Snecko Eye
At the start of your turn, draw 2 additional cards.
Start each combat Confused.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Acrobatics+
Draw 3 cards.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Reflex+
Sly.
Draw 2 cards.
Sly.
Draw 3 cards.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Bloodletting+
Lose 3 HP.
Gain 
.
Lose 3 HP.
Gain 

.
Brand+
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Bully+
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Demonic Shield+
Lose 1 HP.
Give another player Block equal to your Block.
Lose 1 HP.
Give another player Block equal to your Block.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Pact's End+
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.
Primal Force+
Transform all Attacks in your Hand into Giant Rock.
Transform all Attacks in your Hand into Giant Rock+.
Rage+
Whenever you play an Attack this turn, gain 3 Block.
Whenever you play an Attack this turn, gain 5 Block.
Spite+
Deal 6 damage.
If you lost HP this turn, draw 1 card.
Deal 9 damage.
If you lost HP this turn, draw 1 card.
Adrenaline+
Gain
.
Draw 2 cards.
Exhaust.
Gain 
.
Draw 2 cards.
Exhaust.
Anticipate+
Gain 3 Dexterity this turn.
Gain 5 Dexterity this turn.
Assassinate+
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Innate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Backstab+
Innate.
Deal 11 damage.
Exhaust.
Innate.
Deal 15 damage.
Exhaust.
Calculated Gamble+
Discard your Hand, then draw that many cards.
Exhaust.
Retain.
Discard your Hand, then draw that many cards.
Exhaust.
Deflect+
Gain 4 Block.
Gain 7 Block.
Escape Plan+
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw 1 card.
If you draw a Skill, gain 5 Block.
Expose+
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Grand Finale+
Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.
Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.
Neutralize+
Deal 3 damage.
Apply 1 Weak.
Deal 4 damage.
Apply 2 Weak.
Precise Cut+
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deal 16 damage.
Deals 2 less damage for each other card in your Hand.
Prepared+
Draw 1 card.
Discard 1 card.
Draw 2 cards.
Discard 2 cards.
Slice+
Deal 6 damage.
Deal 9 damage.
Suppress+
Innate.
Deal 11 damage.
Apply 3 Weak.
Innate.
Deal 17 damage.
Apply 5 Weak.
Beam Cell+
Deal 3 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Apply 2 Vulnerable.
Boost Away+
Gain 6 Block.
Add a Dazed into your Discard Pile.
Gain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+
Innate.
Gain 10 Block.
Exhaust.
Innate.
Gain 13 Block.
Exhaust.
Chill+
Channel 1 Frost for each enemy.
Exhaust.
Channel 1 Frost for each enemy.
Claw+
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
FTL+
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Go for the Eyes+
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Helix Drill+
Deal 3 damage for each
previously spent this turn.
Deal 5 damage for each
previously spent this turn.
Hotfix+
Gain 2 Focus this turn.
Gain 3 Focus this turn.
Modded+
Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.
Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.
Overclock+
Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Reboot+
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Supercritical+
Gain 4
.
Exhaust.
Gain 6
.
Exhaust.
Tesla Coil+
Deal 3 damage.
Trigger all Lightning against the enemy.
Deal 6 damage.
Trigger all Lightning against the enemy.
TURBO+
Gain 
.
Add a Void into your Discard Pile.
Gain 

.
Add a Void into your Discard Pile.
Borrowed Time+
Apply 3 Doom to yourself.
Gain
.
Apply 3 Doom to yourself.
Gain 
.
Fetch+
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Misery+
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Neurosurge+
Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Gain 4
.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Poke+
Osty deals 6 damage.
Osty deals 9 damage.
Right Hand Hand+
Osty deals 4 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile.
Osty deals 6 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile.
Seance+
Ethereal.
Transform a card in your Draw Pile into Soul.
Ethereal.
Transform a card in your Draw Pile into Soul+.
Shared Fate+
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Lose 2 Strength.
Enemy loses 3 Strength.
Exhaust.
Undeath+
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Gain 9 Block.
Add a copy of this card into your Discard Pile.
Wisp+
Gain
.
Exhaust.
Retain.
Gain
.
Exhaust.
Alignment+
Gain 
.
Gain 

.
2
Astral Pulse+
Deal 14 damage to ALL enemies.
Deal 18 damage to ALL enemies.
3
Big Bang+
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Cloak of Stars+
Gain 7 Block.
Gain 10 Block.
1
Collision Course+
Deal 9 damage.
Add a Debris into your Hand.
Deal 12 damage.
Add a Debris into your Hand.
Comet+
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
5
Decisions, Decisions+
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
6
Falling Star+
Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 11 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
2
Gamma Blast+
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
3
Know Thy Place+
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Largesse+
Another player adds 1 random Colorless card to their Hand.
Another player adds 1 random Upgraded Colorless card to their Hand.
Lunar Blast+
Deal 4 damage for each Skill already played this turn.
Deal 5 damage for each Skill already played this turn.
Meteor Shower+
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
2
Particle Wall+
Gain 9 Block.
Return this card to your Hand.
Gain 12 Block.
Return this card to your Hand.
2
Quasar+
Choose 1 of 3 random Colorless cards to add into your Hand.
Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
2
Radiate+
Deal 3 damage to ALL enemies for each
gained this turn.
Deal 4 damage to ALL enemies for each
gained this turn.
Royal Gamble+
Gain 9
.
Exhaust.
Retain.
Gain 9
.
Exhaust.
5
Stardust+
Deal 5 damage to a random enemy X times.
Deal 7 damage to a random enemy X times.
Believe in You+
Another player gains

.
Another player gains 4
.
Bolas+
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal 4 damage.
At the start of your next turn, return this to your Hand.
Dark Shackles+
Enemy loses 9 Strength this turn.
Exhaust.
Enemy loses 15 Strength this turn.
Exhaust.
Dramatic Entrance+
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Finesse+
Gain 4 Block.
Draw 1 card.
Gain 7 Block.
Draw 1 card.
Flash of Steel+
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Draw 1 card.
Impatience+
If you have no Attacks in your Hand, draw 2 cards.
If you have no Attacks in your Hand, draw 3 cards.
Jack of All Trades+
Add 1 random Colorless card into your Hand.
Exhaust.
Add 2 random Colorless cards into your Hand.
Exhaust.
Master of Strategy+
Draw 3 cards.
Exhaust.
Draw 4 cards.
Exhaust.
Omnislice+
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.
Panic Button+
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Gain 40 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Production+
Gain 
.
Exhaust.
Gain 
.
Prolong+
Next turn, gain Block equal to your current Block.
Exhaust.
Next turn, gain Block equal to your current Block.
Purity+
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.
Restlessness+
Retain.
If your Hand is empty, draw 2 cards and gain 
.
Retain.
If your Hand is empty, draw 3 cards and gain 

.
Secret Technique+
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Secret Weapon+
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
The Gambit+
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Gain 75 Block.
If you take unblocked attack damage this combat, die.
Thinking Ahead+
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.