Ironclad Card Tier List
Ranked by player votes · Click a card to vote · Updated in real-time
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Aggression+
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Anger+
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Deal 8 damage.
Add a copy of this card into your Discard Pile.
Armaments+
Gain 5 Block.
Upgrade a card in your Hand.
Gain 5 Block.
Upgrade ALL cards in your Hand.
Ashen Strike+
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Barricade+
Block is not removed at the start of your turn.
Block is not removed at the start of your turn.
Bash+
Deal 8 damage.
Apply 2 Vulnerable.
Deal 10 damage.
Apply 3 Vulnerable.
Battle Trance+
Draw 3 cards.
You cannot draw additional cards this turn.
Draw 4 cards.
You cannot draw additional cards this turn.
Blood Wall+
Lose 2 HP.
Gain 16 Block.
Lose 2 HP.
Gain 20 Block.
Bloodletting+
Lose 3 HP.
Gain 
.
Lose 3 HP.
Gain 

.
Bludgeon+
Deal 32 damage.
Deal 42 damage.
Body Slam+
Deal damage equal to your Block.
Deal damage equal to your Block.
Brand+
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Break+
Deal 20 damage.
Apply 5 Vulnerable.
Deal 25 damage.
Apply 7 Vulnerable.
Breakthrough+
Lose 1 HP.
Deal 9 damage to ALL enemies.
Lose 1 HP.
Deal 13 damage to ALL enemies.
Bully+
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Burning Pact+
Exhaust 1 card.
Draw 2 cards.
Exhaust 1 card.
Draw 3 cards.
Cascade+
Play the top X cards of your Draw Pile.
Play the top X+1 cards of your Draw Pile.
Cinder+
Deal 17 damage.
Exhaust the top card of your Draw Pile.
Deal 22 damage.
Exhaust the top card of your Draw Pile.
Colossus+
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration+
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deal 9 damage to ALL enemies.
Deals 3 additional damage for each other Attack you've played this turn.
Corruption+
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Crimson Mantle+
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+
Vulnerable enemies take an additional 25% damage.
Vulnerable enemies take an additional 50% damage.
Dark Embrace+
Whenever a card is Exhausted, draw 1 card.
Whenever a card is Exhausted, draw 1 card.
Defend+
Gain 5 Block.
Gain 8 Block.
Demon Form+
At the start of your turn, gain 2 Strength.
At the start of your turn, gain 3 Strength.
Demonic Shield+
Lose 1 HP.
Give another player Block equal to your Block.
Lose 1 HP.
Give another player Block equal to your Block.
Dismantle+
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Deal 10 damage.
If the enemy is Vulnerable, hits twice.
Dominate+
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Drum of Battle+
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Draw 3 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Evil Eye+
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Expect a Fight+
Gain
for each Attack in your Hand.
Gain
for each Attack in your Hand.
Feed+
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Feel No Pain+
Whenever a card is Exhausted, gain 3 Block.
Whenever a card is Exhausted, gain 4 Block.
Fiend Fire+
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Fight Me!+
Deal 5 damage twice.
Gain 2 Strength.
The enemy gains 1 Strength.
Deal 6 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier+
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Forgotten Ritual+
If you Exhausted a card this turn, gain
.
If you Exhausted a card this turn, gain 4
.
Grapple+
Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.
Deal 9 damage.
Whenever you gain Block this turn, deal 7 damage to the enemy.
Havoc+
Play the top card of your Draw Pile and Exhaust it.
Play the top card of your Draw Pile and Exhaust it.
Headbutt+
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hellraiser+
Whenever you draw a card containing "Strike", it is played against a random enemy.
Whenever you draw a card containing "Strike", it is played against a random enemy.
Hemokinesis+
Lose 2 HP.
Deal 14 damage.
Lose 2 HP.
Deal 19 damage.
Howl from Beyond+
Deal 16 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.
Deal 21 damage to ALL enemies.
At the start of your turn, plays from the Exhaust Pile.
Impervious+
Gain 30 Block.
Exhaust.
Gain 40 Block.
Exhaust.
Infernal Blade+
Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.
Add a random Attack into your Hand.
