Alignment

Alignment+

Gain energyenergy.

Gain energyenergyenergy.

Cost 0
Star Cost 2
Arsenal

Arsenal+

Whenever you play a Colorless card, gain 1 Strength.

Whenever you play a Colorless card, gain 2 Strength.

Cost 1
Astral Pulse

Astral Pulse+

Deal 14 damage to ALL enemies.

Deal 18 damage to ALL enemies.

Cost 0
Star Cost 3
Beat into Shape

Beat into Shape+

Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.

Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.

Cost 1
BEGONE!

BEGONE!+

Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.

Deal 5 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb+.

Cost 1
Big Bang

Big Bang+

Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Innate.
Draw 1 card.
Gain energy.
Gain energy.
Forge 5.
Exhaust.

Cost 0
Black Hole

Black Hole+

Whenever you spend or gain energy, deal 3 damage to ALL enemies.

Whenever you spend or gain energy, deal 4 damage to ALL enemies.

Cost 1
Bombardment

Bombardment+

Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Deal 24 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.

Cost 3
Bulwark

Bulwark+

Gain 13 Block.
Forge 10.

Gain 16 Block.
Forge 13.

Cost 2
Bundle of Joy

Bundle of Joy+

Add 3 random Colorless cards into your Hand.
Exhaust.

Add 4 random Colorless cards into your Hand.
Exhaust.

Cost 2
Celestial Might

Celestial Might+

Deal 6 damage 3 times.

Deal 8 damage 3 times.

Cost 2
CHARGE!!

CHARGE!!+

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Choose 2 cards in your Draw Pile to Transform into Minion Strikes+.

Cost 1
Child of the Stars

Child of the Stars+

Whenever you spend energy, gain 2 Block for each energy spent.

Whenever you spend energy, gain 3 Block for each energy spent.

Cost 1
Cloak of Stars

Cloak of Stars+

Gain 7 Block.

Gain 10 Block.

Cost 0
Star Cost 1
Collision Course

Collision Course+

Deal 9 damage.
Add a Debris into your Hand.

Deal 12 damage.
Add a Debris into your Hand.

Cost 0
Comet

Comet+

Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.

Cost 0
Star Cost 5
Conqueror

Conqueror+

Forge 3.
Sovereign Blade deals double damage to the enemy this turn.

Forge 5.
Sovereign Blade deals double damage to the enemy this turn.

Cost 1
Convergence

Convergence+

Next turn, gain energy and energy.
Retain your Hand this turn.

Next turn, gain energy and energyenergy.
Retain your Hand this turn.

Cost 1
Cosmic Indifference

Cosmic Indifference+

Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.

Cost 1
Crash Landing

Crash Landing+

Deal 21 damage to ALL enemies.
Fill your Hand with Debris.

Deal 26 damage to ALL enemies.
Fill your Hand with Debris.

Cost 1
Crescent Spear

Crescent Spear+

Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a energy cost.

Deal 6 damage.
Deals 3 additional damage for ALL your cards that have a energy cost.

Cost 1
Star Cost 1
Crush Under

Crush Under+

Deal 7 damage to ALL enemies.
All enemies lose 1 Strength this turn.

Deal 8 damage to ALL enemies.
All enemies lose 2 Strength this turn.

Cost 1
Decisions, Decisions

Decisions, Decisions+

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Cost 0
Star Cost 6
Defend

Defend+

Gain 5 Block.

Gain 8 Block.

Cost 1
Devastate

Devastate+

Deal 30 damage.

Deal 40 damage.

Cost 1
Star Cost 4
Dying Star

Dying Star+

Ethereal.
Deal 9 damage to ALL enemies.
ALL enemies lose 9 Strength this turn.

Ethereal.
Deal 11 damage to ALL enemies.
ALL enemies lose 11 Strength this turn.

Cost 1
Star Cost 3
Falling Star

Falling Star+

Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Deal 11 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

Cost 0
Star Cost 2
Foregone Conclusion

Foregone Conclusion+

Next turn, put 2 cards from your Draw Pile into your Hand.

Next turn, put 3 cards from your Draw Pile into your Hand.

Cost 1
Furnace

Furnace+

At the start of your turn, Forge 4.

