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Regent Synergies

All Ironclad Silent Defect Regent Necrobinder
No synergies match your filters.
Particle Wall

Particle Wall+

Gain 9 Block.
Return this card to your Hand.

Gain 12 Block.
Return this card to your Hand.

Cost 0
Star Cost 2
The Sealed Throne
Power

The Sealed Throne+

Whenever you play a card, gain energy.

Innate.
Whenever you play a card, gain energy.

Cost 1
Star Cost 3
Child of the Stars

Child of the Stars+

Whenever you spend energy, gain 2 Block for each energy spent.

Whenever you spend energy, gain 3 Block for each energy spent.

Cost 1
Convergence

Convergence+

Next turn, gain energy and energy.
Retain your Hand this turn.

Next turn, gain energy and energyenergy.
Retain your Hand this turn.

Cost 1
Gather Light

Gather Light+

Gain 7 Block.
Gain energy.

Gain 10 Block.
Gain energy.

Cost 1
Genesis

Genesis+

At the start of your turn, gain energyenergy.

At the start of your turn, gain energyenergyenergy.

Cost 2
Glow

Glow+

Gain energy.
Draw 2 cards.

Gain energyenergy.
Draw 2 cards.

Cost 1
Hidden Cache

Hidden Cache+

Gain energy.
Next turn, gain energyenergyenergy.

Gain energy.
Next turn, gain energyenergyenergyenergy.

Cost 1
Solar Strike

Solar Strike+

Deal 8 damage.
Gain energy.

Deal 9 damage.
Gain energyenergy.

Cost 1
Venerate

Venerate+

Gain energyenergy.

Gain energyenergyenergy.

Cost 1
Devastate

Devastate+

Deal 30 damage.

Deal 40 damage.

Cost 1
Star Cost 4
Prolong

Prolong+

Next turn, gain Block equal to your current Block.
Exhaust.

Next turn, gain Block equal to your current Block.

Cost 0
Royal Gamble

Royal Gamble+

Gain 9 energy.
Exhaust.

Retain.
Gain 9 energy.
Exhaust.

Cost 0
Star Cost 5
Shining Strike

Shining Strike+

Deal 8 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Deal 11 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Cost 1
Comet

Comet+

Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Cost 0
Star Cost 5
Decisions, Decisions

Decisions, Decisions+

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Cost 0
Star Cost 6
Seven Stars

Seven Stars+

Deal 7 damage to ALL enemies 7 times.

Deal 7 damage to ALL enemies 7 times.

Cost 2
Star Cost 7
Cloak of Stars

Cloak of Stars+

Gain 7 Block.

Gain 10 Block.

Cost 0
Star Cost 1
I Am Invincible

I Am Invincible+

Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Cost 1
Quasar

Quasar+

Choose 1 of 3 random Colorless cards to add into your Hand.

Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.

Cost 0
Star Cost 2
Reflect

Reflect+

Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.

Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.

Cost 1
Star Cost 3
Seeking Edge

Seeking Edge+

Forge 7.
Sovereign Blade now deals damage to ALL enemies.

Forge 11.
Sovereign Blade now deals damage to ALL enemies.

Cost 1
Sword Sage

Sword Sage+

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Cost 2
Bulwark

Bulwark+

Gain 13 Block.
Forge 10.

Gain 16 Block.
Forge 13.

Cost 2
Conqueror

Conqueror+

Forge 3.
Sovereign Blade deals double damage to the enemy this turn.

Forge 5.
Sovereign Blade deals double damage to the enemy this turn.

Cost 1
Furnace

Furnace+

At the start of your turn, Forge 4.

At the start of your turn, Forge 6.

Cost 1
Refine Blade

Refine Blade+

Forge 6.
Next turn, gain energy.

Forge 10.
Next turn, gain energy.

Cost 1
Spoils of Battle

Spoils of Battle+

Forge 10.

Forge 15.

Cost 1
Summon Forth

Summon Forth+

Forge 8.
Put Sovereign Blade into your Hand from anywhere.

Forge 11.
Put Sovereign Blade into your Hand from anywhere.

Cost 1
The Smith

The Smith+

Forge 30.

Forge 40.

Cost 1
Star Cost 4
Wrought in War

Wrought in War+

Deal 7 damage.
Forge 5.

Deal 9 damage.
Forge 7.

Cost 1
Heavenly Drill

Heavenly Drill+

Deal 8 damage X times.
Double X if it's 4 or more.

Deal 10 damage X times.
Double X if it's 4 or more.

Cost X
Heirloom Hammer

Heirloom Hammer+

Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Cost 2
Void Form

Void Form+

End your turn.
The first 2 cards you play each turn are free to play.

End your turn.
The first 3 cards you play each turn are free to play.

Cost 3
Bombardment

Bombardment+

Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Cost 3
Knockout Blow

Knockout Blow+

Deal 30 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Deal 38 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Cost 3
Orbit

Orbit+

Every 4energy you spend, gain energy.

Every 4energy you spend, gain energy.

Cost 2
Alignment

Alignment+

Gain energyenergy.

Gain energyenergyenergy.

Cost 0
Star Cost 2
Big Bang

Big Bang+

Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Innate.
Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Cost 0
Hegemony

Hegemony+

Deal 15 damage.
Next turn, gain energyenergy.

Deal 18 damage.
Next turn, gain energyenergyenergy.

Cost 2
Photon Cut

Photon Cut+

Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
CHARGE!!

CHARGE!!+

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.

Cost 1
Cosmic Indifference

Cosmic Indifference+

Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Cost 1
Guiding Star

Guiding Star+

Deal 12 damage.
Next turn, draw 2 cards.

Deal 13 damage.
Next turn, draw 3 cards.

Cost 1
Star Cost 2
Kingly Punch

Kingly Punch+

Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.

Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.

Cost 1
Pale Blue Dot

Pale Blue Dot+

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.

Cost 1
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