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STS 2 Synergies

All Ironclad Silent Defect Regent Necrobinder
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Corruption
Power

Corruption+

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Cost 3
Dark Embrace

Dark Embrace+

Whenever a card is Exhausted, draw 1 card.

Whenever a card is Exhausted, draw 1 card.

Cost 2
Armaments

Armaments+

Gain 5 Block.
Upgrade a card in your Hand.

Gain 5 Block.
Upgrade ALL cards in your Hand.

Cost 1
Burning Pact

Burning Pact+

Exhaust 1 card.
Draw 2 cards.

Exhaust 1 card.
Draw 3 cards.

Cost 1
Evil Eye

Evil Eye+

Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.

Cost 1
Feel No Pain

Feel No Pain+

Whenever a card is Exhausted, gain 3 Block.

Whenever a card is Exhausted, gain 4 Block.

Cost 1
Havoc

Havoc+

Play the top card of your Draw Pile and Exhaust it.

Play the top card of your Draw Pile and Exhaust it.

Cost 1
Prolong

Prolong+

Next turn, gain Block equal to your current Block.
Exhaust.

Next turn, gain Block equal to your current Block.

Cost 0
Second Wind

Second Wind+

Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.

Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.

Cost 1
Shrug It Off

Shrug It Off+

Gain 8 Block.
Draw 1 card.

Gain 11 Block.
Draw 1 card.

Cost 1
Stoke

Stoke+

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Cost 1
True Grit

True Grit+

Gain 7 Block.
Exhaust 1 card .

Gain 9 Block.
Exhaust 1 card.

Cost 1
Body Slam

Body Slam+

Deal damage equal to your Block.

Deal damage equal to your Block.

Cost 1
Fiend Fire

Fiend Fire+

Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.

Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.

Cost 2
Pact's End

Pact's End+

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.

Cost 0
Barricade

Barricade+

Block is not removed at the start of your turn.

Block is not removed at the start of your turn.

Cost 3
Crimson Mantle

Crimson Mantle+

At the start of your turn, lose 1 HP and gain 8 Block.

At the start of your turn, lose 1 HP and gain 10 Block.

Cost 1
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Flame Barrier

Flame Barrier+

Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.

Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.

Cost 2
Impervious

Impervious+

Gain 30 Block.
Exhaust.

Gain 40 Block.
Exhaust.

Cost 2
Iron Wave

Iron Wave+

Gain 5 Block.
Deal 5 damage.

Gain 7 Block.
Deal 7 damage.

Cost 1
The Gambit

The Gambit+

Gain 50 Block.
If you take unblocked attack damage this combat, die.

Gain 75 Block.
If you take unblocked attack damage this combat, die.

Cost 0
Unmovable

Unmovable+

The first time you gain Block from a card each turn, double the amount gained.

The first time you gain Block from a card each turn, double the amount gained.

Cost 2
Accuracy

Accuracy+

Shivs deal 4 additional damage.

Shivs deal 6 additional damage.

Cost 1
Fan of Knives

Fan of Knives+

Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.

Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.

Cost 2
Blade Dance

Blade Dance+

Add 3 Shivs into your Hand.
Exhaust.

Add 4 Shivs into your Hand.
Exhaust.

Cost 1
Cloak and Dagger

Cloak and Dagger+

Gain 6 Block.
Add 1 Shiv into your Hand.

Gain 6 Block.
Add 2 ShivShivs into your Hand.

Cost 1
Hidden Daggers

Hidden Daggers+

Discard 2 cards.
Add 2 Shivs into your Hand.

Discard 2 cards.
Add 2 Shivs+ into your Hand.

Cost 0
Infinite Blades

Infinite Blades+

At the start of your turn, add 1 Shiv into your Hand.

Innate.
At the start of your turn, add 1 Shiv into your Hand.

Cost 1
Knife Trap

Knife Trap+

Play every Shiv in your Exhaust Pile on the enemy.

Upgrade and play every Shiv in your Exhaust Pile on the enemy.

Cost 2
Leading Strike

Leading Strike+

Deal 7 damage.
Add 1 Shiv into your Hand.

Deal 10 damage.
Add 1 Shiv into your Hand.

Cost 1
Storm of Steel

Storm of Steel+

Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.

Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.

Cost 1
Afterimage

Afterimage+

Whenever you play a card, gain 1 Block.

