Fiddle

Fiddle

Rarity ancient
Character Colorless

At the start of each turn, draw 2 additional cards.
You may not draw cards during your turn.

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Card Anti-Synergies 51
Battle Trance

Battle Trance+

Draw 3 cards.
You cannot draw additional cards this turn.

Draw 4 cards.
You cannot draw additional cards this turn.

Cost 0
Burning Pact

Burning Pact+

Exhaust 1 card.
Draw 2 cards.

Exhaust 1 card.
Draw 3 cards.

Cost 1
Dark Embrace

Dark Embrace+

Whenever a card is Exhausted, draw 1 card.

Whenever a card is Exhausted, draw 1 card.

Cost 2
Hellraiser

Hellraiser+

Whenever you draw a card containing "Strike", it is played against a random enemy.

Whenever you draw a card containing "Strike", it is played against a random enemy.

Cost 2
Offering

Offering+

Lose 6 HP.
Gain energyenergy.
Draw 3 cards.
Exhaust.

Lose 6 HP.
Gain energyenergy.
Draw 5 cards.
Exhaust.

Cost 0
Pommel Strike

Pommel Strike+

Deal 9 damage.
Draw 1 card.

Deal 10 damage.
Draw 2 cards.

Cost 1
Shrug It Off

Shrug It Off+

Gain 8 Block.
Draw 1 card.

Gain 11 Block.
Draw 1 card.

Cost 1
Spite

Spite+

Deal 6 damage.
If you lost HP this turn, draw 1 card.

Deal 9 damage.
If you lost HP this turn, draw 1 card.

Cost 0
Stoke

Stoke+

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Cost 1
Vicious

Vicious+

Whenever you apply Vulnerable, draw 1 card.

Whenever you apply Vulnerable, draw 2 cards.

Cost 1
Acrobatics

Acrobatics+

Draw 3 cards.
Discard 1 card.

Draw 4 cards.
Discard 1 card.

Cost 1
Adrenaline

Adrenaline+

Gain energy.
Draw 2 cards.
Exhaust.

Gain energyenergy.
Draw 2 cards.
Exhaust.

Cost 0
Backflip

Backflip+

Gain 5 Block.
Draw 2 cards.

Gain 8 Block.
Draw 2 cards.

Cost 1
Bullet Time

Bullet Time+

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

Cost 3
Corrosive Wave

Corrosive Wave+

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Whenever you draw a card this turn, apply 4 Poison to ALL enemies.

Cost 1
Dagger Throw

Dagger Throw+

Deal 9 damage.
Draw 1 card.
Discard 1 card.

Deal 12 damage.
Draw 1 card.
Discard 1 card.

Cost 1
Escape Plan

Escape Plan+

Draw 1 card.
If you draw a Skill, gain 3 Block.

Draw 1 card.
If you draw a Skill, gain 5 Block.

Cost 0
Predator

Predator+

Deal 15 damage.
Next turn, draw 2 cards.

Deal 20 damage.
Next turn, draw 2 cards.

Cost 2
Prepared

Prepared+

Draw 1 card.
Discard 1 card.

Draw 2 cards.
Discard 2 cards.

Cost 0
Reflex

Reflex+

Sly.
Draw 2 cards.

Sly.
Draw 3 cards.

Cost 3
Speedster

Speedster+

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Whenever you draw a card during your turn, deal 3 damage to ALL enemies.

Cost 2
Compile Driver

Compile Driver+

Deal 7 damage.
Draw 1 card for each unique Orb you have.

Deal 10 damage.
Draw 1 card for each unique Orb you have.

Cost 1
Coolheaded

Coolheaded+

Channel 1 Frost.
Draw 1 card.

Channel 1 Frost.
Draw 2 cards.

Cost 1
FTL

FTL+

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.

Cost 0
Iteration

Iteration+

The first time you draw a Status card each turn, draw 2 cards.

The first time you draw a Status card each turn, draw 3 cards.

Cost 1
Modded

Modded+

Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.

Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.

Cost 0
Overclock

Overclock+

Draw 2 cards.
Add a Burn into your Discard Pile.

Draw 3 cards.
Add a Burn into your Discard Pile.

Cost 0
Reboot

Reboot+

Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.

Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.

Cost 0
Rocket Punch

Rocket Punch+

Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0 energy this turn.

Deal 14 damage.
Draw 2 cards.
When a Status card is created, reduce this card's cost to 0 energy this turn.

Cost 2
Scrape

Scrape+

Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 energy.

Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 energy.

Cost 1
Skim

Skim+

Draw 3 cards.

Draw 4 cards.

Cost 1
Sweeping Beam

Sweeping Beam+

Deal 6 damage to ALL enemies.
Draw 1 card.

Deal 9 damage to ALL enemies.
Draw 1 card.

Cost 1
Fetch

Fetch+

Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.

Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.

Cost 0
Pagestorm

Pagestorm+

Whenever you draw an Ethereal card, draw 1 card.

Whenever you draw an Ethereal card, draw 1 card.

Cost 1
Parse

Parse+

Ethereal.
Draw 3 cards.

Ethereal.
Draw 4 cards.

Cost 1
Scourge

Scourge+

Apply 13 Doom.
Draw 1 card.

Apply 16 Doom.
Draw 2 cards.

Cost 1
Big Bang

Big Bang+

Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Innate.
Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Cost 0
Decisions, Decisions

Decisions, Decisions+

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Cost 0
Star Cost 6
Glimmer

Glimmer+

Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.

Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
Glow

Glow+

Gain energy.
Draw 2 cards.

Gain energyenergy.
Draw 2 cards.

Cost 1
Guiding Star

Guiding Star+

Deal 12 damage.
Next turn, draw 2 cards.

Deal 13 damage.
Next turn, draw 3 cards.

Cost 1
Star Cost 2
Pale Blue Dot

Pale Blue Dot+

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.

Cost 1
Photon Cut

Photon Cut+

Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
Prophesize

Prophesize+

Draw 6 cards.

Draw 9 cards.

Cost 2
Finesse

Finesse+

Gain 4 Block.
Draw 1 card.

Gain 7 Block.
Draw 1 card.

Cost 0
Flash of Steel

Flash of Steel+

Deal 5 damage.
Draw 1 card.

Deal 8 damage.
Draw 1 card.

Cost 0
Huddle Up

Huddle Up+

ALL allies draw 2 cards.

ALL allies draw 3 cards.

Cost 1
Impatience

Impatience+

If you have no Attacks in your Hand, draw 2 cards.

If you have no Attacks in your Hand, draw 3 cards.

Cost 0
Master of Strategy

Master of Strategy+

Draw 3 cards.
Exhaust.

Draw 4 cards.
Exhaust.

Cost 0
Restlessness

Restlessness+

Retain.
If your Hand is empty, draw 2 cards and gain energyenergy.

Retain.
If your Hand is empty, draw 3 cards and gain energyenergyenergy.

Cost 0
Thinking Ahead

Thinking Ahead+

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 0