Snecko Eye

Snecko Eye

Rarity ancient
Character Colorless

At the start of your turn, draw 2 additional cards.
Start each combat Confused.

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Card Anti-Synergies 87
Battle Trance

Battle Trance+

Draw 3 cards.
You cannot draw additional cards this turn.

Draw 4 cards.
You cannot draw additional cards this turn.

Cost 0
Bloodletting

Bloodletting+

Lose 3 HP.
Gain energyenergy.

Lose 3 HP.
Gain energyenergyenergy.

Cost 0
Brand

Brand+

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.

Cost 0
Bully

Bully+

Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.

Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.

Cost 0
Demonic Shield

Demonic Shield+

Lose 1 HP.
Give another player Block equal to your Block.

Lose 1 HP.
Give another player Block equal to your Block.

Cost 0
Drum of Battle

Drum of Battle+

Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Cost 0
Offering

Offering+

Lose 6 HP.
Gain energyenergy.
Draw 3 cards.
Exhaust.

Lose 6 HP.
Gain energyenergy.
Draw 5 cards.
Exhaust.

Cost 0
Pact's End

Pact's End+

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.

Cost 0
Primal Force

Primal Force+

Transform all Attacks in your Hand into Giant Rock.

Transform all Attacks in your Hand into Giant Rock+.

Cost 0
Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

Whenever you play an Attack this turn, gain 5 Block.

Cost 0
Spite

Spite+

Deal 6 damage.
If you lost HP this turn, draw 1 card.

Deal 9 damage.
If you lost HP this turn, draw 1 card.

Cost 0
Adrenaline

Adrenaline+

Gain energy.
Draw 2 cards.
Exhaust.

Gain energyenergy.
Draw 2 cards.
Exhaust.

Cost 0
Anticipate

Anticipate+

Gain 3 Dexterity this turn.

Gain 5 Dexterity this turn.

Cost 0
Assassinate

Assassinate+

Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.

Innate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.

Cost 0
Backstab

Backstab+

Innate.
Deal 11 damage.
Exhaust.

Innate.
Deal 15 damage.
Exhaust.

Cost 0
Calculated Gamble

Calculated Gamble+

Discard your Hand, then draw that many cards.
Exhaust.

Retain.
Discard your Hand, then draw that many cards.
Exhaust.

Cost 0
Deflect

Deflect+

Gain 4 Block.

Gain 7 Block.

Cost 0
Escape Plan

Escape Plan+

Draw 1 card.
If you draw a Skill, gain 3 Block.

Draw 1 card.
If you draw a Skill, gain 5 Block.

Cost 0
Expose

Expose+

Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.

Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.

Cost 0
Grand Finale

Grand Finale+

Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.

Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.

Cost 0
Neutralize

Neutralize+

Deal 3 damage.
Apply 1 Weak.

Deal 4 damage.
Apply 2 Weak.

Cost 0
Precise Cut

Precise Cut+

Deal 13 damage.
Deals 2 less damage for each other card in your Hand.

Deal 16 damage.
Deals 2 less damage for each other card in your Hand.

Cost 0
Prepared

Prepared+

Draw 1 card.
Discard 1 card.

Draw 2 cards.
Discard 2 cards.

Cost 0
Slice

Slice+

Deal 6 damage.

Deal 9 damage.

Cost 0
Suppress
Attack

Suppress+

Innate.
Deal 11 damage.
Apply 3 Weak.

Innate.
Deal 17 damage.
Apply 5 Weak.

Cost 0
Beam Cell

Beam Cell+

Deal 3 damage.
Apply 1 Vulnerable.

Deal 4 damage.
Apply 2 Vulnerable.

Cost 0
Boost Away

Boost Away+

Gain 6 Block.
Add a Dazed into your Discard Pile.

Gain 9 Block.
Add a Dazed into your Discard Pile.

Cost 0
Boot Sequence

Boot Sequence+

Innate.
Gain 10 Block.
Exhaust.

Innate.
Gain 13 Block.
Exhaust.