Innate.
Whenever you play a card, gain 1 Block.

Cost 1
Finisher

Finisher+

Deal 6 damage for each Attack already played this turn.

Deal 8 damage for each Attack already played this turn.

Cost 1
Master Planner

Master Planner+

When you play a Skill, it gains Sly.

When you play a Skill, it gains Sly.

Cost 2
Tools of the Trade

Tools of the Trade+

At the start of your turn, draw 1 card and discard 1 card.

At the start of your turn, draw 1 card and discard 1 card.

Cost 1
Acrobatics

Acrobatics+

Draw 3 cards.
Discard 1 card.

Draw 4 cards.
Discard 1 card.

Cost 1
Backflip

Backflip+

Gain 5 Block.
Draw 2 cards.

Gain 8 Block.
Draw 2 cards.

Cost 1
Bouncing Flask

Bouncing Flask+

Apply 3 Poison to a random enemy 3 times.

Apply 3 Poison to a random enemy 4 times.

Cost 2
Bubble Bubble

Bubble Bubble+

If the enemy has Poison, apply 9 Poison.

If the enemy has Poison, apply 12 Poison.

Cost 1
Calculated Gamble

Calculated Gamble+

Discard your Hand, then draw that many cards.
Exhaust.

Retain.
Discard your Hand, then draw that many cards.
Exhaust.

Cost 0
Corrosive Wave

Corrosive Wave+

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Whenever you draw a card this turn, apply 4 Poison to ALL enemies.

Cost 1
Deadly Poison

Deadly Poison+

Apply 5 Poison.

Apply 7 Poison.

Cost 1
Envenom

Envenom+

Whenever an Attack deals unblocked damage, apply 1 Poison.

Whenever an Attack deals unblocked damage, apply 2 Poison.

Cost 2
Expertise

Expertise+

Draw cards until you have 6 in your Hand.

Draw cards until you have 7 in your Hand.

Cost 1
Noxious Fumes

Noxious Fumes+

At the start of your turn, apply 2 Poison to ALL enemies.

At the start of your turn, apply 3 Poison to ALL enemies.

Cost 1
Poisoned Stab

Poisoned Stab+

Deal 6 damage.
Apply 3 Poison.

Deal 8 damage.
Apply 4 Poison.

Cost 1
Prepared

Prepared+

Draw 1 card.
Discard 1 card.

Draw 2 cards.
Discard 2 cards.

Cost 0
Reflex

Reflex+

Sly.
Draw 2 cards.

Sly.
Draw 3 cards.

Cost 3
Snakebite

Snakebite+

Retain.
Apply 7 Poison.

Retain.
Apply 10 Poison.

Cost 2
Tactician

Tactician+

Sly.
Gain energy.

Sly.
Gain energyenergy.

Cost 3
Abrasive

Abrasive+

Sly.
Gain 1 Dexterity.
Gain 4 Thorns.

Sly.
Gain 1 Dexterity.
Gain 6 Thorns.

Cost 3
Accelerant

Accelerant+

Poison is triggered 1 additional time.

Poison is triggered 2 additional times.

Cost 1
Adrenaline

Adrenaline+

Gain energy.
Draw 2 cards.
Exhaust.

Gain energyenergy.
Draw 2 cards.
Exhaust.

Cost 0
Grand Finale

Grand Finale+

Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.

Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.

Cost 0
Haze

Haze+

Sly.
Apply 4 Poison to ALL enemies.

Sly.
Apply 6 Poison to ALL enemies.

Cost 3
Outbreak

Outbreak+

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Every 3 times you apply Poison, deal 15 damage to ALL enemies.

Cost 1
All for One

All for One+

Deal 10 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Deal 14 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Cost 2
Claw

Claw+

Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.

Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.

Cost 0
Beam Cell

Beam Cell+

Deal 3 damage.
Apply 1 Vulnerable.

Deal 4 damage.
Apply 2 Vulnerable.

Cost 0
Boost Away

Boost Away+

Gain 6 Block.
Add a Dazed into your Discard Pile.

Gain 9 Block.
Add a Dazed into your Discard Pile.

Cost 0
Feral

Feral+

The first time you play a 0energy Attack each turn, return it to your Hand.

The first time you play a 0energy Attack each turn, return it to your Hand.

