Corruption+
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Dark Embrace+
Whenever a card is Exhausted, draw 1 card.
Whenever a card is Exhausted, draw 1 card.
Armaments+
Gain 5 Block.
Upgrade a card in your Hand.
Gain 5 Block.
Upgrade ALL cards in your Hand.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Feel No Pain+
Whenever a card is Exhausted, gain 3 Block.
Whenever a card is Exhausted, gain 4 Block.
Havoc+
Play the top card of your Draw Pile and Exhaust it.
Play the top card of your Draw Pile and Exhaust it.
Prolong+
Next turn, gain Block equal to your current Block.
Exhaust.
Next turn, gain Block equal to your current Block.
Second Wind+
Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.
Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Stoke+
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
True Grit+
Gain 7 Block.
Exhaust 1 card .
Gain 9 Block.
Exhaust 1 card.
Body Slam+
Deal damage equal to your Block.
Deal damage equal to your Block.
Fiend Fire+
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Pact's End+
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.
Barricade+
Block is not removed at the start of your turn.
Block is not removed at the start of your turn.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Defend+
Gain 5 Block.
Gain 8 Block.
Flame Barrier+
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Iron Wave+
Gain 5 Block.
Deal 5 damage.
Gain 7 Block.
Deal 7 damage.
The Gambit+
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Gain 75 Block.
If you take unblocked attack damage this combat, die.
Unmovable+
The first time you gain Block from a card each turn, double the amount gained.
The first time you gain Block from a card each turn, double the amount gained.
Accuracy+
Shivs deal 4 additional damage.
Shivs deal 6 additional damage.
Fan of Knives+
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Blade Dance+
Add 3 Shivs into your Hand.
Exhaust.
Add 4 Shivs into your Hand.
Exhaust.
Cloak and Dagger+
Gain 6 Block.
Add 1 Shiv into your Hand.
Gain 6 Block.
Add 2 ShivShivs into your Hand.
Hidden Daggers+
Discard 2 cards.
Add 2 Shivs into your Hand.
Discard 2 cards.
Add 2 Shivs+ into your Hand.
Infinite Blades+
At the start of your turn, add 1 Shiv into your Hand.
Innate.
At the start of your turn, add 1 Shiv into your Hand.
Knife Trap+
Play every Shiv in your Exhaust Pile on the enemy.
Upgrade and play every Shiv in your Exhaust Pile on the enemy.
Leading Strike+
Deal 7 damage.
Add 1 Shiv into your Hand.
Deal 10 damage.
Add 1 Shiv into your Hand.
Storm of Steel+
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.
Afterimage+
Whenever you play a card, gain 1 Block.
Innate.
Whenever you play a card, gain 1 Block.
Finisher+
Deal 6 damage for each Attack already played this turn.
Deal 8 damage for each Attack already played this turn.
Master Planner+
When you play a Skill, it gains Sly.
When you play a Skill, it gains Sly.
Tools of the Trade+
At the start of your turn, draw 1 card and discard 1 card.
At the start of your turn, draw 1 card and discard 1 card.
Acrobatics+
Draw 3 cards.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Backflip+
Gain 5 Block.
Draw 2 cards.
Gain 8 Block.
Draw 2 cards.
Bouncing Flask+
Apply 3 Poison to a random enemy 3 times.
Apply 3 Poison to a random enemy 4 times.
Bubble Bubble+
If the enemy has Poison, apply 9 Poison.
If the enemy has Poison, apply 12 Poison.
Calculated Gamble+
Discard your Hand, then draw that many cards.
Exhaust.
Retain.
Discard your Hand, then draw that many cards.
Exhaust.
Corrosive Wave+
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Whenever you draw a card this turn, apply 4 Poison to ALL enemies.
Deadly Poison+
Apply 5 Poison.
Apply 7 Poison.
Envenom+
Whenever an Attack deals unblocked damage, apply 1 Poison.
Whenever an Attack deals unblocked damage, apply 2 Poison.
Expertise+
Draw cards until you have 6 in your Hand.
Draw cards until you have 7 in your Hand.
Noxious Fumes+
At the start of your turn, apply 2 Poison to ALL enemies.
At the start of your turn, apply 3 Poison to ALL enemies.
Poisoned Stab+
Deal 6 damage.
Apply 3 Poison.
Deal 8 damage.
Apply 4 Poison.
Prepared+
Draw 1 card.
Discard 1 card.
Draw 2 cards.
Discard 2 cards.
Reflex+
Sly.
Draw 2 cards.
Sly.
Draw 3 cards.
Snakebite+
Retain.
Apply 7 Poison.
Retain.
Apply 10 Poison.
Tactician+
Sly.
Gain
.
Sly.
Gain 
.
Abrasive+
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Sly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+
Poison is triggered 1 additional time.
Poison is triggered 2 additional times.
Adrenaline+
Gain
.
Draw 2 cards.
Exhaust.
Gain 
.
Draw 2 cards.
Exhaust.
Grand Finale+
Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.
Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.
Haze+
Sly.
Apply 4 Poison to ALL enemies.
Sly.
Apply 6 Poison to ALL enemies.
Outbreak+
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Every 3 times you apply Poison, deal 15 damage to ALL enemies.
All for One+
Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Claw+
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Beam Cell+
Deal 3 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Apply 2 Vulnerable.
Boost Away+
Gain 6 Block.
Add a Dazed into your Discard Pile.
Gain 9 Block.
Add a Dazed into your Discard Pile.
Feral+
The first time you play a 0
Attack each turn, return it to your Hand.
The first time you play a 0
Attack each turn, return it to your Hand.
FTL+
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Go for the Eyes+
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Hologram+
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Momentum Strike+
Deal 10 damage.
Reduce this card's cost to 0
.
Deal 13 damage.
Reduce this card's cost to 0
.
Overclock+
Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Scrape+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Tesla Coil+
Deal 3 damage.
Trigger all Lightning against the enemy.
Deal 6 damage.
Trigger all Lightning against the enemy.
TURBO+
Gain 
.
Add a Void into your Discard Pile.
Gain 