It's free to play this turn.
Exhaust.
Inferno+
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Inflame+
Gain 2 Strength.
Gain 3 Strength.
Iron Wave+
Gain 5 Block.
Deal 5 damage.
Gain 7 Block.
Deal 7 damage.
Juggernaut+
Whenever you gain Block, deal 5 damage to a random enemy.
Whenever you gain Block, deal 7 damage to a random enemy.
Juggling+
Add a copy of the third Attack you play each turn into your Hand.
Innate.
Add a copy of the third Attack you play each turn into your Hand.
Mangle+
Deal 15 damage.
Enemy loses 10 Strength this turn.
Deal 20 damage.
Enemy loses 15 Strength this turn.
Molten Fist+
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Offering+
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 5 cards.
Exhaust.
One-Two Punch+
This turn, your next Attack is played an extra time.
This turn, your next Attack2 Attacks are played an extra time.
Pact's End+
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 23 damage to ALL enemies.
Perfected Strike+
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Deal 6 damage.
Deals 3 additional damage for ALL your cards containing "Strike".
Pillage+
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Deal 9 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike+
Deal 9 damage.
Draw 1 card.
Deal 10 damage.
Draw 2 cards.
Primal Force+
Transform all Attacks in your Hand into Giant Rock.
Transform all Attacks in your Hand into Giant Rock+.
Pyre+
Gain
at the start of each turn.
Gain 
at the start of each turn.
Rage+
Whenever you play an Attack this turn, gain 3 Block.
Whenever you play an Attack this turn, gain 5 Block.
Rampage+
Deal 9 damage.
Increase this card's damage by 5 this combat.
Deal 9 damage.
Increase this card's damage by 9 this combat.
Rupture+
Whenever you lose HP on your turn, gain 1 Strength.
Whenever you lose HP on your turn, gain 2 Strength.
Second Wind+
Exhaust all non-Attack cards in your Hand.
Gain 5 Block for each card Exhausted.
Exhaust all non-Attack cards in your Hand.
Gain 7 Block for each card Exhausted.
Setup Strike+
Deal 7 damage.
Gain 2 Strength this turn.
Deal 9 damage.
Gain 3 Strength this turn.
Shrug It Off+
Gain 8 Block.
Draw 1 card.
Gain 11 Block.
Draw 1 card.
Spite+
Deal 6 damage.
If you lost HP this turn, draw 1 card.
Deal 9 damage.
If you lost HP this turn, draw 1 card.
Stampede+
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stoke+
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Exhaust your Hand.
Draw a card for each card Exhausted.
Exhaust.
Stomp+
Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Deal 15 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Stone Armor+
Gain 4 Plating.
Gain 6 Plating.
Strike+
Deal 6 damage.
Deal 9 damage.
Sword Boomerang+
Deal 3 damage to a random enemy 3 times.
Deal 3 damage to a random enemy 4 times.
Tank+
Take double damage from enemies.
Allies take half damage from enemies.
Take double damage from enemies.
Allies take half damage from enemies.
Taunt+
Gain 7 Block.
Apply 1 Vulnerable.
Gain 8 Block.
Apply 2 Vulnerable.
Tear Asunder+
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Thrash+
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thunderclap+
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal 7 damage and apply 1 Vulnerable to ALL enemies.
Tremble+
Apply 2 Vulnerable.
Apply 3 Vulnerable.
True Grit+
Gain 7 Block.
Exhaust 1 card .
Gain 9 Block.
Exhaust 1 card.
Twin Strike+
Deal 5 damage twice.
Deal 7 damage twice.
Unmovable+
The first time you gain Block from a card each turn, double the amount gained.
The first time you gain Block from a card each turn, double the amount gained.
Unrelenting+
Deal 12 damage.
The next Attack you play costs 0
.
Deal 18 damage.
The next Attack you play costs 0
.
Uppercut+
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Vicious+
Whenever you apply Vulnerable, draw 1 card.
Whenever you apply Vulnerable, draw 2 cards.
Whirlwind+
Deal 5 damage to ALL enemies X times.
Deal 8 damage to ALL enemies X times.