Cost 2
FTL

FTL+

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.

Cost 0
Go for the Eyes

Go for the Eyes+

Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.

Cost 0
Hologram

Hologram+

Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

Gain 5 Block.
Put a card from your Discard Pile into your Hand.

Cost 1
Momentum Strike

Momentum Strike+

Deal 10 damage.
Reduce this card's cost to 0 energy.

Deal 13 damage.
Reduce this card's cost to 0 energy.

Cost 1
Overclock

Overclock+

Draw 2 cards.
Add a Burn into your Discard Pile.

Draw 3 cards.
Add a Burn into your Discard Pile.

Cost 0
Scrape

Scrape+

Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 energy.

Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 energy.

Cost 1
Tesla Coil

Tesla Coil+

Deal 3 damage.
Trigger all Lightning against the enemy.

Deal 6 damage.
Trigger all Lightning against the enemy.

Cost 0
TURBO

TURBO+

Gain energyenergy.
Add a Void into your Discard Pile.

Gain energyenergyenergy.
Add a Void into your Discard Pile.

Cost 0
Echo Form

Echo Form+

Ethereal.
The first card you play each turn is played an extra time.

The first card you play each turn is played an extra time.

Cost 3
Buffer

Buffer+

Prevent the next time you would lose HP.

Prevent the next 2 times you would lose HP.

Cost 2
Coolheaded

Coolheaded+

Channel 1 Frost.
Draw 1 card.

Channel 1 Frost.
Draw 2 cards.

Cost 1
Creative AI

Creative AI+

At the start of your turn, add a random Power into your Hand.

At the start of your turn, add a random Power into your Hand.

Cost 3
Defragment

Defragment+

Gain 1 Focus.

Gain 2 Focus.

Cost 1
Glacier

Glacier+

Gain 6 Block.
Channel 2 Frost.

Gain 9 Block.
Channel 2 Frost.

Cost 2
Machine Learning

Machine Learning+

At the start of your turn, draw 1 additional card.

Innate.
At the start of your turn, draw 1 additional card.

Cost 1
Sweeping Beam

Sweeping Beam+

Deal 6 damage to ALL enemies.
Draw 1 card.

Deal 9 damage to ALL enemies.
Draw 1 card.

Cost 1
Hyperbeam

Hyperbeam+

Deal 26 damage to ALL enemies.
Lose 3 Focus.

Deal 34 damage to ALL enemies.
Lose 3 Focus.

Cost 2
Multi-Cast

Multi-Cast+

Evoke your rightmost Orb X times.

Evoke your rightmost Orb X+1 times.

Cost X
Quadcast
Skill

Quadcast+

Evoke your rightmost Orb 4 times.

Evoke your rightmost Orb 4 times.

Cost 1
Biased Cognition
Power

Biased Cognition+

Gain 4 Focus.
At the start of your turn, lose 1 Focus.

Gain 5 Focus.
At the start of your turn, lose 1 Focus.

Cost 1
Capacitor

Capacitor+

Gain 2 Orb Slots.

Gain 3 Orb Slots.

Cost 1
Chill

Chill+

Channel 1 Frost for each enemy.
Exhaust.

Channel 1 Frost for each enemy.

Cost 0
Cold Snap

Cold Snap+

Deal 6 damage.
Channel 1 Frost.

Deal 9 damage.
Channel 1 Frost.

Cost 1
Coolant

Coolant+

At the start of your turn, gain 2 Block for each unique Orb you have.

At the start of your turn, gain 3 Block for each unique Orb you have.

Cost 1
Focused Strike

Focused Strike+

Deal 9 damage.
Gain 1 Focus this turn.

Deal 11 damage.
Gain 2 Focus this turn.

Cost 1
Hotfix

Hotfix+

Gain 2 Focus this turn.

Gain 3 Focus this turn.

Cost 0
Hailstorm

Hailstorm+

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.

Cost 1
Loop

Loop+

At the start of your turn, trigger the passive ability of your rightmost Orb.

At the start of your turn, trigger the passive ability of your rightmost 2 times.

Cost 1
Particle Wall

Particle Wall+

Gain 9 Block.
Return this card to your Hand.

Gain 12 Block.
Return this card to your Hand.

Cost 0
Star Cost 2
The Sealed Throne
Power

The Sealed Throne+

Whenever you play a card, gain energy.

