Orichalcum
If you end your turn without Block, gain 6 Block.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Flame Barrier+
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Barricade+
Block is not removed at the start of your turn.
Block is not removed at the start of your turn.
Anticipate+
Gain 3 Dexterity this turn.
Gain 5 Dexterity this turn.
Blur+
Gain 5 Block.
Block is not removed at the start of your next turn.
Gain 8 Block.
Block is not removed at the start of your next turn.
Dodge and Roll+
Gain 4 Block.
Next turn, gain 4 Block.
Gain 6 Block.
Next turn, gain 6 Block.