Accuracy+
Shivs deal 4 additional damage.
Shivs deal 6 additional damage.
Fan of Knives+
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Blade Dance+
Add 3 Shivs into your Hand.
Exhaust.
Add 4 Shivs into your Hand.
Exhaust.
Cloak and Dagger+
Gain 6 Block.
Add 1 Shiv into your Hand.
Gain 6 Block.
Add 2 ShivShivs into your Hand.
Hidden Daggers+
Discard 2 cards.
Add 2 Shivs into your Hand.
Discard 2 cards.
Add 2 Shivs+ into your Hand.
Infinite Blades+
At the start of your turn, add 1 Shiv into your Hand.
Innate.
At the start of your turn, add 1 Shiv into your Hand.
Knife Trap+
Play every Shiv in your Exhaust Pile on the enemy.
Upgrade and play every Shiv in your Exhaust Pile on the enemy.
Leading Strike+
Deal 7 damage.
Add 1 Shiv into your Hand.
Deal 10 damage.
Add 1 Shiv into your Hand.
Storm of Steel+
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.
Afterimage+
Whenever you play a card, gain 1 Block.
Innate.
Whenever you play a card, gain 1 Block.
Finisher+
Deal 6 damage for each Attack already played this turn.
Deal 8 damage for each Attack already played this turn.
Master Planner+
When you play a Skill, it gains Sly.
When you play a Skill, it gains Sly.
Tools of the Trade+
At the start of your turn, draw 1 card and discard 1 card.
At the start of your turn, draw 1 card and discard 1 card.
Acrobatics+
Draw 3 cards.
Discard 1 card.
Draw 4 cards.
Discard 1 card.
Backflip+
Gain 5 Block.
Draw 2 cards.
Gain 8 Block.
Draw 2 cards.
Bouncing Flask+
Apply 3 Poison to a random enemy 3 times.
Apply 3 Poison to a random enemy 4 times.
Bubble Bubble+
If the enemy has Poison, apply 9 Poison.
If the enemy has Poison, apply 12 Poison.
Calculated Gamble+
Discard your Hand, then draw that many cards.
Exhaust.
Retain.
Discard your Hand, then draw that many cards.
Exhaust.
Corrosive Wave+
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Whenever you draw a card this turn, apply 4 Poison to ALL enemies.
Deadly Poison+
Apply 5 Poison.
Apply 7 Poison.
Envenom+
Whenever an Attack deals unblocked damage, apply 1 Poison.
Whenever an Attack deals unblocked damage, apply 2 Poison.
Expertise+
Draw cards until you have 6 in your Hand.
Draw cards until you have 7 in your Hand.
Noxious Fumes+
At the start of your turn, apply 2 Poison to ALL enemies.
At the start of your turn, apply 3 Poison to ALL enemies.
Poisoned Stab+
Deal 6 damage.
Apply 3 Poison.
Deal 8 damage.
Apply 4 Poison.
Prepared+
Draw 1 card.
Discard 1 card.
Draw 2 cards.
Discard 2 cards.
Reflex+
Sly.
Draw 2 cards.
Sly.
Draw 3 cards.
Snakebite+
Retain.
Apply 7 Poison.
Retain.
Apply 10 Poison.
Tactician+
Sly.
Gain
.
Sly.
Gain 
.
Abrasive+
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Sly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+
Poison is triggered 1 additional time.
Poison is triggered 2 additional times.
Adrenaline+
Gain
.
Draw 2 cards.
Exhaust.
Gain 
.
Draw 2 cards.
Exhaust.
Grand Finale+
Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.
Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.
Haze+
Sly.
Apply 4 Poison to ALL enemies.
Sly.
Apply 6 Poison to ALL enemies.
Outbreak+
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Every 3 times you apply Poison, deal 15 damage to ALL enemies.
Strangle+
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Blur+
Gain 5 Block.
Block is not removed at the start of your next turn.
Gain 8 Block.
Block is not removed at the start of your next turn.
Deflect+
Gain 4 Block.
Gain 7 Block.
Hand Trick+
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Gain 10 Block.
Add Sly to a Skill in your Hand this turn.
Leg Sweep+
Apply 2 Weak.
Gain 11 Block.
Apply 3 Weak.
Gain 14 Block.
Nightmare+
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Burst+
This turn, your next Skill is played an extra time.
This turn, your next 2 Skills are played an extra time.
Shadow Step+
Discard your Hand.
Next turn, Attacks deal double damage.
Discard your Hand.
Next turn, Attacks deal double damage.
Well-Laid Plans+
At the end of your turn, Retain up to 1 card.
At the end of your turn, Retain up to 2 cards.
Bullet Time+
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
Malaise+
Enemy loses X Strength.
Apply X Weak.
Exhaust.
Enemy loses X+1 Strength.
Apply X+1 Weak.
Exhaust.
Wraith Form+
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.
Survivor+
Gain 8 Block.
Discard 1 card.
Gain 11 Block.
Discard 1 card.
Up My Sleeve+
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Add 4 Shivs into your Hand.
Reduce this card's cost by 1.
Anticipate+
Gain 3 Dexterity this turn.
Gain 5 Dexterity this turn.
Dash+
Gain 10 Block.
Deal 10 damage.
Gain 13 Block.
Deal 13 damage.
Escape Plan+
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw 1 card.
If you draw a Skill, gain 5 Block.
Footwork+
Gain 2 Dexterity.
Gain 3 Dexterity.