Defect Card Tier List
Ranked by player votes · Click a card to vote · Updated in real-time
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Adaptive Strike+
Deal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
All for One+
Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Ball Lightning+
Deal 7 damage.
Channel 1 Lightning.
Deal 10 damage.
Channel 1 Lightning.
Barrage+
Deal 5 damage for each Channeled Orb.
Deal 7 damage for each Channeled Orb.
Beam Cell+
Deal 3 damage.
Apply 1 Vulnerable.
Deal 4 damage.
Apply 2 Vulnerable.
Biased Cognition+
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Boost Away+
Gain 6 Block.
Add a Dazed into your Discard Pile.
Gain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+
Innate.
Gain 10 Block.
Exhaust.
Innate.
Gain 13 Block.
Exhaust.
Buffer+
Prevent the next time you would lose HP.
Prevent the next 2 times you would lose HP.
Bulk Up+
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Capacitor+
Gain 2 Orb Slots.
Gain 3 Orb Slots.
Chaos+
Channel 1 random Orb.
Channel 2 random Orbs.
Charge Battery+
Gain 7 Block.
Next turn, gain
.
Gain 10 Block.
Next turn, gain
.
Chill+
Channel 1 Frost for each enemy.
Exhaust.
Channel 1 Frost for each enemy.
Claw+
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap+
Deal 6 damage.
Channel 1 Frost.
Deal 9 damage.
Channel 1 Frost.
Compact+
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Deal 10 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow+
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+
Channel 1 Frost.
Draw 1 card.
Channel 1 Frost.
Draw 2 cards.
Creative AI+
At the start of your turn, add a random Power into your Hand.
At the start of your turn, add a random Power into your Hand.
Darkness+
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Channel 1 Dark.
Trigger the passive ability of all Dark twice.
Defend+
Gain 5 Block.
Gain 8 Block.
Defragment+
Gain 1 Focus.
Gain 2 Focus.
Double Energy+
Double your Energy.
Exhaust.
Double your Energy.
Exhaust.
Dualcast+
Evoke your rightmost Orb twice.
Evoke your rightmost Orb twice.
Echo Form+
Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.
Energy Surge+
ALL players gain 
.
Exhaust.
ALL players gain 

.
Exhaust.
Feral+
The first time you play a 0
Attack each turn, return it to your Hand.
The first time you play a 0
Attack each turn, return it to your Hand.
Fight Through+
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Flak Cannon+
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Focused Strike+
Deal 9 damage.
Gain 1 Focus this turn.
Deal 11 damage.
Gain 2 Focus this turn.
FTL+
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Fusion+
Channel 1 Plasma.
Channel 1 Plasma.
Genetic Algorithm+
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Glacier+
Gain 6 Block.
Channel 2 Frost.
Gain 9 Block.
Channel 2 Frost.
Glasswork+
Gain 5 Block.
Channel 1 Glass.
Gain 8 Block.
Channel 1 Glass.
Go for the Eyes+
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Gunk Up+
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm+
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Helix Drill+
Deal 3 damage for each
previously spent this turn.
Deal 5 damage for each
previously spent this turn.
Hologram+
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Hotfix+
Gain 2 Focus this turn.
Gain 3 Focus this turn.
Hyperbeam+
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Deal 34 damage to ALL enemies.
Lose 3 Focus.
Ice Lance+
Deal 19 damage.
Channel 3 Frost.
Deal 24 damage.
Channel 3 Frost.
Ignition+
Another player Channels Plasma.
Exhaust.
Another player Channels Plasma.
Iteration+
The first time you draw a Status card each turn, draw 2 cards.
The first time you draw a Status card each turn, draw 3 cards.
Leap+
Gain 9 Block.
Gain 12 Block.
Lightning Rod+
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop+
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost 2 times.
Machine Learning+
At the start of your turn, draw 1 additional card.
Innate.
At the start of your turn, draw 1 additional card.
Meteor Strike+
Deal 24 damage.
Channel 3 Plasma.
Deal 30 damage.
Channel 3 Plasma.
Modded+
Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.
Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.
Momentum Strike+
Deal 10 damage.
Reduce this card's cost to 0
.
Deal 13 damage.
Reduce this card's cost to 0
.
Multi-Cast+
Evoke your rightmost Orb X times.
Evoke your rightmost Orb X+1 times.
Null+
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Overclock+
Draw 2 cards.
Add a Burn into your Discard Pile.
Draw 3 cards.
Add a Burn into your Discard Pile.
Quadcast+
Evoke your rightmost Orb 4 times.
Evoke your rightmost Orb 4 times.
Rainbow+
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Reboot+
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Refract+
Deal 9 damage twice.
Channel 2 Glass.
Deal 12 damage twice.
Channel 2 Glass.
Rip and Tear+
Deal 7 damage to a random enemy twice.
Deal 9 damage to a random enemy twice.
Rocket Punch+
Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0
this turn.
Deal 14 damage.
Draw 2 cards.
When a Status card is created, reduce this card's cost to 0
this turn.
Scavenge+
Exhaust a card.
Next turn, gain 
.
Exhaust a card.
Next turn, gain 

.
Scrape+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Shadow Shield+
Gain 11 Block.
Channel 1 Dark.
Gain 15 Block.
Channel 1 Dark.
Shatter+
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
Deal 15 damage to ALL enemies.
Evoke all of your Orbs.
Signal Boost+
The next Power you play is played an additional time.
Exhaust.
The next Power you play is played an additional time.
Exhaust.
Skim+
Draw 3 cards.
Draw 4 cards.
Smokestack+
Whenever you create a Status, deal 5 damage to ALL enemies.
Whenever you create a Status, deal 7 damage to ALL enemies.
Spinner+
At the start of your turn, Channel 1 Glass.
Channel 1 Glass.
At the start of your turn, Channel 1 Glass.
Storm+
Whenever you play a Power, Channel 1 Lightning.
Whenever you play a Power, Channel 2 Lightning.
Strike+
Deal 6 damage.
Deal 9 damage.
Subroutine+
Whenever you play a Power, gain
.
Whenever you play a Power, gain
.
Sunder+
Deal 24 damage.
If this kills an enemy, gain 

.
Deal 32 damage.
If this kills an enemy, gain 

.
Supercritical+
Gain 4
.
Exhaust.
Gain 6
.
Exhaust.
Sweeping Beam+
Deal 6 damage to ALL enemies.
Draw 1 card.
Deal 9 damage to ALL enemies.
Draw 1 card.
Synchronize+
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Gain 2 Focus this turn for each unique Orb you have.
Synthesis+
Deal 12 damage.
The next Power you play costs 0
.
Deal 18 damage.
The next Power you play costs 0
.
Tempest+
Channel X Lightning.
Channel X+1 Lightning.
Tesla Coil+
Deal 3 damage.
Trigger all Lightning against the enemy.
Deal 6 damage.
Trigger all Lightning against the enemy.
Thunder+
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Trash to Treasure+
Whenever you create a Status card, Channel 1 random Orb.
Innate.
Whenever you create a Status card, Channel 1 random Orb.
TURBO+
Gain 
.
Add a Void into your Discard Pile.
Gain 

.
Add a Void into your Discard Pile.
Uproar+
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
Deal 7 damage twice.
Play a random Attack from your Draw Pile.
Voltaic+
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Channel Lightning equal to the Lightning already Channeled this combat.
White Noise+
Add a random Power into your Hand.
It's free to play this turn.
Exhaust.
Add a random Power into your Hand.
It's free to play this turn.
Exhaust.
Zap+
Channel 1 Lightning.
Channel 1 Lightning.