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Ironclad Synergies

All Ironclad Silent Defect Regent Necrobinder
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Corruption
Power

Corruption+

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Skills cost 0 energy.
Whenever you play a Skill, Exhaust it.

Cost 3
Dark Embrace

Dark Embrace+

Whenever a card is Exhausted, draw 1 card.

Whenever a card is Exhausted, draw 1 card.

Cost 2
Armaments

Armaments+

Gain 5 Block.
Upgrade a card in your Hand.

Gain 5 Block.
Upgrade ALL cards in your Hand.

Cost 1
Burning Pact

Burning Pact+

Exhaust 1 card.
Draw 2 cards.

Exhaust 1 card.
Draw 3 cards.

Cost 1
Evil Eye

Evil Eye+

Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.

Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.

Cost 1
Feel No Pain

Feel No Pain+

Whenever a card is Exhausted, gain 3 Block.

Whenever a card is Exhausted, gain 4 Block.

Cost 1
Havoc

Havoc+

Play the top card of your Draw Pile and Exhaust it.

Play the top card of your Draw Pile and Exhaust it.

Cost 1
Prolong

Prolong+

Next turn, gain Block equal to your current Block.
Exhaust.

Next turn, gain Block equal to your current Block.

Cost 0
Second Wind

Second Wind+

Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.

Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.

Cost 1
Shrug It Off

Shrug It Off+

Gain 8 Block.
Draw 1 card.

Gain 11 Block.
Draw 1 card.

Cost 1
Stoke

Stoke+

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.

Cost 1
True Grit

True Grit+

Gain 7 Block.
Exhaust 1 card .

Gain 9 Block.
Exhaust 1 card.

Cost 1
Body Slam

Body Slam+

Deal damage equal to your Block.

Deal damage equal to your Block.

Cost 1
Fiend Fire

Fiend Fire+

Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.

Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.

Cost 2
Pact's End

Pact's End+

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.

Cost 0
Barricade

Barricade+

Block is not removed at the start of your turn.

Block is not removed at the start of your turn.

Cost 3
Crimson Mantle

Crimson Mantle+

At the start of your turn, lose 1 HP and gain 8 Block.

At the start of your turn, lose 1 HP and gain 10 Block.

Cost 1
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Flame Barrier

Flame Barrier+

Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.

Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.

Cost 2
Impervious

Impervious+

Gain 30 Block.
Exhaust.

Gain 40 Block.
Exhaust.

Cost 2
Iron Wave

Iron Wave+

Gain 5 Block.
Deal 5 damage.

Gain 7 Block.
Deal 7 damage.

Cost 1
The Gambit

The Gambit+

Gain 50 Block.
If you take unblocked attack damage this combat, die.

Gain 75 Block.
If you take unblocked attack damage this combat, die.

Cost 0
Unmovable

Unmovable+

The first time you gain Block from a card each turn, double the amount gained.

The first time you gain Block from a card each turn, double the amount gained.

Cost 2
Demon Form

Demon Form+

At the start of your turn, gain 2 Strength.

At the start of your turn, gain 3 Strength.

Cost 3
Inflame

Inflame+

Gain 2 Strength.

Gain 3 Strength.

Cost 1
Bloodletting

Bloodletting+

Lose 3 HP.
Gain energyenergy.

Lose 3 HP.
Gain energyenergyenergy.

Cost 0
Brand

Brand+

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.

Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.

Cost 0
Dominate

Dominate+

Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Gain 1 Strength for each Vulnerable on the enemy.

Cost 1
Fight Me!

Fight Me!+

Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.

Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.

Cost 2
Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

Whenever you play an Attack this turn, gain 5 Block.

Cost 0
Rupture

Rupture+

Whenever you lose HP on your turn, gain 1 Strength.

Whenever you lose HP on your turn, gain 2 Strength.

Cost 1
Setup Strike

Setup Strike+

Deal 7 damage.
Gain 2 Strength this turn.

Deal 9 damage.
Gain 3 Strength this turn.

Cost 1
Mangle

Mangle+

Deal 15 damage.
Enemy loses 10 Strength this turn.

Deal 20 damage.
Enemy loses 15 Strength this turn.

Cost 3
Sword Boomerang

Sword Boomerang+

Deal 3 damage to a random enemy 3 times.

Deal 3 damage to a random enemy 4 times.

Cost 1
Tear Asunder

Tear Asunder+

Deal 5 damage.
Hits an additional time for each time you lost HP this combat.

Deal 7 damage.
Hits an additional time for each time you lost HP this combat.

Cost 2
Twin Strike

Twin Strike+

Deal 5 damage twice.

Deal 7 damage twice.

Cost 1
Whirlwind

Whirlwind+

Deal 5 damage to ALL enemies X times.

Deal 8 damage to ALL enemies X times.

Cost X
Aggression

Aggression+

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Cost 1
Hellraiser

Hellraiser+

Whenever you draw a card containing "Strike", it is played against a random enemy.

Whenever you draw a card containing "Strike", it is played against a random enemy.

Cost 2
Battle Trance

Battle Trance+

Draw 3 cards.
You cannot draw additional cards this turn.

Draw 4 cards.
You cannot draw additional cards this turn.

Cost 0
Drum of Battle

Drum of Battle+

Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.

Cost 0
Offering

Offering+

Lose 6 HP.
Gain energyenergy.
Draw 3 cards.
Exhaust.

Lose 6 HP.
Gain energyenergy.
Draw 5 cards.
Exhaust.

Cost 0
Pommel Strike

Pommel Strike+

Deal 9 damage.
Draw 1 card.

Deal 10 damage.
Draw 2 cards.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Perfected Strike

Perfected Strike+

Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".

Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".

Cost 2
Vicious

Vicious+

Whenever you apply Vulnerable, draw 1 card.

Whenever you apply Vulnerable, draw 2 cards.

Cost 1
Ashen Strike

Ashen Strike+

Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.

Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.

Cost 1
Conflagration

Conflagration+

Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.

Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.

Cost 1
Blood Wall

Blood Wall+

Lose 2 HP.
Gain 16 Block.

Lose 2 HP.
Gain 20 Block.

Cost 2
Breakthrough

Breakthrough+

Lose 1 HP.
Deal 9 damage to ALL enemies.

Lose 1 HP.
Deal 13 damage to ALL enemies.

Cost 1
Demonic Shield

Demonic Shield+

Lose 1 HP.
Give another player Block equal to your Block.

Lose 1 HP.
Give another player Block equal to your Block.

Cost 0
Hemokinesis

Hemokinesis+

Lose 2 HP.
Deal 14 damage.

Lose 2 HP.
Deal 19 damage.

Cost 1
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