Bellows
The first Hand you draw each combat is Upgraded.
Card Synergies 6
Armaments+
Gain 5 Block.
Upgrade a card in your Hand.
Gain 5 Block.
Upgrade ALL cards in your Hand.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Acrobatics+
Draw 3 cards.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Relic Synergies 1