Adaptive Strike

Adaptive Strike+

Deal 18 damage.
Add a 0energy copy of this card into your Discard Pile.

Deal 23 damage.
Add a 0energy copy of this card into your Discard Pile.

Cost 2
All for One

All for One+

Deal 10 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Deal 14 damage.
Put ALL 0energy cards from your Discard Pile into your Hand.

Cost 2
Ball Lightning

Ball Lightning+

Deal 7 damage.
Channel 1 Lightning.

Deal 10 damage.
Channel 1 Lightning.

Cost 1
Barrage

Barrage+

Deal 5 damage for each Channeled Orb.

Deal 7 damage for each Channeled Orb.

Cost 1
Beam Cell

Beam Cell+

Deal 3 damage.
Apply 1 Vulnerable.

Deal 4 damage.
Apply 2 Vulnerable.

Cost 0
Biased Cognition
Power

Biased Cognition+

Gain 4 Focus.
At the start of your turn, lose 1 Focus.

Gain 5 Focus.
At the start of your turn, lose 1 Focus.

Cost 1
Boost Away

Boost Away+

Gain 6 Block.
Add a Dazed into your Discard Pile.

Gain 9 Block.
Add a Dazed into your Discard Pile.

Cost 0
Boot Sequence

Boot Sequence+

Innate.
Gain 10 Block.
Exhaust.

Innate.
Gain 13 Block.
Exhaust.

Cost 0
Buffer

Buffer+

Prevent the next time you would lose HP.

Prevent the next 2 times you would lose HP.

Cost 2
Bulk Up

Bulk Up+

Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.

Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.

Cost 2
Capacitor

Capacitor+

Gain 2 Orb Slots.

Gain 3 Orb Slots.

Cost 1
Chaos

Chaos+

Channel 1 random Orb.

Channel 2 random Orbs.

Cost 1
Charge Battery

Charge Battery+

Gain 7 Block.
Next turn, gain energy.

Gain 10 Block.
Next turn, gain energy.

Cost 1
Chill

Chill+

Channel 1 Frost for each enemy.
Exhaust.

Channel 1 Frost for each enemy.

Cost 0
Claw

Claw+

Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.

Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.

Cost 0
Cold Snap

Cold Snap+

Deal 6 damage.
Channel 1 Frost.

Deal 9 damage.
Channel 1 Frost.

Cost 1
Compact

Compact+

Gain 6 Block.
Transform all Status cards in your Hand into Fuel.

Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.

Cost 1
Compile Driver

Compile Driver+

Deal 7 damage.
Draw 1 card for each unique Orb you have.

Deal 10 damage.
Draw 1 card for each unique Orb you have.

Cost 1
Consuming Shadow

Consuming Shadow+

Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.

Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.

Cost 2
Coolant

Coolant+

At the start of your turn, gain 2 Block for each unique Orb you have.

At the start of your turn, gain 3 Block for each unique Orb you have.

Cost 1
Coolheaded

Coolheaded+

Channel 1 Frost.
Draw 1 card.

Channel 1 Frost.
Draw 2 cards.

Cost 1
Creative AI

Creative AI+

At the start of your turn, add a random Power into your Hand.

At the start of your turn, add a random Power into your Hand.

Cost 3
Darkness

Darkness+

Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.

Channel 1 Dark.
Trigger the passive ability of all Dark twice.

Cost 1
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Defragment

Defragment+

Gain 1 Focus.

Gain 2 Focus.

Cost 1
Double Energy

Double Energy+

Double your Energy.
Exhaust.

Double your Energy.
Exhaust.

Cost 1
Dualcast

Dualcast+

Evoke your rightmost Orb twice.

Evoke your rightmost Orb twice.

Cost 1
Echo Form

Echo Form+

Ethereal.
The first card you play each turn is played an extra time.

The first card you play each turn is played an extra time.

Cost 3
Energy Surge

Energy Surge+

ALL players gain energyenergy.
Exhaust.

ALL players gain energyenergyenergy.
Exhaust.

Cost 1
Feral

Feral+

The first time you play a 0energy Attack each turn, return it to your Hand.

