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Silent Synergies

All Ironclad Silent Defect Regent Necrobinder
No synergies match your filters.
Accuracy

Accuracy+

Shivs deal 4 additional damage.

Shivs deal 6 additional damage.

Cost 1
Fan of Knives

Fan of Knives+

Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.

Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.

Cost 2
Blade Dance

Blade Dance+

Add 3 Shivs into your Hand.
Exhaust.

Add 4 Shivs into your Hand.
Exhaust.

Cost 1
Cloak and Dagger

Cloak and Dagger+

Gain 6 Block.
Add 1 Shiv into your Hand.

Gain 6 Block.
Add 2 ShivShivs into your Hand.

Cost 1
Hidden Daggers

Hidden Daggers+

Discard 2 cards.
Add 2 Shivs into your Hand.

Discard 2 cards.
Add 2 Shivs+ into your Hand.

Cost 0
Infinite Blades

Infinite Blades+

At the start of your turn, add 1 Shiv into your Hand.

Innate.
At the start of your turn, add 1 Shiv into your Hand.

Cost 1
Knife Trap

Knife Trap+

Play every Shiv in your Exhaust Pile on the enemy.

Upgrade and play every Shiv in your Exhaust Pile on the enemy.

Cost 2
Leading Strike

Leading Strike+

Deal 7 damage.
Add 1 Shiv into your Hand.

Deal 10 damage.
Add 1 Shiv into your Hand.

Cost 1
Storm of Steel

Storm of Steel+

Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.

Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.

Cost 1
Afterimage

Afterimage+

Whenever you play a card, gain 1 Block.

Innate.
Whenever you play a card, gain 1 Block.

Cost 1
Finisher

Finisher+

Deal 6 damage for each Attack already played this turn.

Deal 8 damage for each Attack already played this turn.

Cost 1
Master Planner

Master Planner+

When you play a Skill, it gains Sly.

When you play a Skill, it gains Sly.

Cost 2
Tools of the Trade

Tools of the Trade+

At the start of your turn, draw 1 card and discard 1 card.

At the start of your turn, draw 1 card and discard 1 card.

Cost 1
Acrobatics

Acrobatics+

Draw 3 cards.
Discard 1 card.

Draw 4 cards.
Discard 1 card.

Cost 1
Backflip

Backflip+

Gain 5 Block.
Draw 2 cards.

Gain 8 Block.
Draw 2 cards.

Cost 1
Bouncing Flask

Bouncing Flask+

Apply 3 Poison to a random enemy 3 times.

Apply 3 Poison to a random enemy 4 times.

Cost 2
Bubble Bubble

Bubble Bubble+

If the enemy has Poison, apply 9 Poison.

If the enemy has Poison, apply 12 Poison.

Cost 1
Calculated Gamble

Calculated Gamble+

Discard your Hand, then draw that many cards.
Exhaust.

Retain.
Discard your Hand, then draw that many cards.
Exhaust.

Cost 0
Corrosive Wave

Corrosive Wave+

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Whenever you draw a card this turn, apply 4 Poison to ALL enemies.

Cost 1
Deadly Poison

Deadly Poison+

Apply 5 Poison.

Apply 7 Poison.

Cost 1
Envenom

Envenom+

Whenever an Attack deals unblocked damage, apply 1 Poison.

Whenever an Attack deals unblocked damage, apply 2 Poison.

Cost 2
Expertise

Expertise+

Draw cards until you have 6 in your Hand.

Draw cards until you have 7 in your Hand.

Cost 1
Noxious Fumes

Noxious Fumes+

At the start of your turn, apply 2 Poison to ALL enemies.

At the start of your turn, apply 3 Poison to ALL enemies.

Cost 1
Poisoned Stab

Poisoned Stab+

Deal 6 damage.
Apply 3 Poison.

Deal 8 damage.
Apply 4 Poison.

Cost 1
Prepared

Prepared+

Draw 1 card.
Discard 1 card.