Cost 0
Chill

Chill+

Channel 1 Frost for each enemy.
Exhaust.

Channel 1 Frost for each enemy.

Cost 0
Claw

Claw+

Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.

Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.

Cost 0
FTL

FTL+

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.

Cost 0
Go for the Eyes

Go for the Eyes+

Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.

Cost 0
Helix Drill

Helix Drill+

Deal 3 damage for each energy previously spent this turn.

Deal 5 damage for each energy previously spent this turn.

Cost 0
Hotfix

Hotfix+

Gain 2 Focus this turn.

Gain 3 Focus this turn.

Cost 0
Modded

Modded+

Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.

Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.

Cost 0
Overclock

Overclock+

Draw 2 cards.
Add a Burn into your Discard Pile.

Draw 3 cards.
Add a Burn into your Discard Pile.

Cost 0
Reboot

Reboot+

Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.

Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.

Cost 0
Supercritical

Supercritical+

Gain 4energy.
Exhaust.

Gain 6energy.
Exhaust.

Cost 0
Tesla Coil

Tesla Coil+

Deal 3 damage.
Trigger all Lightning against the enemy.

Deal 6 damage.
Trigger all Lightning against the enemy.

Cost 0
TURBO

TURBO+

Gain energyenergy.
Add a Void into your Discard Pile.

Gain energyenergyenergy.
Add a Void into your Discard Pile.

Cost 0
Borrowed Time

Borrowed Time+

Apply 3 Doom to yourself.
Gain energy.

Apply 3 Doom to yourself.
Gain energyenergy.

Cost 0
Fetch

Fetch+

Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.

Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.

Cost 0
Misery

Misery+

Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.

Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.

Cost 0
Neurosurge

Neurosurge+

Gainenergyenergyenergy .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Gain 4energy.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Cost 0
Poke

Poke+

Osty deals 6 damage.

Osty deals 9 damage.

Cost 0
Right Hand Hand

Right Hand Hand+

Osty deals 4 damage.
Whenever you play a card that costs energyenergy or more, return this to your Hand from the Discard Pile.

Osty deals 6 damage.
Whenever you play a card that costs energyenergy or more, return this to your Hand from the Discard Pile.

Cost 0
Seance

Seance+

Ethereal.
Transform a card in your Draw Pile into Soul.

Ethereal.
Transform a card in your Draw Pile into Soul+.

Cost 0
Shared Fate

Shared Fate+

Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.

Lose 2 Strength.
Enemy loses 3 Strength.
Exhaust.

Cost 0
Undeath

Undeath+

Gain 7 Block.
Add a copy of this card into your Discard Pile.

Gain 9 Block.
Add a copy of this card into your Discard Pile.

Cost 0
Wisp

Wisp+

Gain energy.
Exhaust.

Retain.
Gain energy.
Exhaust.

Cost 0
Alignment

Alignment+

Gain energyenergy.

Gain energyenergyenergy.

Cost 0
Star Cost 2
Astral Pulse

Astral Pulse+

Deal 14 damage to ALL enemies.

Deal 18 damage to ALL enemies.

Cost 0
Star Cost 3
Big Bang

Big Bang+

Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Innate.
Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Cost 0
Cloak of Stars

Cloak of Stars+

Gain 7 Block.

Gain 10 Block.

Cost 0
Star Cost 1
Collision Course

Collision Course+

Deal 9 damage.
Add a Debris into your Hand.

Deal 12 damage.
Add a Debris into your Hand.

Cost 0
Comet

Comet+

Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Cost 0
Star Cost 5
Decisions, Decisions

Decisions, Decisions+

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Cost 0
Star Cost 6
Falling Star

Falling Star+

Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Deal 11 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Cost 0
Star Cost 2
Gamma Blast

Gamma Blast+

Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Cost 0
Star Cost 3
Know Thy Place

Know Thy Place+

Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.

Apply 1 Weak.
Apply 1 Vulnerable.

Cost 0
Largesse

Largesse+

Another player adds 1 random Colorless card to their Hand.

