Black Blood
At the end of combat, heal 12 HP.
Card Synergies 4
Bloodletting+
Lose 3 HP.
Gain 
.
Lose 3 HP.
Gain 

.
Hemokinesis+
Lose 2 HP.
Deal 14 damage.
Lose 2 HP.
Deal 19 damage.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Rupture+
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Relic Synergies 4