Innate.
Whenever you play a card, gain energy.

Cost 1
Star Cost 3
Child of the Stars

Child of the Stars+

Whenever you spend energy, gain 2 Block for each energy spent.

Whenever you spend energy, gain 3 Block for each energy spent.

Cost 1
Convergence

Convergence+

Next turn, gain energy and energy.
Retain your Hand this turn.

Next turn, gain energy and energyenergy.
Retain your Hand this turn.

Cost 1
Gather Light

Gather Light+

Gain 7 Block.
Gain energy.

Gain 10 Block.
Gain energy.

Cost 1
Genesis

Genesis+

At the start of your turn, gain energyenergy.

At the start of your turn, gain energyenergyenergy.

Cost 2
Glow

Glow+

Gain energy.
Draw 2 cards.

Gain energyenergy.
Draw 2 cards.

Cost 1
Hidden Cache

Hidden Cache+

Gain energy.
Next turn, gain energyenergyenergy.

Gain energy.
Next turn, gain energyenergyenergyenergy.

Cost 1
Solar Strike

Solar Strike+

Deal 8 damage.
Gain energy.

Deal 9 damage.
Gain energyenergy.

Cost 1
Venerate

Venerate+

Gain energyenergy.

Gain energyenergyenergy.

Cost 1
Devastate

Devastate+

Deal 30 damage.

Deal 40 damage.

Cost 1
Star Cost 4
Royal Gamble

Royal Gamble+

Gain 9 energy.
Exhaust.

Retain.
Gain 9 energy.
Exhaust.

Cost 0
Star Cost 5
Shining Strike

Shining Strike+

Deal 8 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Deal 11 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Cost 1
Comet

Comet+

Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Cost 0
Star Cost 5
Decisions, Decisions

Decisions, Decisions+

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Cost 0
Star Cost 6
Seven Stars

Seven Stars+

Deal 7 damage to ALL enemies 7 times.

Deal 7 damage to ALL enemies 7 times.

Cost 2
Star Cost 7
End of Days

End of Days+

Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.

Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.

Cost 3
No Escape

No Escape+

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Apply 15 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Cost 1
Borrowed Time

Borrowed Time+

Apply 3 Doom to yourself.
Gain energy.

Apply 3 Doom to yourself.
Gain energyenergy.

Cost 0
Countdown

Countdown+

At the start of your turn, apply 6 Doom to a random enemy.

At the start of your turn, apply 9 Doom to a random enemy.

Cost 1
Deathbringer

Deathbringer+

Apply 21 Doom and 1 Weak to ALL enemies.

Apply 26 Doom and 1 Weak to ALL enemies.

Cost 2
Negative Pulse

Negative Pulse+

Gain 5 Block.
Apply 7 Doom to ALL enemies.

Gain 6 Block.
Apply 11 Doom to ALL enemies.

Cost 1
Oblivion

Oblivion+

Whenever you play a card this turn, apply 3 Doom to the enemy.

Whenever you play a card this turn, apply 4 Doom to the enemy.

Cost 0
Reaper Form

Reaper Form+

Whenever Attacks deal damage, they also apply that much Doom.

Retain.
Whenever Attacks deal damage, they also apply that much Doom.

Cost 3
Scourge

Scourge+

Apply 13 Doom.
Draw 1 card.

Apply 16 Doom.
Draw 2 cards.

Cost 1
Time's Up

Time's Up+

Deal damage equal to the enemy's Doom.
Exhaust.

Retain.
Deal damage equal to the enemy's Doom.
Exhaust.

Cost 2
Devour Life

Devour Life+

Whenever you play a Soul, Summon 1.

Whenever you play a Soul, Summon 2.

Cost 1
Haunt

Haunt+

Whenever you play a Soul, a random enemy loses 6 HP.

Whenever you play a Soul, a random enemy loses 8 HP.

Cost 1
Afterlife

Afterlife+

Summon 6.
Exhaust.

Summon 9.
Exhaust.

Cost 1
Capture Spirit

Capture Spirit+

Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.

Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.

Cost 1
Cleanse

Cleanse+

Summon 3.
Exhaust 1 card from your Draw Pile.

Summon 5.
Exhaust 1 card from your Draw Pile.