Another player adds 1 random Upgraded Colorless card to their Hand.

Cost 0
Lunar Blast

Lunar Blast+

Deal 4 damage for each Skill already played this turn.

Deal 5 damage for each Skill already played this turn.

Cost 0
Meteor Shower
Attack

Meteor Shower+

Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Cost 0
Star Cost 2
Particle Wall

Particle Wall+

Gain 9 Block.
Return this card to your Hand.

Gain 12 Block.
Return this card to your Hand.

Cost 0
Star Cost 2
Quasar

Quasar+

Choose 1 of 3 random Colorless cards to add into your Hand.

Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.

Cost 0
Star Cost 2
Radiate

Radiate+

Deal 3 damage to ALL enemies for each energy gained this turn.

Deal 4 damage to ALL enemies for each energy gained this turn.

Cost 0
Royal Gamble

Royal Gamble+

Gain 9 energy.
Exhaust.

Retain.
Gain 9 energy.
Exhaust.

Cost 0
Star Cost 5
Stardust

Stardust+

Deal 5 damage to a random enemy X times.

Deal 7 damage to a random enemy X times.

Cost 0
Believe in You

Believe in You+

Another player gainsenergyenergyenergy .

Another player gains 4energy.

Cost 0
Bolas

Bolas+

Deal 3 damage.
At the start of your next turn, return this to your Hand.

Deal 4 damage.
At the start of your next turn, return this to your Hand.

Cost 0
Dark Shackles

Dark Shackles+

Enemy loses 9 Strength this turn.
Exhaust.

Enemy loses 15 Strength this turn.
Exhaust.

Cost 0
Dramatic Entrance

Dramatic Entrance+

Innate.
Deal 11 damage to ALL enemies.
Exhaust.

Innate.
Deal 15 damage to ALL enemies.
Exhaust.

Cost 0
Finesse

Finesse+

Gain 4 Block.
Draw 1 card.

Gain 7 Block.
Draw 1 card.

Cost 0
Flash of Steel

Flash of Steel+

Deal 5 damage.
Draw 1 card.

Deal 8 damage.
Draw 1 card.

Cost 0
Impatience

Impatience+

If you have no Attacks in your Hand, draw 2 cards.

If you have no Attacks in your Hand, draw 3 cards.

Cost 0
Jack of All Trades

Jack of All Trades+

Add 1 random Colorless card into your Hand.
Exhaust.

Add 2 random Colorless cards into your Hand.
Exhaust.

Cost 0
Master of Strategy

Master of Strategy+

Draw 3 cards.
Exhaust.

Draw 4 cards.
Exhaust.

Cost 0
Omnislice

Omnislice+

Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.

Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.

Cost 0
Panic Button

Panic Button+

Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.

Gain 40 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.

Cost 0
Production

Production+

Gain energyenergy.
Exhaust.

Gain energyenergy.

Cost 0
Prolong

Prolong+

Next turn, gain Block equal to your current Block.
Exhaust.

Next turn, gain Block equal to your current Block.

Cost 0
Purity

Purity+

Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.

Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.

Cost 0
Restlessness

Restlessness+

Retain.
If your Hand is empty, draw 2 cards and gain energyenergy.

Retain.
If your Hand is empty, draw 3 cards and gain energyenergyenergy.

Cost 0
Secret Technique

Secret Technique+

Put a Skill from your Draw Pile into your Hand.
Exhaust.

Put a Skill from your Draw Pile into your Hand.

Cost 0
Secret Weapon

Secret Weapon+

Put an Attack from your Draw Pile into your Hand.
Exhaust.

Put an Attack from your Draw Pile into your Hand.

Cost 0
The Gambit

The Gambit+

Gain 50 Block.
If you take unblocked attack damage this combat, die.

Gain 75 Block.
If you take unblocked attack damage this combat, die.

Cost 0
Thinking Ahead

Thinking Ahead+

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 0
Relic Anti-Synergies 1