.
Add a Void into your Discard Pile.
Echo Form+
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Buffer+
Prevent the next time you would lose HP.
Prevent the next 2 times you would lose HP.
Coolheaded+
Channel 1 Frost.
Draw 1 card.
Channel 1 Frost.
Draw 2 cards.
Creative AI+
At the start of your turn, add a random Power into your Hand.
At the start of your turn, add a random Power into your Hand.
Defragment+
Gain 1 Focus.
Gain 2 Focus.
Glacier+
Gain 6 Block.
Channel 2 Frost.
Gain 9 Block.
Channel 2 Frost.
Machine Learning+
At the start of your turn, draw 1 additional card.
Innate.
At the start of your turn, draw 1 additional card.
Sweeping Beam+
Deal 6 damage to ALL enemies.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Hyperbeam+
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Deal 34 damage to ALL enemies.
Lose 3 Focus.
Multi-Cast+
Evoke your rightmost Orb X times.
Evoke your rightmost Orb X+1 times.
Quadcast+
Evoke your rightmost Orb 4 times.
Evoke your rightmost Orb 4 times.
Biased Cognition+
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Capacitor+
Gain 2 Orb Slots.
Gain 3 Orb Slots.
Chill+
Channel 1 Frost for each enemy.
Exhaust.
Channel 1 Frost for each enemy.
Cold Snap+
Deal 6 damage.
Channel 1 Frost.
Deal 9 damage.
Channel 1 Frost.
Coolant+
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.
Focused Strike+
Deal 9 damage.
Gain 1 Focus this turn.
Deal 11 damage.
Gain 2 Focus this turn.
Hotfix+
Gain 2 Focus this turn.
Gain 3 Focus this turn.
Hailstorm+
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Loop+
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost 2 times.
Particle Wall+
Gain 9 Block.
Return this card to your Hand.
Gain 12 Block.
Return this card to your Hand.
2
The Sealed Throne+
Whenever you play a card, gain
.
Innate.
Whenever you play a card, gain
.
3
Child of the Stars+
Whenever you spend
, gain 2 Block for each
spent.
Whenever you spend
, gain 3 Block for each
spent.
Convergence+
Next turn, gain
and
.
Retain your Hand this turn.
Next turn, gain
and 
.
Retain your Hand this turn.
Gather Light+
Gain 7 Block.
Gain
.
Gain 10 Block.
Gain
.
Genesis+
At the start of your turn, gain 
.
At the start of your turn, gain 

.
Glow+
Gain
.
Draw 2 cards.
Gain 
.
Draw 2 cards.
Hidden Cache+
Gain
.
Next turn, gain 

.
Gain
.
Next turn, gain 


.
Solar Strike+
Deal 8 damage.
Gain
.
Deal 9 damage.
Gain 
.
Venerate+
Gain 
.
Gain 