Cost 1
Dirge

Dirge+

Summon 3 X times.
Add X Souls into your Draw Pile.

Summon 4 X times.
Add X Souls+ into your Draw Pile.

Cost X
Glimpse Beyond

Glimpse Beyond+

ALL players add 3 Souls into their Draw Pile.
Exhaust.

ALL players add 4 Souls into their Draw Pile.
Exhaust.

Cost 1
Invoke

Invoke+

Next turn, Summon 2 and gain energyenergy.

Next turn, Summon 3 and gain energyenergyenergy.

Cost 1
Seance

Seance+

Ethereal.
Transform a card in your Draw Pile into Soul.

Ethereal.
Transform a card in your Draw Pile into Soul+.

Cost 0
Wisp

Wisp+

Gain energy.
Exhaust.

Retain.
Gain energy.
Exhaust.

Cost 0
Soul Storm

Soul Storm+

Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.

Deal 9 damage.
Deals 3 additional damage for each Soul in your Exhaust Pile.

Cost 1
Demon Form

Demon Form+

At the start of your turn, gain 2 Strength.

At the start of your turn, gain 3 Strength.

Cost 3
Inflame

Inflame+

Gain 2 Strength.

Gain 3 Strength.

Cost 1
Bloodletting

Bloodletting+

Lose 3 HP.
Gain energyenergy.

Lose 3 HP.
Gain energyenergyenergy.

Cost 0
Brand

Brand+

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.

Cost 0
Dominate

Dominate+

Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Gain 1 Strength for each Vulnerable on the enemy.

Cost 1
Fight Me!

Fight Me!+

Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.

Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.

Cost 2
Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

Whenever you play an Attack this turn, gain 5 Block.

Cost 0
Rupture

Rupture+

Whenever you lose HP on your turn, gain 1 Strength.

Whenever you lose HP on your turn, gain 2 Strength.

Cost 1
Setup Strike

Setup Strike+

Deal 7 damage.
Gain 2 Strength this turn.

Deal 9 damage.
Gain 3 Strength this turn.

Cost 1
Mangle

Mangle+

Deal 15 damage.
Enemy loses 10 Strength this turn.

Deal 20 damage.
Enemy loses 15 Strength this turn.

Cost 3
Sword Boomerang

Sword Boomerang+

Deal 3 damage to a random enemy 3 times.

Deal 3 damage to a random enemy 4 times.

Cost 1
Tear Asunder

Tear Asunder+

Deal 5 damage.
Hits an additional time for each time you lost HP this combat.

Deal 7 damage.
Hits an additional time for each time you lost HP this combat.

Cost 2
Twin Strike

Twin Strike+

Deal 5 damage twice.

Deal 7 damage twice.

Cost 1
Whirlwind

Whirlwind+

Deal 5 damage to ALL enemies X times.

Deal 8 damage to ALL enemies X times.

Cost X
Aggression

Aggression+

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Cost 1
Hellraiser

Hellraiser+

Whenever you draw a card containing "Strike", it is played against a random enemy.

Whenever you draw a card containing "Strike", it is played against a random enemy.

Cost 2
Battle Trance

Battle Trance+

Draw 3 cards.
You cannot draw additional cards this turn.

Draw 4 cards.
You cannot draw additional cards this turn.

Cost 0
Drum of Battle

Drum of Battle+

Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Cost 0
Offering

Offering+

Lose 6 HP.
Gain energyenergy.
Draw 3 cards.
Exhaust.

Lose 6 HP.
Gain energyenergy.
Draw 5 cards.
Exhaust.

Cost 0
Pommel Strike

Pommel Strike+

Deal 9 damage.
Draw 1 card.

Deal 10 damage.
Draw 2 cards.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Perfected Strike

Perfected Strike+

Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".

Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".

Cost 2
Vicious

Vicious+

Whenever you apply Vulnerable, draw 1 card.

Whenever you apply Vulnerable, draw 2 cards.

Cost 1
Ashen Strike

Ashen Strike+

Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.

Cost 1
Conflagration

Conflagration+

Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.

Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.

Cost 1
Blood Wall

Blood Wall+

Lose 2 HP.
Gain 16 Block.

Lose 2 HP.
Gain 20 Block.

Cost 2
Breakthrough

Breakthrough+

Lose 1 HP.
Deal 9 damage to ALL enemies.

