apply 16 Doom.
Draw 2 cards.
Big Bang+
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Decisions, Decisions+
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
6
Glimmer+
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glow+
Gain
.
Draw 2 cards.
Gain 
.
Draw 2 cards.
Guiding Star+
Deal 12 damage.
Next turn, draw 2 cards.
Deal 13 damage.
Next turn, draw 3 cards.
2
Pale Blue Dot+
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Photon Cut+
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Prophesize+
Draw 6 cards.
Draw 9 cards.
Finesse+
Gain 4 Block.
Draw 1 card.
Gain 7 Block.
Draw 1 card.
Flash of Steel+
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Draw 1 card.
Huddle Up+
ALL allies draw 2 cards.
ALL allies draw 3 cards.
Impatience+
If you have no Attacks in your Hand, draw 2 cards.
If you have no Attacks in your Hand, draw 3 cards.
Master of Strategy+
Draw 3 cards.
Exhaust.
Draw 4 cards.
Exhaust.
Restlessness+
Retain.
If your Hand is empty, draw 2 cards and gain 
.
Retain.
If your Hand is empty, draw 3 cards and gain 

.
Thinking Ahead+
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.