The first time you play a 0energy Attack each turn, return it to your Hand.

Cost 2
Fight Through

Fight Through+

Gain 13 Block.
Add 2 Wounds into your Discard Pile.

Gain 17 Block.
Add 2 Wounds into your Discard Pile.

Cost 1
Flak Cannon

Flak Cannon+

Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.

Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.

Cost 2
Focused Strike

Focused Strike+

Deal 9 damage.
Gain 1 Focus this turn.

Deal 11 damage.
Gain 2 Focus this turn.

Cost 1
FTL

FTL+

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.

Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.

Cost 0
Fusion

Fusion+

Channel 1 Plasma.

Channel 1 Plasma.

Cost 2
Genetic Algorithm

Genetic Algorithm+

Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.

Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.

Cost 1
Glacier

Glacier+

Gain 6 Block.
Channel 2 Frost.

Gain 9 Block.
Channel 2 Frost.

Cost 2
Glasswork

Glasswork+

Gain 5 Block.
Channel 1 Glass.

Gain 8 Block.
Channel 1 Glass.

Cost 1
Go for the Eyes

Go for the Eyes+

Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.

Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.

Cost 0
Gunk Up

Gunk Up+

Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.

Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.

Cost 1
Hailstorm

Hailstorm+

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.

Cost 1
Helix Drill

Helix Drill+

Deal 3 damage for each energy previously spent this turn.

Deal 5 damage for each energy previously spent this turn.

Cost 0
Hologram

Hologram+

Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.

Gain 5 Block.
Put a card from your Discard Pile into your Hand.

Cost 1
Hotfix

Hotfix+

Gain 2 Focus this turn.

Gain 3 Focus this turn.

Cost 0
Hyperbeam

Hyperbeam+

Deal 26 damage to ALL enemies.
Lose 3 Focus.

Deal 34 damage to ALL enemies.
Lose 3 Focus.

Cost 2
Ice Lance

Ice Lance+

Deal 19 damage.
Channel 3 Frost.

Deal 24 damage.
Channel 3 Frost.

Cost 3
Ignition

Ignition+

Another player Channels Plasma.
Exhaust.

Another player Channels Plasma.

Cost 1
Iteration

Iteration+

The first time you draw a Status card each turn, draw 2 cards.

The first time you draw a Status card each turn, draw 3 cards.

Cost 1
Leap

Leap+

Gain 9 Block.

Gain 12 Block.

Cost 1
Lightning Rod

Lightning Rod+

Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.

Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.

Cost 1
Loop

Loop+

At the start of your turn, trigger the passive ability of your rightmost Orb.

At the start of your turn, trigger the passive ability of your rightmost 2 times.

Cost 1
Machine Learning

Machine Learning+

At the start of your turn, draw 1 additional card.

Innate.
At the start of your turn, draw 1 additional card.

Cost 1
Meteor Strike

Meteor Strike+

Deal 24 damage.
Channel 3 Plasma.

Deal 30 damage.
Channel 3 Plasma.

Cost 5
Modded

Modded+

Gain 1 Orb Slot.
Draw 1 card.
Increase this card's cost by 1.

Gain 1 Orb Slot.
Draw 2 cards.
Increase this card's cost by 1.

Cost 0
Momentum Strike

Momentum Strike+

Deal 10 damage.
Reduce this card's cost to 0 energy.

Deal 13 damage.
Reduce this card's cost to 0 energy.

Cost 1
Multi-Cast

Multi-Cast+

Evoke your rightmost Orb X times.

Evoke your rightmost Orb X+1 times.

Cost X
Null

Null+

Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.

Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.

Cost 2
Overclock

Overclock+

Draw 2 cards.
Add a Burn into your Discard Pile.

Draw 3 cards.
Add a Burn into your Discard Pile.

Cost 0
Quadcast
Skill

Quadcast+

Evoke your rightmost Orb 4 times.

Evoke your rightmost Orb 4 times.

Cost 1
Rainbow

Rainbow+

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.

Cost 2
Reboot

Reboot+

Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.

Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.

Cost 0
Refract

Refract+

Deal 9 damage twice.
Channel 2 Glass.

Deal 12 damage twice.
Channel 2 Glass.