Lose 1 HP.
Deal 13 damage to ALL enemies.

Cost 1
Demonic Shield

Demonic Shield+

Lose 1 HP.
Give another player Block equal to your Block.

Lose 1 HP.
Give another player Block equal to your Block.

Cost 0
Hemokinesis

Hemokinesis+

Lose 2 HP.
Deal 14 damage.

Lose 2 HP.
Deal 19 damage.

Cost 1
Strangle

Strangle+

Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.

Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.

Cost 1
Blur

Blur+

Gain 5 Block.
Block is not removed at the start of your next turn.

Gain 8 Block.
Block is not removed at the start of your next turn.

Cost 1
Deflect

Deflect+

Gain 4 Block.

Gain 7 Block.

Cost 0
Hand Trick

Hand Trick+

Gain 7 Block.
Add Sly to a Skill in your Hand this turn.

Gain 10 Block.
Add Sly to a Skill in your Hand this turn.

Cost 1
Leg Sweep

Leg Sweep+

Apply 2 Weak.
Gain 11 Block.

Apply 3 Weak.
Gain 14 Block.

Cost 2
Nightmare

Nightmare+

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Cost 3
Burst

Burst+

This turn, your next Skill is played an extra time.

This turn, your next 2 Skills are played an extra time.

Cost 1
Shadow Step

Shadow Step+

Discard your Hand.
Next turn, Attacks deal double damage.

Discard your Hand.
Next turn, Attacks deal double damage.

Cost 1
Well-Laid Plans

Well-Laid Plans+

At the end of your turn, Retain up to 1 card.

At the end of your turn, Retain up to 2 cards.

Cost 1
Bullet Time

Bullet Time+

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

Cost 3
Malaise

Malaise+

Enemy loses X Strength.
Apply X Weak.
Exhaust.

Enemy loses X+1 Strength.
Apply X+1 Weak.
Exhaust.

Cost X
Wraith Form
Power

Wraith Form+

Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.

Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.

Cost 3
Survivor

Survivor+

Gain 8 Block.
Discard 1 card.

Gain 11 Block.
Discard 1 card.

Cost 1
Up My Sleeve

Up My Sleeve+

Add 3 Shivs into your Hand.
Reduce this card's cost by 1.

Add 4 Shivs into your Hand.
Reduce this card's cost by 1.

Cost 2
Anticipate

Anticipate+

Gain 3 Dexterity this turn.

Gain 5 Dexterity this turn.

Cost 0
Dash

Dash+

Gain 10 Block.
Deal 10 damage.

Gain 13 Block.
Deal 13 damage.

Cost 2
Escape Plan

Escape Plan+

Draw 1 card.
If you draw a Skill, gain 3 Block.

Draw 1 card.
If you draw a Skill, gain 5 Block.

Cost 0
Footwork

Footwork+

Gain 2 Dexterity.

Gain 3 Dexterity.

Cost 1
Storm

Storm+

Whenever you play a Power, Channel 1 Lightning.

Whenever you play a Power, Channel 2 Lightning.

Cost 1
Ball Lightning

Ball Lightning+

Deal 7 damage.
Channel 1 Lightning.

Deal 10 damage.
Channel 1 Lightning.

Cost 1
Subroutine

Subroutine+

Whenever you play a Power, gain energy.

Whenever you play a Power, gain energy.

Cost 1
Consuming Shadow

Consuming Shadow+

Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.

Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.

Cost 2
Darkness

Darkness+

Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.

Channel 1 Dark.
Trigger the passive ability of all Dark twice.

Cost 1
Dualcast

Dualcast+

Evoke your rightmost Orb twice.

Evoke your rightmost Orb twice.

Cost 1
Iteration

Iteration+

The first time you draw a Status card each turn, draw 2 cards.

The first time you draw a Status card each turn, draw 3 cards.

Cost 1
Chaos

Chaos+

Channel 1 random Orb.

Channel 2 random Orbs.

Cost 1
Fusion

Fusion+

Channel 1 Plasma.

Channel 1 Plasma.

Cost 2
Rainbow

Rainbow+

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.

Cost 2
Cloak of Stars

Cloak of Stars+

Gain 7 Block.

Gain 10 Block.

