Alchemize

Alchemize+

Procure a random potion.
Exhaust.

Procure a random potion.
Exhaust.

Cost 1
Anointed

Anointed+

Put every Rare card from your Draw Pile into your Hand.
Exhaust.

Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.

Cost 1
Automation

Automation+

Every 10 cards you draw, gain energy.

Every 10 cards you draw, gain energy.

Cost 1
Beacon of Hope

Beacon of Hope+

Whenever you gain Block on your turn, other players gain half that much Block.

Innate.
Whenever you gain Block on your turn, other players gain half that much Block.

Cost 1
Beat Down

Beat Down+

Play 3 random Attacks from your Discard Pile.

Play 4 random Attacks from your Discard Pile.

Cost 3
Believe in You

Believe in You+

Another player gainsenergyenergyenergy .

Another player gains 4energy.

Cost 0
Bolas

Bolas+

Deal 3 damage.
At the start of your next turn, return this to your Hand.

Deal 4 damage.
At the start of your next turn, return this to your Hand.

Cost 0
Calamity

Calamity+

Whenever you play an Attack, add a random Attack into your Hand.

Whenever you play an Attack, add a random Attack into your Hand.

Cost 3
Catastrophe

Catastrophe+

Play 2 random cards from your Draw Pile.

Play 3 random cards from your Draw Pile.

Cost 2
Coordinate

Coordinate+

Give another player 5 Strength this turn.

Give another player 8 Strength this turn.

Cost 1
Dark Shackles

Dark Shackles+

Enemy loses 9 Strength this turn.
Exhaust.

Enemy loses 15 Strength this turn.
Exhaust.

Cost 0
Discovery

Discovery+

Choose 1 of 3 random cards to add into your Hand.
It costs 0 energy this turn.
Exhaust.

Choose 1 of 3 random cards to add into your Hand.
It costs 0 energy this turn.

Cost 1
Dramatic Entrance

Dramatic Entrance+

Innate.
Deal 11 damage to ALL enemies.
Exhaust.

Innate.
Deal 15 damage to ALL enemies.
Exhaust.

Cost 0
Entropy

Entropy+

At the start of your turn, Transform 1 card in your Hand.

Innate.
At the start of your turn, Transform 1 card in your Hand.

Cost 1
Equilibrium

Equilibrium+

Gain 13 Block.
Retain your Hand this turn.

Gain 16 Block.
Retain your Hand this turn.

Cost 2
Eternal Armor

Eternal Armor+

Gain 7 Plating.

Gain 9 Plating.

Cost 3
Fasten

Fasten+

Gain an additional 5 Block from Defend cards.

Gain an additional 7 Block from Defend cards.

Cost 1
Finesse

Finesse+

Gain 4 Block.
Draw 1 card.

Gain 7 Block.
Draw 1 card.

Cost 0
Fisticuffs

Fisticuffs+

Deal 7 damage.
Gain Block equal to damage dealt.

Deal 9 damage.
Gain Block equal to damage dealt.

Cost 1
Flash of Steel

Flash of Steel+

Deal 5 damage.
Draw 1 card.

Deal 8 damage.
Draw 1 card.

Cost 0
Gang Up

Gang Up+

Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.

Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.

Cost 1
Gold Axe

Gold Axe+

Deal damage equal to the number of cards played this combat.

Retain.
Deal damage equal to the number of cards played this combat.

Cost 1
Hand of Greed

Hand of Greed+

Deal 20 damage.
If Fatal, gain 20 Gold.

Deal 25 damage.
If Fatal, gain 25 Gold.

Cost 2
Hidden Gem

Hidden Gem+

A random card in your Draw Pile gains Replay 2.

A random card in your Draw Pile gains Replay 3.

Cost 1
Huddle Up

Huddle Up+

ALL allies draw 2 cards.

ALL allies draw 3 cards.

Cost 1
Impatience

Impatience+

If you have no Attacks in your Hand, draw 2 cards.

If you have no Attacks in your Hand, draw 3 cards.

Cost 0
Intercept

Intercept+

Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Cost 1
Jack of All Trades

Jack of All Trades+

Add 1 random Colorless card into your Hand.
Exhaust.

Add 2 random Colorless cards into your Hand.
Exhaust.

Cost 0
Jackpot

Jackpot+

Deal 25 damage.
Add 3 random 0energy cards into your Hand.