.
Devastate+
Deal 30 damage.
Deal 40 damage.
4
Royal Gamble+
Gain 9
.
Exhaust.
Retain.
Gain 9
.
Exhaust.
5
Shining Strike+
Deal 8 damage.
Gain 
.
Put this card on top of your Draw Pile.
Deal 11 damage.
Gain 
.
Put this card on top of your Draw Pile.
Comet+
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
5
Decisions, Decisions+
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
6
Seven Stars+
Deal 7 damage to ALL enemies 7 times.
Deal 7 damage to ALL enemies 7 times.
7
End of Days+
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
No Escape+
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Apply 15 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Borrowed Time+
Apply 3 Doom to yourself.
Gain
.
Apply 3 Doom to yourself.
Gain 
.
Countdown+
At the start of your turn, apply 6 Doom to a random enemy.
At the start of your turn, apply 9 Doom to a random enemy.
Deathbringer+
Apply 21 Doom and 1 Weak to ALL enemies.
Apply 26 Doom and 1 Weak to ALL enemies.
Negative Pulse+
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Gain 6 Block.
Apply 11 Doom to ALL enemies.
Oblivion+
Whenever you play a card this turn, apply 3 Doom to the enemy.
Whenever you play a card this turn, apply 4 Doom to the enemy.
Reaper Form+
Whenever Attacks deal damage, they also apply that much Doom.
Retain.
Whenever Attacks deal damage, they also apply that much Doom.
Scourge+
Apply 13 Doom.
Draw 1 card.
Apply 16 Doom.
Draw 2 cards.
Time's Up+
Deal damage equal to the enemy's Doom.
Exhaust.
Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Devour Life+
Whenever you play a Soul, Summon 1.
Whenever you play a Soul, Summon 2.
Haunt+
Whenever you play a Soul, a random enemy loses 6 HP.
Whenever you play a Soul, a random enemy loses 8 HP.
Afterlife+
Summon 6.
Exhaust.
Summon 9.
Exhaust.
Capture Spirit+
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Cleanse+
Summon 3.
Exhaust 1 card from your Draw Pile.
Summon 5.
Exhaust 1 card from your Draw Pile.
Dirge+
Summon 3 X times.
Add X Souls into your Draw Pile.
Summon 4 X times.
Add X Souls+ into your Draw Pile.
Glimpse Beyond+
ALL players add 3 Souls into their Draw Pile.
Exhaust.
ALL players add 4 Souls into their Draw Pile.
Exhaust.
Invoke+
Next turn, Summon 2 and gain 
.
Next turn, Summon 3 and gain 

.
Seance+
Ethereal.
Transform a card in your Draw Pile into Soul.
Ethereal.
Transform a card in your Draw Pile into Soul+.
Wisp+
Gain
.
Exhaust.
Retain.
Gain
.
Exhaust.
Soul Storm+
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deal 9 damage.
Deals 3 additional damage for each Soul in your Exhaust Pile.
Demon Form+
At the start of your turn, gain 2 Strength.
At the start of your turn, gain 3 Strength.
Inflame+
Gain 2 Strength.
Gain 3 Strength.
Bloodletting+
Lose 3 HP.
Gain 
.
Lose 3 HP.
Gain 