Cost 0
Star Cost 1
I Am Invincible

I Am Invincible+

Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Cost 1
Quasar

Quasar+

Choose 1 of 3 random Colorless cards to add into your Hand.

Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.

Cost 0
Star Cost 2
Reflect

Reflect+

Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.

Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.

Cost 1
Star Cost 3
Seeking Edge

Seeking Edge+

Forge 7.
Sovereign Blade now deals damage to ALL enemies.

Forge 11.
Sovereign Blade now deals damage to ALL enemies.

Cost 1
Sword Sage

Sword Sage+

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Cost 2
Bulwark

Bulwark+

Gain 13 Block.
Forge 10.

Gain 16 Block.
Forge 13.

Cost 2
Conqueror

Conqueror+

Forge 3.
Sovereign Blade deals double damage to the enemy this turn.

Forge 5.
Sovereign Blade deals double damage to the enemy this turn.

Cost 1
Furnace

Furnace+

At the start of your turn, Forge 4.

At the start of your turn, Forge 6.

Cost 1
Refine Blade

Refine Blade+

Forge 6.
Next turn, gain energy.

Forge 10.
Next turn, gain energy.

Cost 1
Spoils of Battle

Spoils of Battle+

Forge 10.

Forge 15.

Cost 1
Summon Forth

Summon Forth+

Forge 8.
Put Sovereign Blade into your Hand from anywhere.

Forge 11.
Put Sovereign Blade into your Hand from anywhere.

Cost 1
The Smith

The Smith+

Forge 30.

Forge 40.

Cost 1
Star Cost 4
Wrought in War

Wrought in War+

Deal 7 damage.
Forge 5.

Deal 9 damage.
Forge 7.

Cost 1
Heavenly Drill

Heavenly Drill+

Deal 8 damage X times.
Double X if it's 4 or more.

Deal 10 damage X times.
Double X if it's 4 or more.

Cost X
Heirloom Hammer

Heirloom Hammer+

Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Cost 2
Void Form

Void Form+

End your turn.
The first 2 cards you play each turn are free to play.

End your turn.
The first 3 cards you play each turn are free to play.

Cost 3
Bombardment

Bombardment+

Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Cost 3
Knockout Blow

Knockout Blow+

Deal 30 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Deal 38 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Cost 3
Orbit

Orbit+

Every 4energy you spend, gain energy.

Every 4energy you spend, gain energy.

Cost 2
Alignment

Alignment+

Gain energyenergy.

Gain energyenergyenergy.

Cost 0
Star Cost 2
Big Bang

Big Bang+

Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Innate.
Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Cost 0
Hegemony

Hegemony+

Deal 15 damage.
Next turn, gain energyenergy.

Deal 18 damage.
Next turn, gain energyenergyenergy.

Cost 2
Photon Cut

Photon Cut+

Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
CHARGE!!

CHARGE!!+

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.

Cost 1
Cosmic Indifference

Cosmic Indifference+

Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Cost 1
Guiding Star

Guiding Star+

Deal 12 damage.
Next turn, draw 2 cards.

Deal 13 damage.
Next turn, draw 3 cards.

Cost 1
Star Cost 2
Kingly Punch

Kingly Punch+

Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.

Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.

Cost 1
Pale Blue Dot

Pale Blue Dot+

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.

Cost 1
Call of the Void

Call of the Void+

At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.

Innate.
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.

Cost 1
Pull from Below

Pull from Below+

Deal 5 damage for each Ethereal card played this combat.

Deal 7 damage for each Ethereal card played this combat.

Cost 1
Pagestorm

Pagestorm+

Whenever you draw an Ethereal card, draw 1 card.

Whenever you draw an Ethereal card, draw 1 card.

Cost 1
Sculpting Strike

Sculpting Strike+

Deal 8 damage.
Add Ethereal to a card in your Hand.

Deal 11 damage.
Add Ethereal to a card in your Hand.

Cost 1
Spirit of Ash

Spirit of Ash+

Whenever you play an Ethereal card, gain 4 Block.

Whenever you play an Ethereal card, gain 5 Block.

Cost 1
Veilpiercer

Veilpiercer+

Deal 10 damage.
The next Ethereal card you play costs 0 energy.

Deal 13 damage.
The next Ethereal card you play costs 0 energy.

Cost 1
Banshee's Cry

Banshee's Cry+

Deal 33 damage to ALL enemies.
Costs energyenergy less for each Ethereal card played this combat.