Deal 30 damage.
Add 3 random Upgraded 0energy cards into your Hand.

Cost 3
Knockdown

Knockdown+

Deal 10 damage.
The enemy takes double damage from other players this turn.

Deal 14 damage.
The enemy takes triple damage from other players this turn.

Cost 3
Lift

Lift+

Give another player 11 Block.

Give another player 16 Block.

Cost 1
Master of Strategy

Master of Strategy+

Draw 3 cards.
Exhaust.

Draw 4 cards.
Exhaust.

Cost 0
Mayhem

Mayhem+

At the start of your turn, play the top card of your Draw Pile.

At the start of your turn, play the top card of your Draw Pile.

Cost 2
Mimic

Mimic+

Gain Block equal to the Block on another player.
Exhaust.

Gain Block equal to the Block on another player.

Cost 1
Mind Blast

Mind Blast+

Innate.
Deal damage equal to the number of cards in your Draw Pile.

Innate.
Deal damage equal to the number of cards in your Draw Pile.

Cost 1
Nostalgia

Nostalgia+

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Cost 1
Omnislice

Omnislice+

Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.

Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.

Cost 0
Panache

Panache+

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.

Cost 0
Panic Button

Panic Button+

Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.

Gain 40 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.

Cost 0
Prep Time

Prep Time+

At the start of your turn, gain 4 Vigor.

At the start of your turn, gain 6 Vigor.

Cost 1
Production

Production+

Gain energyenergy.
Exhaust.

Gain energyenergy.

Cost 0
Prolong

Prolong+

Next turn, gain Block equal to your current Block.
Exhaust.

Next turn, gain Block equal to your current Block.

Cost 0
Prowess

Prowess+

Gain 1 Strength.
Gain 1 Dexterity.

Gain 2 Strength.
Gain 2 Dexterity.

Cost 1
Purity

Purity+

Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.

Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.

Cost 0
Rally

Rally+

ALL players gain 12 Block.

ALL players gain 17 Block.

Cost 2
Rend

Rend+

Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.

Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.

Cost 2
Restlessness

Restlessness+

Retain.
If your Hand is empty, draw 2 cards and gain energyenergy.

Retain.
If your Hand is empty, draw 3 cards and gain energyenergyenergy.

Cost 0
Rolling Boulder

Rolling Boulder+

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.

Cost 3
Salvo

Salvo+

Deal 12 damage.
Retain your Hand this turn.

Deal 16 damage.
Retain your Hand this turn.

Cost 1
Scrawl

Scrawl+

Draw cards until your Hand is full.
Exhaust.

Retain.
Draw cards until your Hand is full.
Exhaust.

Cost 1
Secret Technique

Secret Technique+

Put a Skill from your Draw Pile into your Hand.
Exhaust.

Put a Skill from your Draw Pile into your Hand.

Cost 0
Secret Weapon

Secret Weapon+

Put an Attack from your Draw Pile into your Hand.
Exhaust.

Put an Attack from your Draw Pile into your Hand.

Cost 0
Seeker Strike

Seeker Strike+

Deal 6 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Cost 1
Shockwave

Shockwave+

Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.

Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.

Cost 2
Splash

Splash+

Choose 1 of 3 random Attacks from another character to add into your Hand.
It's free to play this turn.

Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand.
It's free to play this turn.

Cost 1
Stratagem

Stratagem+

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Cost 1
Tag Team

Tag Team+

Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.

Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.

Cost 2
The Bomb

The Bomb+

At the end of 3 turns, deal 40 damage to ALL enemies.

At the end of 3 turns, deal 50 damage to ALL enemies.

Cost 2
The Gambit

The Gambit+

Gain 50 Block.
If you take unblocked attack damage this combat, die.

Gain 75 Block.
If you take unblocked attack damage this combat, die.

Cost 0
Thinking Ahead

Thinking Ahead+

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 0
Thrumming Hatchet

Thrumming Hatchet+

Deal 11 damage.
At the start of your next turn, return this to your Hand.

Deal 14 damage.
At the start of your next turn, return this to your Hand.

Cost 1
Ultimate Defend

Ultimate Defend+

Gain 11 Block.

Gain 15 Block.

Cost 1
Ultimate Strike

Ultimate Strike+

Deal 14 damage.

Deal 20 damage.

Cost 1
Volley

Volley+

Deal 10 damage to a random enemy X times.

Deal 14 damage to a random enemy X times.

Cost X