Daughter of the Wind
Whenever you play an Attack, gain 1 Block.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Flame Barrier+
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Blade Dance+
Add 3 Shivs into your Hand.
Exhaust.
Add 4 Shivs into your Hand.
Exhaust.
Infinite Blades+
At the start of your turn, add 1 Shiv into your Hand.
Innate.
At the start of your turn, add 1 Shiv into your Hand.
Leading Strike+
Deal 7 damage.
Add 1 Shiv into your Hand.
Deal 10 damage.
Add 1 Shiv into your Hand.
Up My Sleeve+
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Add 4 Shivs into your Hand.
Reduce this card's cost by 1.