At the start of your turn, Forge 6.

Cost 1
Gamma Blast

Gamma Blast+

Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.

Cost 0
Star Cost 3
Gather Light

Gather Light+

Gain 7 Block.
Gain energy.

Gain 10 Block.
Gain energy.

Cost 1
Genesis

Genesis+

At the start of your turn, gain energyenergy.

At the start of your turn, gain energyenergyenergy.

Cost 2
Glimmer

Glimmer+

Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.

Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
Glitterstream

Glitterstream+

Gain 11 Block.
Next turn, gain 4 Block.

Gain 13 Block.
Next turn, gain 6 Block.

Cost 2
Glow

Glow+

Gain energy.
Draw 2 cards.

Gain energyenergy.
Draw 2 cards.

Cost 1
GUARDS!!!

GUARDS!!!+

Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.

Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.

Cost 2
Guiding Star

Guiding Star+

Deal 12 damage.
Next turn, draw 2 cards.

Deal 13 damage.
Next turn, draw 3 cards.

Cost 1
Star Cost 2
Hammer Time

Hammer Time+

Whenever you Forge, all allies Forge as well.

Whenever you Forge, all allies Forge as well.

Cost 2
Heavenly Drill

Heavenly Drill+

Deal 8 damage X times.
Double X if it's 4 or more.

Deal 10 damage X times.
Double X if it's 4 or more.

Cost X
Hegemony

Hegemony+

Deal 15 damage.
Next turn, gain energyenergy.

Deal 18 damage.
Next turn, gain energyenergyenergy.

Cost 2
Heirloom Hammer

Heirloom Hammer+

Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Deal 22 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.

Cost 2
Hidden Cache

Hidden Cache+

Gain energy.
Next turn, gain energyenergyenergy.

Gain energy.
Next turn, gain energyenergyenergyenergy.

Cost 1
I Am Invincible

I Am Invincible+

Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Gain 12 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.

Cost 1
Kingly Kick

Kingly Kick+

Deal 24 damage.
Whenever you draw this card, reduce its cost by 1.

Deal 30 damage.
Whenever you draw this card, reduce its cost by 1.

Cost 4
Kingly Punch

Kingly Punch+

Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.

Deal 8 damage.
Whenever you draw this card, increase its damage by 5 this combat.

Cost 1
Knockout Blow

Knockout Blow+

Deal 30 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Deal 38 damage.
If this kills an enemy, gain energyenergyenergyenergyenergy.

Cost 3
Know Thy Place

Know Thy Place+

Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.

Apply 1 Weak.
Apply 1 Vulnerable.

Cost 0
Largesse

Largesse+

Another player adds 1 random Colorless card to their Hand.

Another player adds 1 random Upgraded Colorless card to their Hand.

Cost 0
Lunar Blast

Lunar Blast+

Deal 4 damage for each Skill already played this turn.

Deal 5 damage for each Skill already played this turn.

Cost 0
Make It So

Make It So+

Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.

Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.

Cost 0
Manifest Authority

Manifest Authority+

Gain 7 Block.
Add 1 random Colorless card into your Hand.

Gain 8 Block.
Add 1 random Upgraded Colorless card into your Hand.

Cost 1
Meteor Shower
Attack

Meteor Shower+

Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Cost 0
Star Cost 2
Monarch's Gaze

Monarch's Gaze+

Whenever you attack an enemy, it loses 1 Strength this turn.

Whenever you attack an enemy, it loses 1 Strength this turn.

Cost 3
Monologue

Monologue+

Whenever you play a card this turn, gain 1 Strength this turn.

Retain.
Whenever you play a card this turn, gain 1 Strength this turn.

Cost 0
Neutron Aegis

Neutron Aegis+

Gain 8 Plating.

Gain 11 Plating.

Cost 1
Star Cost 5
Orbit

Orbit+

Every 4energy you spend, gain energy.

Every 4energy you spend, gain energy.

Cost 2
Pale Blue Dot

Pale Blue Dot+

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.

Cost 1
Parry

Parry+

Whenever you play Sovereign Blade, gain 6 Block.

Whenever you play Sovereign Blade, gain 9 Block.

Cost 1
Particle Wall

Particle Wall+

Gain 9 Block.
Return this card to your Hand.

