Corruption+
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Dark Embrace+
Whenever a card is Exhausted, draw 1 card.
Whenever a card is Exhausted, draw 1 card.
Armaments+
Gain 5 Block.
Upgrade a card in your Hand.
Gain 5 Block.
Upgrade ALL cards in your Hand.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Feel No Pain+
Whenever a card is Exhausted, gain 3 Block.
Whenever a card is Exhausted, gain 4 Block.
Havoc+
Play the top card of your Draw Pile and Exhaust it.
Play the top card of your Draw Pile and Exhaust it.
Prolong+
Next turn, gain Block equal to your current Block.
Exhaust.
Next turn, gain Block equal to your current Block.
Second Wind+
Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.
Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Stoke+
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
True Grit+
Gain 7 Block.
Exhaust 1 card .
Gain 9 Block.
Exhaust 1 card.
Body Slam+
Deal damage equal to your Block.
Deal damage equal to your Block.
Fiend Fire+
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Pact's End+
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.
Barricade+
Block is not removed at the start of your turn.
Block is not removed at the start of your turn.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Defend+
Gain 5 Block.
Gain 8 Block.
Flame Barrier+
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Iron Wave+
Gain 5 Block.
Deal 5 damage.
Gain 7 Block.
Deal 7 damage.
The Gambit+
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Gain 75 Block.
If you take unblocked attack damage this combat, die.
Unmovable+
The first time you gain Block from a card each turn, double the amount gained.
The first time you gain Block from a card each turn, double the amount gained.
Demon Form+
At the start of your turn, gain 2 Strength.
At the start of your turn, gain 3 Strength.
Inflame+
Gain 2 Strength.
Gain 3 Strength.
Bloodletting+
Lose 3 HP.
Gain 
.
Lose 3 HP.
Gain 

.
Brand+
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Dominate+
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Fight Me!+
Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.
Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Rage+
Whenever you play an Attack this turn, gain 3 Block.
Whenever you play an Attack this turn, gain 5 Block.
Rupture+
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Setup Strike+
Deal 7 damage.
Gain 2 Strength this turn.
Deal 9 damage.
Gain 3 Strength this turn.
Mangle+
Deal 15 damage.
Enemy loses 10 Strength this turn.
Deal 20 damage.
Enemy loses 15 Strength this turn.
Sword Boomerang+
Deal 3 damage to a random enemy 3 times.
Deal 3 damage to a random enemy 4 times.
Tear Asunder+
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Twin Strike+
Deal 5 damage twice.
Deal 7 damage twice.
Whirlwind+
Deal 5 damage to ALL enemies X times.
Deal 8 damage to ALL enemies X times.
Aggression+
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Hellraiser+
Whenever you draw a card containing "Strike", it is played against a random enemy.
Whenever you draw a card containing "Strike", it is played against a random enemy.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
Pommel Strike+
Deal 9 damage.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Strike+
Deal 6 damage.
Deal 9 damage.
Perfected Strike+
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Vicious+
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
Ashen Strike+
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Conflagration+
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Breakthrough+
Lose 1 HP.
Deal 9 damage to ALL enemies.
Lose 1 HP.
Deal 13 damage to ALL enemies.
Demonic Shield+
Lose 1 HP.
Give another player Block equal to your Block.
Lose 1 HP.
Give another player Block equal to your Block.
Hemokinesis+
Lose 2 HP.
Deal 14 damage.
Lose 2 HP.
Deal 19 damage.