.
Brand+
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Dominate+
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Fight Me!+
Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.
Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Rage+
Whenever you play an Attack this turn, gain 3 Block.
Whenever you play an Attack this turn, gain 5 Block.
Rupture+
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Setup Strike+
Deal 7 damage.
Gain 2 Strength this turn.
Deal 9 damage.
Gain 3 Strength this turn.
Mangle+
Deal 15 damage.
Enemy loses 10 Strength this turn.
Deal 20 damage.
Enemy loses 15 Strength this turn.
Sword Boomerang+
Deal 3 damage to a random enemy 3 times.
Deal 3 damage to a random enemy 4 times.
Tear Asunder+
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Twin Strike+
Deal 5 damage twice.
Deal 7 damage twice.
Whirlwind+
Deal 5 damage to ALL enemies X times.
Deal 8 damage to ALL enemies X times.
Aggression+
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Hellraiser+
Whenever you draw a card containing "Strike", it is played against a random enemy.
Whenever you draw a card containing "Strike", it is played against a random enemy.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Pommel Strike+
Deal 9 damage.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Strike+
Deal 6 damage.
Deal 9 damage.
Perfected Strike+
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Vicious+
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
Ashen Strike+
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Conflagration+
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Breakthrough+
Lose 1 HP.
Deal 9 damage to ALL enemies.
Lose 1 HP.
Deal 13 damage to ALL enemies.
Demonic Shield+
Lose 1 HP.
Give another player Block equal to your Block.
Lose 1 HP.
Give another player Block equal to your Block.
Hemokinesis+
Lose 2 HP.
Deal 14 damage.
Lose 2 HP.
Deal 19 damage.
Strangle+
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Blur+
Gain 5 Block.
Block is not removed at the start of your next turn.
Gain 8 Block.
Block is not removed at the start of your next turn.
Deflect+
Gain 4 Block.
Gain 7 Block.
Hand Trick+
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Gain 10 Block.
Add Sly to a Skill in your Hand this turn.
Leg Sweep+
Apply 2 Weak.
Gain 11 Block.
Apply 3 Weak.
Gain 14 Block.
Nightmare+
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Burst+
This turn, your next Skill is played an extra time.
This turn, your next 2 Skills are played an extra time.
Shadow Step+
Discard your Hand.
Next turn, Attacks deal double damage.
Discard your Hand.
Next turn, Attacks deal double damage.
Well-Laid Plans+
At the end of your turn, Retain up to 1 card.
At the end of your turn, Retain up to 2 cards.
Bullet Time+
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
Malaise+
Enemy loses X Strength.
Apply X Weak.
Exhaust.
Enemy loses X+1 Strength.
Apply X+1 Weak.
Exhaust.
Wraith Form+
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.
Survivor+
Gain 8 Block.
Discard 1 card.
Gain 11 Block.
Discard 1 card.
Up My Sleeve+
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Add 4 Shivs into your Hand.
Reduce this card's cost by 1.
Anticipate+
Gain 3 Dexterity this turn.
Gain 5 Dexterity this turn.
Dash+
Gain 10 Block.
Deal 10 damage.
Gain 13 Block.
Deal 13 damage.
Escape Plan+
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw 1 card.
If you draw a Skill, gain 5 Block.
Footwork+
Gain 2 Dexterity.
Gain 3 Dexterity.
Storm+
Whenever you play a Power, Channel 1 Lightning.
Whenever you play a Power, Channel 2 Lightning.
Ball Lightning+
Deal 7 damage.
Channel 1 Lightning.
Deal 10 damage.
Channel 1 Lightning.
Subroutine+
Whenever you play a Power, gain
.
Whenever you play a Power, gain
.
Consuming Shadow+
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Darkness+
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Channel 1 Dark.
Trigger the passive ability of all Dark twice.
Dualcast+
Evoke your rightmost Orb twice.
Evoke your rightmost Orb twice.
Iteration+
The first time you draw a Status card each turn, draw 2 cards.
The first time you draw a Status card each turn, draw 3 cards.
Chaos+
Channel 1 random Orb.
Channel 2 random Orbs.
Fusion+
Channel 1 Plasma.
Channel 1 Plasma.
Rainbow+
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Cloak of Stars+
Gain 7 Block.
Gain 10 Block.
1
I Am Invincible+
Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Quasar+
Choose 1 of 3 random Colorless cards to add into your Hand.
Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
2
Reflect+
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.
3
Seeking Edge+
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Forge 11.
Sovereign Blade now deals damage to ALL enemies.
Sword Sage+
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Bulwark+
Gain 13 Block.
Forge 10.
Gain 16 Block.
Forge 13.
Conqueror+
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Furnace+
At the start of your turn, Forge 4.
At the start of your turn, Forge 6.
Refine Blade+
Forge 6.
Next turn, gain
.
Forge 10.
Next turn, gain
.
Spoils of Battle+
Forge 10.
Forge 15.
Summon Forth+
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Forge 11.
Put Sovereign Blade into your Hand from anywhere.
The Smith+
Forge 30.
Forge 40.
4
Wrought in War+
Deal 7 damage.
Forge 5.
Deal 9 damage.
Forge 7.
Heavenly Drill+
Deal 8 damage X times.
Double X if it's 4 or more.
Deal 10 damage X times.
Double X if it's 4 or more.
Heirloom Hammer+
Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Void Form+
End your turn.
The first 2 cards you play each turn are free to play.
End your turn.
The first 3 cards you play each turn are free to play.
Bombardment+
Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Knockout Blow+
Deal 30 damage.
If this kills an enemy, gain 



