Parrying Shield
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Card Synergies 6
Barricade+
Block is not removed at the start of your turn.
Block is not removed at the start of your turn.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Body Slam+
Deal damage equal to your Block.
Deal damage equal to your Block.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Relic Synergies 2
Relic Anti-Synergies 2