Deal 39 damage to ALL enemies.
Costs energyenergy less for each Ethereal card played this combat.

Cost 6
Friendship

Friendship+

Lose 2 Strength.
Gain energy at the start of each turn.

Lose 1 Strength.
Gain energy at the start of each turn.

Cost 1
Necro Mastery

Necro Mastery+

Summon 5.
Whenever Osty loses HP, ALL enemies lose that much HP as well.

Summon 8.
Whenever Osty loses HP, ALL enemies lose that much HP as well.

Cost 2
Bodyguard

Bodyguard+

Summon 5.

Summon 7.

Cost 1
Calcify

Calcify+

Osty's attacks deal 4 additional damage.

Osty's attacks deal 6 additional damage.

Cost 1
Legion of Bone

Legion of Bone+

ALL players Summon 6.
Exhaust.

ALL players Summon 8.
Exhaust.

Cost 2
Pull Aggro

Pull Aggro+

Summon 4.
Gain 7 Block.

Summon 5.
Gain 9 Block.

Cost 2
Reanimate

Reanimate+

Summon 20.
Exhaust.

Summon 25.
Exhaust.

Cost 3
Sic 'Em

Sic 'Em+

Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.

Osty deals 6 damage.
Whenever Osty hits this enemy this turn, Summon 3.

Cost 1
Spur

Spur+

Retain.
Summon 3.
Osty heals 5 HP.

Retain.
Summon 5.
Osty heals 7 HP.

Cost 1
High Five

High Five+

Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Osty deals 13 damage and applies 3 Vulnerable to ALL enemies.

Cost 2
Sacrifice

Sacrifice+

Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Cost 1
Demesne

Demesne+

Ethereal.
At the start of your turn, gain energy and draw 1 additional card.

Ethereal.
At the start of your turn, gain energy and draw 1 additional card.

Cost 3
Forbidden Grimoire
Power

Forbidden Grimoire+

At the end of combat, you may remove a card from your Deck.
Eternal.

At the end of combat, you may remove a card from your Deck.
Eternal.

Cost 2
Drain Power

Drain Power+

Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.

Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.

Cost 1
Dredge

Dredge+

Put 3 cards from your Discard Pile into your Hand.
Exhaust.

Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.

Cost 1
Grave Warden

Grave Warden+

Gain 8 Block.
Add a Soul into your Draw Pile.

Gain 10 Block.
Add a Soul+ into your Draw Pile.

Cost 1
Neurosurge

Neurosurge+

Gainenergyenergyenergy .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Gain 4energy.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

Cost 0
Parse

Parse+

Ethereal.
Draw 3 cards.

Ethereal.
Draw 4 cards.

Cost 1
Reave

Reave+

Deal 9 damage.
Add a Soul into your Draw Pile.

Deal 11 damage.
Add a Soul+ into your Draw Pile.

Cost 1
Bury

Bury+

Deal 52 damage.

Deal 63 damage.

Cost 4
Blight Strike

Blight Strike+

Deal 8 damage.
Apply Doom equal to damage dealt.

Deal 10 damage.
Apply Doom equal to damage dealt.

Cost 1
Death March

Death March+

Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.

Deal 9 damage.
Deals 4 additional damage for each card drawn during your turn.

Cost 1
Debilitate

Debilitate+

Deal 7 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Deal 9 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.

Cost 1
Defile

Defile+

Ethereal.
Deal 13 damage.

Ethereal.
Deal 17 damage.

Cost 1
Fear

Fear+

Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.

Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.

Cost 1
Transfigure

Transfigure+

Add Replay to a card in your Hand.
It costs an extra energy.
Exhaust.

Add Replay to a card in your Hand.
It costs an extra energy.

Cost 1
Eradicate

Eradicate+

Retain.
Deal 11 damage X times.

Retain.
Deal 14 damage X times.

Cost X
The Scythe

The Scythe+

Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.

Deal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.

Cost 2
Lethality

Lethality+

Ethereal.
The first Attack each turn deals 50% additional damage.

Ethereal.
The first Attack each turn deals 75% additional damage.

Cost 1
Squeeze

Squeeze+

Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.

Osty deals 30 damage.
Deals 6 additional damage for ALL your other Osty Attacks.

Cost 3
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