Draw 2 cards.
Discard 2 cards.

Cost 0
Reflex

Reflex+

Sly.
Draw 2 cards.

Sly.
Draw 3 cards.

Cost 3
Snakebite

Snakebite+

Retain.
Apply 7 Poison.

Retain.
Apply 10 Poison.

Cost 2
Tactician

Tactician+

Sly.
Gain energy.

Sly.
Gain energyenergy.

Cost 3
Abrasive

Abrasive+

Sly.
Gain 1 Dexterity.
Gain 4 Thorns.

Sly.
Gain 1 Dexterity.
Gain 6 Thorns.

Cost 3
Accelerant

Accelerant+

Poison is triggered 1 additional time.

Poison is triggered 2 additional times.

Cost 1
Adrenaline

Adrenaline+

Gain energy.
Draw 2 cards.
Exhaust.

Gain energyenergy.
Draw 2 cards.
Exhaust.

Cost 0
Grand Finale

Grand Finale+

Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.

Can only be played if there are no cards in your Draw Pile.
Deal 60 damage to ALL enemies.

Cost 0
Haze

Haze+

Sly.
Apply 4 Poison to ALL enemies.

Sly.
Apply 6 Poison to ALL enemies.

Cost 3
Outbreak

Outbreak+

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Every 3 times you apply Poison, deal 15 damage to ALL enemies.

Cost 1
Strangle

Strangle+

Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.

Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.

Cost 1
Blur

Blur+

Gain 5 Block.
Block is not removed at the start of your next turn.

Gain 8 Block.
Block is not removed at the start of your next turn.

Cost 1
Deflect

Deflect+

Gain 4 Block.

Gain 7 Block.

Cost 0
Hand Trick

Hand Trick+

Gain 7 Block.
Add Sly to a Skill in your Hand this turn.

Gain 10 Block.
Add Sly to a Skill in your Hand this turn.

Cost 1
Leg Sweep

Leg Sweep+

Apply 2 Weak.
Gain 11 Block.

Apply 3 Weak.
Gain 14 Block.

Cost 2
Nightmare

Nightmare+

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Cost 3
Burst

Burst+

This turn, your next Skill is played an extra time.

This turn, your next 2 Skills are played an extra time.

Cost 1
Shadow Step

Shadow Step+

Discard your Hand.
Next turn, Attacks deal double damage.

Discard your Hand.
Next turn, Attacks deal double damage.

Cost 1
Well-Laid Plans

Well-Laid Plans+

At the end of your turn, Retain up to 1 card.

At the end of your turn, Retain up to 2 cards.

Cost 1
Bullet Time

Bullet Time+

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.

Cost 3
Malaise

Malaise+

Enemy loses X Strength.
Apply X Weak.
Exhaust.

Enemy loses X+1 Strength.
Apply X+1 Weak.
Exhaust.

Cost X
Wraith Form
Power

Wraith Form+

Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.

Gain 3 Intangible.
At the start of your turn, lose 1 Dexterity.

Cost 3
Survivor

Survivor+

Gain 8 Block.
Discard 1 card.

Gain 11 Block.
Discard 1 card.

Cost 1
Up My Sleeve

Up My Sleeve+

Add 3 Shivs into your Hand.
Reduce this card's cost by 1.

Add 4 Shivs into your Hand.
Reduce this card's cost by 1.

Cost 2
Anticipate

Anticipate+

Gain 3 Dexterity this turn.

Gain 5 Dexterity this turn.

Cost 0
Dash

Dash+

Gain 10 Block.
Deal 10 damage.

Gain 13 Block.
Deal 13 damage.

Cost 2
Escape Plan

Escape Plan+

Draw 1 card.
If you draw a Skill, gain 3 Block.

Draw 1 card.
If you draw a Skill, gain 5 Block.

Cost 0
Footwork

Footwork+

Gain 2 Dexterity.

Gain 3 Dexterity.

Cost 1
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