Gain 12 Block.
Return this card to your Hand.

Cost 0
Star Cost 2
Patter

Patter+

Gain 8 Block.
Gain 2 Vigor.

Gain 10 Block.
Gain 3 Vigor.

Cost 1
Photon Cut

Photon Cut+

Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.

Cost 1
Pillar of Creation

Pillar of Creation+

Whenever you create a card, gain 3 Block.

Whenever you create a card, gain 4 Block.

Cost 1
Prophesize

Prophesize+

Draw 6 cards.

Draw 9 cards.

Cost 2
Quasar

Quasar+

Choose 1 of 3 random Colorless cards to add into your Hand.

Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.

Cost 0
Star Cost 2
Radiate

Radiate+

Deal 3 damage to ALL enemies for each energy gained this turn.

Deal 4 damage to ALL enemies for each energy gained this turn.

Cost 0
Refine Blade

Refine Blade+

Forge 6.
Next turn, gain energy.

Forge 10.
Next turn, gain energy.

Cost 1
Reflect

Reflect+

Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.

Gain 21 Block.
Blocked attack damage is reflected to your attacker this turn.

Cost 1
Star Cost 3
Resonance

Resonance+

Gain 1 Strength.
ALL enemies lose 1 Strength.

Gain 2 Strength.
ALL enemies lose 1 Strength.

Cost 1
Star Cost 3
Royal Gamble

Royal Gamble+

Gain 9 energy.
Exhaust.

Retain.
Gain 9 energy.
Exhaust.

Cost 0
Star Cost 5
Royalties

Royalties+

At the end of combat, gain 30 Gold.

At the end of combat, gain 35 Gold.

Cost 1
Seeking Edge

Seeking Edge+

Forge 7.
Sovereign Blade now deals damage to ALL enemies.

Forge 11.
Sovereign Blade now deals damage to ALL enemies.

Cost 1
Seven Stars

Seven Stars+

Deal 7 damage to ALL enemies 7 times.

Deal 7 damage to ALL enemies 7 times.

Cost 2
Star Cost 7
Shining Strike

Shining Strike+

Deal 8 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Deal 11 damage.
Gain energyenergy.
Put this card on top of your Draw Pile.

Cost 1
Solar Strike

Solar Strike+

Deal 8 damage.
Gain energy.

Deal 9 damage.
Gain energyenergy.

Cost 1
Spectrum Shift

Spectrum Shift+

At the start of your turn, add 1 random Colorless card into your Hand.

At the start of your turn, add 1 random Colorless card into your Hand.

Cost 2
Spoils of Battle

Spoils of Battle+

Forge 10.

Forge 15.

Cost 1
Stardust

Stardust+

Deal 5 damage to a random enemy X times.

Deal 7 damage to a random enemy X times.

Cost 0
Strike

Strike+

Deal 6 damage.

Deal 9 damage.

Cost 1
Summon Forth

Summon Forth+

Forge 8.
Put Sovereign Blade into your Hand from anywhere.

Forge 11.
Put Sovereign Blade into your Hand from anywhere.

Cost 1
Supermassive

Supermassive+

Deal 5 damage.
Deals 3 additional damage for each card you created this combat.

Deal 5 damage.
Deals 4 additional damage for each card you created this combat.

Cost 1
Sword Sage

Sword Sage+

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.

Cost 2
Terraforming

Terraforming+

Gain 6 Vigor.

Gain 8 Vigor.

Cost 1
The Sealed Throne
Power

The Sealed Throne+

Whenever you play a card, gain energy.

Innate.
Whenever you play a card, gain energy.

Cost 1
Star Cost 3
The Smith

The Smith+

Forge 30.

Forge 40.

Cost 1
Star Cost 4
Tyranny

Tyranny+

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Cost 1
Venerate

Venerate+

Gain energyenergy.

Gain energyenergyenergy.

Cost 1
Void Form

Void Form+

End your turn.
The first 2 cards you play each turn are free to play.

End your turn.
The first 3 cards you play each turn are free to play.

Cost 3
Wrought in War

Wrought in War+

Deal 7 damage.
Forge 5.

Deal 9 damage.
Forge 7.

Cost 1