Cost 3
Rip and Tear

Rip and Tear+

Deal 7 damage to a random enemy twice.

Deal 9 damage to a random enemy twice.

Cost 1
Rocket Punch

Rocket Punch+

Deal 13 damage.
Draw 1 card.
When a Status card is created, reduce this card's cost to 0 energy this turn.

Deal 14 damage.
Draw 2 cards.
When a Status card is created, reduce this card's cost to 0 energy this turn.

Cost 2
Scavenge

Scavenge+

Exhaust a card.
Next turn, gain energyenergy.

Exhaust a card.
Next turn, gain energyenergyenergy.

Cost 1
Scrape

Scrape+

Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 energy.

Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0 energy.

Cost 1
Shadow Shield

Shadow Shield+

Gain 11 Block.
Channel 1 Dark.

Gain 15 Block.
Channel 1 Dark.

Cost 2
Shatter

Shatter+

Deal 11 damage to ALL enemies.
Evoke all of your Orbs.

Deal 15 damage to ALL enemies.
Evoke all of your Orbs.

Cost 1
Signal Boost

Signal Boost+

The next Power you play is played an additional time.
Exhaust.

The next Power you play is played an additional time.
Exhaust.

Cost 1
Skim

Skim+

Draw 3 cards.

Draw 4 cards.

Cost 1
Smokestack

Smokestack+

Whenever you create a Status, deal 5 damage to ALL enemies.

Whenever you create a Status, deal 7 damage to ALL enemies.

Cost 1
Spinner

Spinner+

At the start of your turn, Channel 1 Glass.

Channel 1 Glass.
At the start of your turn, Channel 1 Glass.

Cost 1
Storm

Storm+

Whenever you play a Power, Channel 1 Lightning.

Whenever you play a Power, Channel 2 Lightning.

Cost 1
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Subroutine

Subroutine+

Whenever you play a Power, gain energy.

Whenever you play a Power, gain energy.

Cost 1
Sunder

Sunder+

Deal 24 damage.
If this kills an enemy, gain energyenergyenergy.

Deal 32 damage.
If this kills an enemy, gain energyenergyenergy.

Cost 3
Supercritical

Supercritical+

Gain 4energy.
Exhaust.

Gain 6energy.
Exhaust.

Cost 0
Sweeping Beam

Sweeping Beam+

Deal 6 damage to ALL enemies.
Draw 1 card.

Deal 9 damage to ALL enemies.
Draw 1 card.

Cost 1
Synchronize

Synchronize+

Gain 2 Focus this turn for each unique Orb you have.
Exhaust.

Gain 2 Focus this turn for each unique Orb you have.

Cost 1
Synthesis

Synthesis+

Deal 12 damage.
The next Power you play costs 0 energy.

Deal 18 damage.
The next Power you play costs 0 energy.

Cost 2
Tempest

Tempest+

Channel X Lightning.

Channel X+1 Lightning.

Cost X
Tesla Coil

Tesla Coil+

Deal 3 damage.
Trigger all Lightning against the enemy.

Deal 6 damage.
Trigger all Lightning against the enemy.

Cost 0
Thunder

Thunder+

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

Cost 1
Trash to Treasure

Trash to Treasure+

Whenever you create a Status card, Channel 1 random Orb.

Innate.
Whenever you create a Status card, Channel 1 random Orb.

Cost 1
TURBO

TURBO+

Gain energyenergy.
Add a Void into your Discard Pile.

Gain energyenergyenergy.
Add a Void into your Discard Pile.

Cost 0
Uproar

Uproar+

Deal 5 damage twice.
Play a random Attack from your Draw Pile.

Deal 7 damage twice.
Play a random Attack from your Draw Pile.

Cost 2
Voltaic

Voltaic+

Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.

Channel Lightning equal to the Lightning already Channeled this combat.

Cost 2
White Noise

White Noise+

Add a random Power into your Hand.
It's free to play this turn.
Exhaust.

Add a random Power into your Hand.
It's free to play this turn.
Exhaust.

Cost 1
Zap

Zap+

Channel 1 Lightning.

Channel 1 Lightning.

Cost 1