.
Deal 38 damage.
If this kills an enemy, gain 



.
Orbit+
Every 4
you spend, gain
.
Every 4
you spend, gain
.
Alignment+
Gain 
.
Gain 

.
2
Big Bang+
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Hegemony+
Deal 15 damage.
Next turn, gain 
.
Deal 18 damage.
Next turn, gain 

.
Photon Cut+
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
CHARGE!!+
Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.
Cosmic Indifference+
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Guiding Star+
Deal 12 damage.
Next turn, draw 2 cards.
Deal 13 damage.
Next turn, draw 3 cards.
2
Kingly Punch+
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.
Pale Blue Dot+
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Call of the Void+
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.
Innate.
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.
Pull from Below+
Deal 5 damage for each Ethereal card played this combat.
Deal 7 damage for each Ethereal card played this combat.
Pagestorm+
Whenever you draw an Ethereal card, draw 1 card.
Whenever you draw an Ethereal card, draw 1 card.
Sculpting Strike+
Deal 8 damage.
Add Ethereal to a card in your Hand.
Deal 11 damage.
Add Ethereal to a card in your Hand.
Spirit of Ash+
Whenever you play an Ethereal card, gain 4 Block.
Whenever you play an Ethereal card, gain 5 Block.
Veilpiercer+
Deal 10 damage.
The next Ethereal card you play costs 0
.
Deal 13 damage.
The next Ethereal card you play costs 0
.
Banshee's Cry+
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat.
Deal 39 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat.
Friendship+
Lose 2 Strength.
Gain
at the start of each turn.
Lose 1 Strength.
Gain
at the start of each turn.
Necro Mastery+
Summon 5.
Whenever Osty loses HP, ALL enemies lose that much HP as well.
Summon 8.
Whenever Osty loses HP, ALL enemies lose that much HP as well.
Bodyguard+
Summon 5.
Summon 7.
Calcify+
Osty's attacks deal 4 additional damage.
Osty's attacks deal 6 additional damage.
Legion of Bone+
ALL players Summon 6.
Exhaust.
ALL players Summon 8.
Exhaust.
Pull Aggro+
Summon 4.
Gain 7 Block.
Summon 5.
Gain 9 Block.
Reanimate+
Summon 20.
Exhaust.
Summon 25.
Exhaust.
Sic 'Em+
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Osty deals 6 damage.
Whenever Osty hits this enemy this turn, Summon 3.
Spur+
Retain.
Summon 3.
Osty heals 5 HP.
Retain.
Summon 5.
Osty heals 7 HP.
High Five+
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Osty deals 13 damage and applies 3 Vulnerable to ALL enemies.
Sacrifice+
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Demesne+
Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Forbidden Grimoire+
At the end of combat, you may remove a card from your Deck.
Eternal.
At the end of combat, you may remove a card from your Deck.
Eternal.
Drain Power+
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Dredge+
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Grave Warden+
Gain 8 Block.
Add a Soul into your Draw Pile.
Gain 10 Block.
Add a Soul+ into your Draw Pile.
Neurosurge+
Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Gain 4
.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Parse+
Ethereal.
Draw 3 cards.
Ethereal.
Draw 4 cards.
Reave+
Deal 9 damage.
Add a Soul into your Draw Pile.
Deal 11 damage.
Add a Soul+ into your Draw Pile.
Bury+
Deal 52 damage.
Deal 63 damage.
Blight Strike+
Deal 8 damage.
Apply Doom equal to damage dealt.
Deal 10 damage.
Apply Doom equal to damage dealt.
Death March+
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Deal 9 damage.
Deals 4 additional damage for each card drawn during your turn.
Debilitate+
Deal 7 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Deal 9 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.
Defile+
Ethereal.
Deal 13 damage.
Ethereal.
Deal 17 damage.
Fear+
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.
Transfigure+
Add Replay to a card in your Hand.
It costs an extra
.
Exhaust.
Add Replay to a card in your Hand.
It costs an extra
.
Eradicate+
Retain.
Deal 11 damage X times.
Retain.
Deal 14 damage X times.
The Scythe+
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Lethality+
Ethereal.
The first Attack each turn deals 50% additional damage.
Ethereal.
The first Attack each turn deals 75% additional damage.
Squeeze+
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Osty deals 30 damage.
Deals 6 additional damage for ALL your other Osty Attacks.