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Defect Synergies

All Ironclad Silent Defect Regent Necrobinder
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All for One

All for One+

Deal 10 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Deal 14 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Cost 2
Claw

Claw+

Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.

Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.

Cost 0
Beam Cell

Beam Cell+

Deal 3 damage.
Apply 1 Vulnerable.

Deal 4 damage.
Apply 2 Vulnerable.

Cost 0
Boost Away

Boost Away+

Gain 6 Block.
Add a Dazed into your Discard Pile.

Gain 9 Block.
Add a Dazed into your Discard Pile.

Cost 0
Feral

Feral+

The first time you play a 0energy Attack each turn, return it to your Hand.

The first time you play a 0energy Attack each turn, return it to your Hand.

Cost 2
FTL

FTL+

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.

Cost 0
Go for the Eyes

Go for the Eyes+

Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.

Cost 0
Hologram

Hologram+

Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

Gain 5 Block.
Put a card from your Discard Pile into your Hand.

Cost 1
Momentum Strike

Momentum Strike+

Deal 10 damage.
Reduce this card's cost to 0 energy.

Deal 13 damage.
Reduce this card's cost to 0 energy.

Cost 1
Overclock

Overclock+

Draw 2 cards.
Add a Burn into your Discard Pile.

Draw 3 cards.
Add a Burn into your Discard Pile.

Cost 0
Scrape

Scrape+

Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 energy.

Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 energy.

Cost 1
Tesla Coil

Tesla Coil+

Deal 3 damage.
Trigger all Lightning against the enemy.

Deal 6 damage.
Trigger all Lightning against the enemy.

Cost 0
TURBO

TURBO+

Gain energyenergy.
Add a Void into your Discard Pile.

Gain energyenergyenergy.
Add a Void into your Discard Pile.

Cost 0
Echo Form

Echo Form+

Ethereal.
The first card you play each turn is played an extra time.

The first card you play each turn is played an extra time.

Cost 3
Buffer

Buffer+

Prevent the next time you would lose HP.

Prevent the next 2 times you would lose HP.

Cost 2
Coolheaded

Coolheaded+

Channel 1 Frost.
Draw 1 card.

Channel 1 Frost.
Draw 2 cards.

Cost 1
Creative AI

Creative AI+

At the start of your turn, add a random Power into your Hand.

At the start of your turn, add a random Power into your Hand.

Cost 3
Defragment

Defragment+

Gain 1 Focus.

Gain 2 Focus.

Cost 1
Glacier

Glacier+

Gain 6 Block.
Channel 2 Frost.

Gain 9 Block.
Channel 2 Frost.

Cost 2
Machine Learning

Machine Learning+

At the start of your turn, draw 1 additional card.

Innate.
At the start of your turn, draw 1 additional card.

Cost 1
Sweeping Beam

Sweeping Beam+

Deal 6 damage to ALL enemies.
Draw 1 card.

Deal 9 damage to ALL enemies.
Draw 1 card.

Cost 1
Hyperbeam

Hyperbeam+

Deal 26 damage to ALL enemies.
Lose 3 Focus.

Deal 34 damage to ALL enemies.
Lose 3 Focus.

Cost 2
Multi-Cast

Multi-Cast+

Evoke your rightmost Orb X times.

Evoke your rightmost Orb X+1 times.

Cost X
Quadcast
Skill

Quadcast+

Evoke your rightmost Orb 4 times.

Evoke your rightmost Orb 4 times.

Cost 1
Biased Cognition
Power

Biased Cognition+

Gain 4 Focus.
At the start of your turn, lose 1 Focus.

Gain 5 Focus.
At the start of your turn, lose 1 Focus.

Cost 1
Capacitor

Capacitor+

Gain 2 Orb Slots.

Gain 3 Orb Slots.

Cost 1
Chill

Chill+

Channel 1 Frost for each enemy.
Exhaust.

Channel 1 Frost for each enemy.

Cost 0
Cold Snap

Cold Snap+

Deal 6 damage.
Channel 1 Frost.

Deal 9 damage.
Channel 1 Frost.

Cost 1
Coolant

Coolant+

At the start of your turn, gain 2 Block for each unique Orb you have.

At the start of your turn, gain 3 Block for each unique Orb you have.

Cost 1
Focused Strike

Focused Strike+

Deal 9 damage.
Gain 1 Focus this turn.

Deal 11 damage.
Gain 2 Focus this turn.

Cost 1
Hotfix

Hotfix+

Gain 2 Focus this turn.

Gain 3 Focus this turn.

Cost 0
Hailstorm

Hailstorm+

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.

Cost 1
Loop

Loop+

At the start of your turn, trigger the passive ability of your rightmost Orb.

At the start of your turn, trigger the passive ability of your rightmost 2 times.

Cost 1
Storm

Storm+

Whenever you play a Power, Channel 1 Lightning.

Whenever you play a Power, Channel 2 Lightning.

Cost 1
Ball Lightning

Ball Lightning+

Deal 7 damage.
Channel 1 Lightning.

Deal 10 damage.
Channel 1 Lightning.

Cost 1
Subroutine

Subroutine+

Whenever you play a Power, gain energy.

Whenever you play a Power, gain energy.

Cost 1
Consuming Shadow

Consuming Shadow+

Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.

Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.

Cost 2
Darkness

Darkness+

Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.

Channel 1 Dark.
Trigger the passive ability of all Dark twice.

Cost 1
Dualcast

Dualcast+

Evoke your rightmost Orb twice.

Evoke your rightmost Orb twice.

Cost 1
Iteration

Iteration+

The first time you draw a Status card each turn, draw 2 cards.

The first time you draw a Status card each turn, draw 3 cards.

Cost 1
Chaos

Chaos+

Channel 1 random Orb.

Channel 2 random Orbs.

Cost 1
Fusion

Fusion+

Channel 1 Plasma.

Channel 1 Plasma.

Cost 2
Rainbow

Rainbow+

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.

Cost 2
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