All for One+
Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Claw+
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Beam Cell+
Deal 3 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Apply 2 Vulnerable.
Boost Away+
Gain 6 Block.
Add a Dazed into your Discard Pile.
Gain 9 Block.
Add a Dazed into your Discard Pile.
Feral+
The first time you play a 0
Attack each turn, return it to your Hand.
The first time you play a 0
Attack each turn, return it to your Hand.
FTL+
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Go for the Eyes+
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Hologram+
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Momentum Strike+
Deal 10 damage.
Reduce this card's cost to 0
.
Deal 13 damage.
Reduce this card's cost to 0
.
Overclock+
Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Scrape+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Tesla Coil+
Deal 3 damage.
Trigger all Lightning against the enemy.
Deal 6 damage.
Trigger all Lightning against the enemy.
TURBO+
Gain 
.
Add a Void into your Discard Pile.
Gain 

.
Add a Void into your Discard Pile.
Echo Form+
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Buffer+
Prevent the next time you would lose HP.
Prevent the next 2 times you would lose HP.
Coolheaded+
Channel 1 Frost.
Draw 1 card.
Channel 1 Frost.
Draw 2 cards.
Creative AI+
At the start of your turn, add a random Power into your Hand.
At the start of your turn, add a random Power into your Hand.
Defragment+
Gain 1 Focus.
Gain 2 Focus.
Glacier+
Gain 6 Block.
Channel 2 Frost.
Gain 9 Block.
Channel 2 Frost.
Machine Learning+
At the start of your turn, draw 1 additional card.
Innate.
At the start of your turn, draw 1 additional card.
Sweeping Beam+
Deal 6 damage to ALL enemies.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Hyperbeam+
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Deal 34 damage to ALL enemies.
Lose 3 Focus.
Multi-Cast+
Evoke your rightmost Orb X times.
Evoke your rightmost Orb X+1 times.
Quadcast+
Evoke your rightmost Orb 4 times.
Evoke your rightmost Orb 4 times.
Biased Cognition+
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Capacitor+
Gain 2 Orb Slots.
Gain 3 Orb Slots.
Chill+
Channel 1 Frost for each enemy.
Exhaust.
Channel 1 Frost for each enemy.
Cold Snap+
Deal 6 damage.
Channel 1 Frost.
Deal 9 damage.
Channel 1 Frost.
Coolant+
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.
Focused Strike+
Deal 9 damage.
Gain 1 Focus this turn.
Deal 11 damage.
Gain 2 Focus this turn.
Hotfix+
Gain 2 Focus this turn.
Gain 3 Focus this turn.
Hailstorm+
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Loop+
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost 2 times.
Storm+
Whenever you play a Power, Channel 1 Lightning.
Whenever you play a Power, Channel 2 Lightning.
Ball Lightning+
Deal 7 damage.
Channel 1 Lightning.
Deal 10 damage.
Channel 1 Lightning.
Subroutine+
Whenever you play a Power, gain
.
Whenever you play a Power, gain
.
Consuming Shadow+
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Darkness+
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Channel 1 Dark.
Trigger the passive ability of all Dark twice.
Dualcast+
Evoke your rightmost Orb twice.
Evoke your rightmost Orb twice.
Iteration+
The first time you draw a Status card each turn, draw 2 cards.
The first time you draw a Status card each turn, draw 3 cards.
Chaos+
Channel 1 random Orb.
Channel 2 random Orbs.
Fusion+
Channel 1 Plasma.
Channel 1 Plasma.
Rainbow+
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.